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More Fun Than Communism | Art for the Masses… | morefunthancommunism.wordpress.com Reviews
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Art for the Masses...
Finally… | More Fun Than Communism
https://morefunthancommunism.wordpress.com/2009/06/14/finally
More Fun Than Communism. Art for the Masses…. June 14, 2009. New artists and their work coming right up! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.
June | 2009 | More Fun Than Communism
https://morefunthancommunism.wordpress.com/2009/06
More Fun Than Communism. Art for the Masses…. June 14, 2009. New artists and their work coming right up! Blog at WordPress.com.
About | More Fun Than Communism
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More Fun Than Communism. Art for the Masses…. A source of new artists of all sorts…. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
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November | 2009 | GFunc( )
https://gfunc.wordpress.com/2009/11
Archive for November, 2009. I don’t want to turn this to a blog about quaternions, but if you are familiar with animation you’ve probably had your fair share of quaternions. Spherical linear interpolation AKA. Is then used to interpolate between two orientations ( quaternions ). Your generic slerp function would look something like this…. Lots of slow trig functions for hundreds of slerps can really bog you down. Well, this article by Jonathan Blow. Our new code looks something like…. Of course, a better...
Too Much is Never Good | GFunc( )
https://gfunc.wordpress.com/2009/11/14/motion-blur-badness
Too Much is Never Good. Funny things can happen if one shader calculation goes wrong. I was making a screen space motion blur post-proc effect in glsl. I sent the current world-to-view matrix and the previous world-to-view matrix to the PS to find out the pixels previous and current screen-space position from that and blur along the resultant vector. if you happen to accidentally scale that vector, fun ensues! Maybe I’ll use this accident for a dizzy/drugged effect in my next game. Feed for this Entry.
September | 2009 | GFunc( )
https://gfunc.wordpress.com/2009/09
Archive for September, 2009. I’m pulling this one out of the history books…. Run Like HECK was my first experience with OpenGL and although it looks pretty horrible, it’s actually kinda fun! You can also check it out here. I hope you enjoy it. Just look at those sweet next-gen graphics =P! Here is a GLSL demonstration of god rays, or light shafts, on a little island scene I made. The god rays are created by. 1) rendering and light’s occluders ( boxes ) in black and …. This is a reverse raytraced image of...
Ru8n – iPhone Game | GFunc( )
https://gfunc.wordpress.com/2010/06/07/iphone-app-update
Ru8n – iPhone Game. Introducing Ru8n in the iTunes app store. You help a happy-go-lucky square dude escape death by turning his world (the iPhone) left, right, up and down all while he continually skips to his right. I made the game with my dad🙂. It uses our engine built off of c , objective c, OpenGLES, XML and OpenAL. Responses to “Ru8n – iPhone Game”. Feed for this Entry. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
June | 2010 | GFunc( )
https://gfunc.wordpress.com/2010/06
Archive for June, 2010. Ru8n – iPhone Game. Introducing Ru8n in the iTunes app store. You help a happy-go-lucky square dude escape death by turning his world (the iPhone) left, right, up and down all while he continually skips to his right. I made the game with my dad🙂. It uses our engine built off of c , objective c, OpenGLES, XML and OpenAL. More Fun Than Communism. Blog at WordPress.com. Blog at WordPress.com. Follow “GFunc ”. Get every new post delivered to your Inbox.
Soft Particles | GFunc( )
https://gfunc.wordpress.com/2009/11/16/soft-particles
Particles are used everywhere in games for transparent objects like smoke, fog, dust etc; they can potentially add a lot of extra detail and polish. If you’ve ever added particles to your game you’d notice that one major problem is that they produce ugly artifacts and unnaturally sharp edges where they intersect the rest of the scene ( see below ). D = clamp( ( Zscene Zparticle ) * scale, 0.0, 1.0 ). Nvidia’s article on soft particles. Responses to “Soft Particles”. Feed for this Entry. More Fun Than Com...
Gene Walters | GFunc( )
https://gfunc.wordpress.com/author/gwalters86
Author Archive for Gene Walters. Hofstadter’s “Gödel, Escher, Bach: An Eternal Golden Braid”. Gödel, Escher, Bach: an Eternal Golden Braid. I was driven nuts for a few hours today trying to solve The MU Puzzle from G.E.B…. Starting with the string “MI” and applying 4 simple rules, can you create the string “MU”? Rule #1: If your string ends with the last letter ‘I’, then you can add a ‘U’ to the end of it. EX: MI - MIU. Rule #4: “UU” can be erased. EX: MIUU - MI. MU PUZZLE SOLUTION SPOILER ALERT. There a...
December | 2009 | GFunc( )
https://gfunc.wordpress.com/2009/12
Archive for December, 2009. Here’s an update on the graphics engine I am building for my last class at DigiPen. Model loading, MTR managing. PostProcess( "MyScene", "ToneMapShader", "MyHDRScene" );. Where “MyScene” is the name of the render target you want to be shaded using “ToneMapShader” and then store the output into “MyHDRScene”. All that is required is an offline step where the user verifies all that is needed by the shader. This demonstration is ready to run on an Nvidia 6600GT.
October | 2009 | GFunc( )
https://gfunc.wordpress.com/2009/10
Archive for October, 2009. 1) A pre-process step concludes which objects will make good occluders;. 2) after which these “big guys'” AABB is rendered to the scene each frame in low resolution. 3) Using depth and stencil information we can then figure out which objects are occluded from the occluders using simple AABB calculations. This technique works great to cull out complex objects in scenes where one object can play a significant roll in occluding others ( ie., forest canopy ). I have updated my stee...
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More Fun than Blackboard | things that are less painful than using the Blackboard discussion board
More Fun than Blackboard. Things that are less painful than using the Blackboard discussion board. March 16, 2010. Days spent carefully crafting self-aggrandizing marketroid speak, trying to remember a year’s worth of events – both mundane and less mundane. still, more fun than Bb…. Trying to come up with fun things to do. February 12, 2010. About as productive as trying to do anything in the Bb discussion board…. Being addressed as “the defendant”. February 10, 2010. Waiting in line at the DMV.
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More Fun Than Communism | Art for the Masses…
More Fun Than Communism. Art for the Masses…. June 14, 2009. New artists and their work coming right up! Create a free website or blog at WordPress.com. Follow “More Fun Than Communism”. Get every new post delivered to your Inbox. Build a website with WordPress.com.
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Just another WordPress site. Skip to primary content. Skip to secondary content. September 6, 2012. Welcome to WordPress. This is your first post. Edit or delete it, then start blogging! Proudly powered by WordPress.
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That ain't baller shit to me - Dave Chapelle
Saturday, December 09, 2006. Yong Beng: Hey, is this a mushroom? Sticks fork into mushroom-like object*/. Nick: No, don't be funny. It's a damn onion, man. The whole damn thang. Yong Beng: Eww, I hate onions. Especially when it's whole. *pulls off onion and sticks fork into the next mushroom-like object that is a little darker and shoves it into mouth*. Nick: WHAT ON EARTH? That's another bloody onion, ya crazy ass. Why you go do that for? Nick: . - -" Good one, Yong Beng. Friday, December 01, 2006.
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