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Drilian’s House of Game Development » Blog Archive » Procyon is Greenlit!
http://drilian.com/2014/01/11/procyon-is-greenlit
Drilian’s House of Game Development. Infrequently-updated ramblings about game development projects, ideas, and techniques. Laquo; Procyon is released! 201401.11 - Procyon is Greenlit! Valve recently announced that Procyon is in the most-recent batch of titles. To be given the green light for release on Steam. This is super-exciting news! It’ll be a bit before it gets done, as we’re working on putting the finishing touches on Infamous: Second Son. Feed You can leave a response. From your own site.
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Drilian’s House of Game Development » DrilNES
http://drilian.com/drilnes
Drilian’s House of Game Development. Infrequently-updated ramblings about game development projects, ideas, and techniques. The current version of DrilNES is 1.10. DrilNES 1.10 Installer. Supports most common mappers (including MMC3, MMC5, and VRC6). Supports keyboard, joystick/gamepad, and Xbox 360 controllers. Accurate sound emulation, thanks to Blargg’s Nes Snd Emu.
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Drilian’s House of Game Development » Blog Archive » Lightning Bolts
http://drilian.com/2009/02/25/lightning-bolts
Drilian’s House of Game Development. Infrequently-updated ramblings about game development projects, ideas, and techniques. Laquo; Collision Detection Performance (Volume 2). NET Reflection and State Machines. 200902.25 - Lightning Bolts. You’re flying your ship down a cavern, dodging and weaving through enemy fire. It’s becoming rapidly apparent, however, that you’re outmatched. So, desperate to survive, you flip The Switch. Yes,. Switch. The one that you reserve for those…. Lightning Is Fractally Right.
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Drilian’s House of Game Development » RIOsitude
http://drilian.com/rio
Drilian’s House of Game Development. Infrequently-updated ramblings about game development projects, ideas, and techniques. Donations are not discouraged! RIOsitude is a simple program that allows you to interact with the Rio300 or Rio500. Think of it as a handy alternative to the RioPort. Software. RIOsitude supports windows 98/ME/2000. It supports sending and receiving files, and internal and external memory (via SmartMedia cards). Rio500Remix Source Code (1.0.2.6). He’s also the author of RioRio.
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Drilian’s House of Game Development » procedural textures
http://drilian.com/category/development/graphics/procedural-textures
Drilian’s House of Game Development. Infrequently-updated ramblings about game development projects, ideas, and techniques. Archive for the ‘procedural textures’ Category. 200803.05 - Mork Calling Drilian, Come in, Drilian. I haven’t had nearly as much time to get stuff done at home as I’d like, as work has been a bit of a scramble recently. Working ridiculously hard at a code-related day job and then coming home and trying to code is…difficult. And recently, highly unsuccessful. Check it: (Yes, that is ...
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Drilian’s House of Game Development » Blog Archive » Level 2 Boss-In-Progress
http://drilian.com/2010/01/13/level-2-boss-in-progress
Drilian’s House of Game Development. Infrequently-updated ramblings about game development projects, ideas, and techniques. Laquo; Level 1 Boss Update. Ridiculously Sparse Update For A Relatively-Unloved Blog. 201001.13 - Level 2 Boss-In-Progress. Just another quick update to show off a pair of videos of the in-progress level 2 boss. First, note that the textures that I have on there currently are horrible, and I know this. It’s okay. That’s all for now! Feed You can leave a response. From your own site.
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Drilian’s House of Game Development » networking
http://drilian.com/category/development/networking
Drilian’s House of Game Development. Infrequently-updated ramblings about game development projects, ideas, and techniques. Archive for the ‘networking’ Category. 200906.03 - Networking Is Hard (Part 3). Posts, I started looking into what it would take to code the networking for my game, and came up with a first draft, before realizing that floating-point discrepancies between systems totally threw my lockstepping idea for a loop. Next, when the client detects a collision between entities, it sends a mes...
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Drilian’s House of Game Development
http://drilian.com/page/2
Drilian’s House of Game Development. Infrequently-updated ramblings about game development projects, ideas, and techniques. 200905.29 - Networking Is Hard (Part 1). I haven’t had much development time in the last (nearly two) month(s), but I have had time to nearly finish up the networking code for the game, so I thought I would describe some of the work that went into the design of the system. And the Unreal engine’s networking. There’s also a great series of articles on the Gaffer on Games site. Since ...