marksarcade.net
Calendar
http://www.marksarcade.net/post/2014/11/13/7cross-available-on-itunes.aspx
View posts in large calendar. Powered by BlogEngine.NET. Design by Farzin Seyfolahi. Race your upgradable off-road bike across rough terrain in this fun little arcade game. Earn points to upgrade your bike by completing races, or if you're skilled enoughh by pulling off backflips as you ride. Unlock bikes by earning. Medals from your races, and go back to better your times with the new bikes. 8 bikes to unlock and choose from. 60 Levels to unlock. Bonus points for pulling off flips. 19 May 2014 21:05.
timjones.tw
Make Santa Jump - Making an endless runner game in F# using MonoGame
http://timjones.tw/blog/archive/2014/12/28/make-santa-jump-game-in-fsharp-using-monogame
Make Santa Jump - Making an endless runner game in F# using MonoGame. December 28, 2014. It’s the holiday season, so let’s make a game. Here’s what it will look like:. In action, if that’s possible. And for a game that’s taken about 5 hours to put together, it’s pretty fun to play, if I do say so myself. Here’s a short, poor-quality video that I took with my phone (it’s harder than you might think to take a video with one hand while playing a game with the other hand):. If you manage to score more than 0...
ledaentertainment.com
News - Leda Entertainment
http://www.ledaentertainment.com/about-us/news
It's been a while coming, but we're very pleased to say that Bopscotch is back for iOS - and with a huge update for all platforms, including the new Lava Cave zone, level ranking, bomb blocks and updated soundtrack and visuals! As if this wasn't enough, we've also changed the pricing on our mobile platforms, which means (big announcement time) Bopscotch is now available for free on iOS, Android and Windows Phone! But this is much more than a fix, and anyone who was at Bits and Bytes. This year - Boo!
en.wikipedia.org
Microsoft XNA - Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Microsoft_XNA
From Wikipedia, the free encyclopedia. Set of tools with a managed runtime environment. That facilitates video game. And management. XNA is based on the .NET Framework. With versions that run on Windows NT. And the Xbox 360. XNA content is built with the XNA Game Studio. And played using the XNA Framework (for Windows games), or published as native executables (for Xbox 360, Windows Phone and Zune). In many respects , XNA. The XNA toolset was announced March 24, 2004, at the Game Developers Conference.
glenngeenen.be
Open Source Game Engines
https://www.glenngeenen.be/open-source-game-engines
Open Source Game Engines. Unless you are a professional game developer you want to develop with free tools. Here are some of the open source Game Engines out there:. Cocos2d is an open-source 2d Game Engine that has several ports for different programming languages. It's available for Python, Javascript, C , C#, Objective-C / Swift. Phaser is a HTML5 2d game engine that uses WebGL. Available in Javascript and TypeScript. 3d graphics in your browser. Uses WebGL and Javascript. Advanced 3d game engine in C .
marksarcade.net
Calendar
http://www.marksarcade.net/post/2014/05/19/250-000-windows-phone-downloads-and-other-numbers.aspx
View posts in large calendar. Powered by BlogEngine.NET. Design by Farzin Seyfolahi. Race your upgradable off-road bike across rough terrain in this fun little arcade game. Earn points to upgrade your bike by completing races, or if you're skilled enoughh by pulling off backflips as you ride. Unlock bikes by earning. Medals from your races, and go back to better your times with the new bikes. 8 bikes to unlock and choose from. 60 Levels to unlock. Bonus points for pulling off flips. 19 May 2014 21:05.
learntocode.biz
Credits For Learn to Code Game | Machinist Fabrique
http://learntocode.biz/credits
Skip to primary content. Skip to secondary content. Credits For Learn to Code Game. For the physics design (creating the machines etc), we’re using the awesome useful Box2D editor R.U.B.E. If you’re working with Box2D, then your REALLY should get this tool, it’s saved me months of development time! Most of the graphics in the game was created for us by Patrick Thompsson. For the physics, we’re using Farseer Physics. A C# port and extension of Box2D. We’re using MonoGame. Will not be published.
blog.linknode.co.uk
SNH Compliant output | Blogality
http://blog.linknode.co.uk/category/snh-compliant-output
The World According to Linknode. Category Archives: SNH Compliant output. Wind Farm Impacts Study Published. Yesterday (2 July 2015) the ClimateXChange group published the results from a 2-year study into wind farm planning documentation. Specifically the report was designed to determine whether the “. Visual [and other] impacts predicted by wind farm developers in documentation submitted with their planning applications are consistent with the impacts experienced once the wind farm is operational. Now a...
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