retrocade.net
Game 'Kulkis | Retrocade.net - Retro Games Developer
http://www.retrocade.net/game/23/kulkis
A logical game blending elements of tactical gameplay. An ultimate puzzler about connecting non-crossing paths. The most unique puzzle game ever, brought to your browser. A retro-themed acton vertical bouncer. Kulkis is a game where you control a small, spherical being which constantly bounces up and down and has to destroy all colored block in each level and then reach exit. Easier than it sounds, the game features 24 levels and can be pretty challenging for new players. You can use Markdown.
retrocade.net
Game 'Monstro: Battle Tactics | Retrocade.net - Retro Games Developer
http://www.retrocade.net/game/5/monstro-battle-tactics
A retro-themed acton vertical bouncer. An ultimate puzzler about connecting non-crossing paths. A logical game blending elements of tactical gameplay. The most unique puzzle game ever, brought to your browser. Monstro. A fully deterministic logic. It is like chess but the units have statistics and your opponent is noticeably dumber than the average grandmaster. No need to tediously repeat the same sequence of moves over and over if you lose, because undo is here! On the day of the release Monstro will be...
retrocade.net
Augmenting Phaser | Retrocade.net - Retro Games Developer
http://www.retrocade.net/post/28/augmenting-phaser
A retro-themed acton vertical bouncer. An ultimate puzzler about connecting non-crossing paths. A logical game blending elements of tactical gameplay. The most unique puzzle game ever, brought to your browser. The truth about Monstro. Monstro stack: then and now. 12 Apr 2015, 21:04:34. When I made Monstro. X = value - width / 2. But the resulting code is not as clear and is much more prone to a mean typo. With properties of my own. Gist with all the changes I've made. It includes such augmentations:.
retrocade.net
Monstro stack: then and now | Retrocade.net - Retro Games Developer
http://www.retrocade.net/post/27/monstro-stack-then-and-now
A logical game blending elements of tactical gameplay. An ultimate puzzler about connecting non-crossing paths. A retro-themed acton vertical bouncer. The most unique puzzle game ever, brought to your browser. Monstro has been Greenlit. 31 Mar 2015, 00:03:29. Monstro stack: then and now. When I first started writing Monstro I had a very clean vision of how the underlying codebase is going to look like. Written in AS3, built on top of Starling and my own framework dubbed Retrocamel. This game development ...
retrocade.net
The truth about Monstro | Retrocade.net - Retro Games Developer
http://www.retrocade.net/post/30/the-truth-about-monstro
An ultimate puzzler about connecting non-crossing paths. A logical game blending elements of tactical gameplay. The most unique puzzle game ever, brought to your browser. A retro-themed acton vertical bouncer. Monstro release date on Steam! 08 Jul 2015, 23:07:10. The truth about Monstro. Which works like a charm). Monstro is planned to be released this summer! Also we already know what our next project will be and in the following weeks more information will be available. You can use Markdown.
retrocade.net
Retrocade Libraries | Retrocade.net - Retro Games Developer
http://www.retrocade.net/post/10/retrocade-libraries
A retro-themed acton vertical bouncer. An ultimate puzzler about connecting non-crossing paths. A logical game blending elements of tactical gameplay. The most unique puzzle game ever, brought to your browser. 01 Apr 2014, 08:04:33. This page is still under construction, but here are some quick links to some of our libraries:. A set of Actionscript 3.0 utility classes. Starling for Retrocade (AS3). Our fork of Starling. AS3 Speed Tests (AS3). A library and application with a couple of speed tests for AS3.
retrocade.net
Game 'KDDL5 | Retrocade.net - Retro Games Developer
http://retrocade.net/game/47/kddl5
A retro-themed acton vertical bouncer. A logical game blending elements of tactical gameplay. An ultimate puzzler about connecting non-crossing paths. The most unique puzzle game ever, brought to your browser. Beethro Budkin, fifth-generation professional dungeon exterminator, was hired by King Dugan to clear the king's multi-level dungeon of a large monster infestation. The only weapon Beethro needs to do his job is a Really Big Sword, which will defeat almost any monster in a single hit.
retrocade.net
Game 'KDDL 1 | Retrocade.net - Retro Games Developer
http://www.retrocade.net/game/12/kddl-1
An ultimate puzzler about connecting non-crossing paths. The most unique puzzle game ever, brought to your browser. A logical game blending elements of tactical gameplay. A retro-themed acton vertical bouncer. Beethro Budkin, fifth-generation professional dungeon exterminator, was hired by King Dugan to clear the king's multi-level dungeon of a large monster infestation. The only weapon Beethro needs to do his job is a Really Big Sword, which will defeat almost any monster in a single hit.
retrocade.net
Browsing games | Retrocade.net - Retro Games Developer
http://www.retrocade.net/game/index
An ultimate puzzler about connecting non-crossing paths. The most unique puzzle game ever, brought to your browser. A retro-themed acton vertical bouncer. A logical game blending elements of tactical gameplay. Penultimate installment of the epic puzzler. A logical game blending elements of tactical gameplay. The infamous 13th level and onwards, revamped. The third installment of Flash DROD. Continue Beethro's journey in the most unique puzzle game. The most unique puzzle game ever, brought to your browser.
retrocade.net
Bad news and Good news | Retrocade.net - Retro Games Developer
http://www.retrocade.net/post/25/bad-news-and-good-news
A retro-themed acton vertical bouncer. The most unique puzzle game ever, brought to your browser. A logical game blending elements of tactical gameplay. An ultimate puzzler about connecting non-crossing paths. Monstro has been Greenlit. 04 Jan 2015, 17:01:27. Bad news and Good news. Hello folks and sorry for the silence. Real life caught up with me and I have found myself with little time and less energy to work on any of my personal projects. The good news is I've once again started works on KDDL5.
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