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MOROSANMIHAIL.COM

Moroşan Mihail

PhD Student at the University of Essex, researching game balance and AI. Part of the IGGI scheme, in partnership with the University of York and Goldsmiths, University of London. This website has a selection of my work.

http://www.morosanmihail.com/

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Moroşan Mihail | morosanmihail.com Reviews
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PhD Student at the University of Essex, researching game balance and AI. Part of the IGGI scheme, in partnership with the University of York and Goldsmiths, University of London. This website has a selection of my work.
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2 follow @morosanmihail
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Moroşan Mihail | morosanmihail.com Reviews

https://morosanmihail.com

PhD Student at the University of Essex, researching game balance and AI. Part of the IGGI scheme, in partnership with the University of York and Goldsmiths, University of London. This website has a selection of my work.

INTERNAL PAGES

morosanmihail.com morosanmihail.com
1

Making a standard, static website more fun with AJAX!

https://www.morosanmihail.com/home/post/making-a-standard-static-website-more-fun-with-ajax

Game Balance and AI Programming. Making a standard, static website more fun with AJAX! Saturday, 9 August 2014. You have a website. It has links. Clicking on a link tells the browser to drop everything it has and get a completely new set of data. That data can include headers, menus, footers, essentially things that the old page and the new page share. That isn’t very bandwidth efficient. Or exciting. And you can do it too! What I propose to you is animations! Content flying off the screen (and back)!

2

Talking about Spiking Neural Networks and games

https://www.morosanmihail.com/home/post/talking-about-spiking-neural-networks-and-games

Game Balance and AI Programming. Talking about Spiking Neural Networks and games. Friday, 6 March 2015. During the London module I had the chance to research and talk about spiking neural networks. They’re really interesting, although their application in games is still limited. If you’re interested in the presentation slides, while they are sparse, they offer some really good references. Here you go: http:/ www.morosanmihail.com/home/files/2015-03/spiking neural networks and you.pptx.

3

IGGI Symposium 2014

https://www.morosanmihail.com/home/post/iggi-symposium-2014

Game Balance and AI Programming. Friday, 19 September 2014. Between the 16th and 18th of September I attended the IGGI Symposium at the University of York as one of the first 12 students accepted for the programme. The organisers managed to bring together great names in British game and AI development, as well as some of the greatest academics in this area. Alex Champandard of AIGameDev.net. We were advised on marketing our products by none other than Charles Cecil of Revolution Software.

4

C++ fstream - use '\n' instead of std::endl

https://www.morosanmihail.com/home/post/cpp-fstream-use-n-instead-of-stdendl

Game Balance and AI Programming. C fstream - use ' n' instead of std: endl. Saturday, 16 August 2014. Version: If you have to write a lot of lines to a file and time is of the essence in your C code, don’t use. To print a line delimiter. Use a simple n instead. Why? The times to run were scary:. C#: 85ms C (fstream): 1100ms. The algorithm employed by both languages for the default sort function (. Now isn’t that interesting. Here’s the relevant code for comparison:. The numbers above were as a result of ...

5

Simple JS Neural Network

https://www.morosanmihail.com/home/project/simple-js-neural-network

Game Balance and AI Programming. Simple JS Neural Network. A functional port of my C neural network. This version is written in JavaScript and can be used in more environments. The repository also gives a working demonstration of functionality. Practice has shown it works well and is still speedy!

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Global Game Jam 2015 | Tom Makes Games

http://tommakesgames.com/wp/2015/01/global-game-jam-2015

Portfolio, thoughts and comments by Tom Cole. Global Game Jam 2015. Another year, another Global Game Jam! This year the theme was ‘What do we do now? 8217; Not really as good as last year in my opinion, but a theme is a theme! So this year my game jam experience was a bit different. Last year. It was amongst 150 people or so, crammed into SAE Institute in London, passing out under the tables for a few hours a little bit of kip on Saturday night, and ending up with a very INcomplete game. I was responsib...

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Moroşan Mihail

AI and Game Balance. Posted on Apr 8, 2018. EvoStar2018 - Fitness approximators for game balance. Abstract Recent work has shown that genetic algorithms are a good choice for use in game design, particularly for finding improved versions of a game’s parameters to better fit a designer’s requirements. A significant issue with this. Posted on Mar 24, 2018. Thesis progress and the search for post-academic life. Posted on Nov 20, 2017. The Trap of Evaluating Gameplay. Posted on Sep 29, 2017. During the IGGI ...

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