ajdinbarucija.blogspot.com
Ajdin Barucija: District 9
http://ajdinbarucija.blogspot.com/2011/06/district-9.html
Monday, 27 June 2011. This is something I wanted to finish, re create. Im quite happy with it.My favourite weapon from the film. Texture was Made in Zbrush Photoshop post paint. Modeled in Max. Labels: animation District 9 Texture Modeling Digitalart. Subscribe to: Post Comments (Atom). London/Berlin, United Kingdom. View my complete profile. The Man Who Was Called Chris. Subscribe 3D/2D modeling concept. Subscribe in a reader.
ajdinbarucija.blogspot.com
Ajdin Barucija: Scientist of NGS9301
http://ajdinbarucija.blogspot.com/2011/01/scientist-of-ngs9301.html
Sunday, 16 January 2011. Something I am working on W.I.P a quick sketch, had he idea last night before I went to sleep =). Labels: 3D Studio Max. Subscribe to: Post Comments (Atom). London/Berlin, United Kingdom. I create monsters, creatures, characters, scenes and sometime I talk to small woodland animals, uniting with badgers to take over middle England, and now Germany. 3Ds Studio Max 2011, Zbrush 4, BodyPaint 3D, Photoshop, Fusion e.t.c. View my complete profile. The Man Who Was Called Chris.
ajdinbarucija.blogspot.com
Ajdin Barucija: Aquatic Female
http://ajdinbarucija.blogspot.com/2011/11/aquatic-female.html
Tuesday, 1 November 2011. DMgraphics - Mauricio Garcia. Woow, that character is amazing men. 3 November 2011 at 16:03. Visit my blog if u want on http:/ laviecestchic.blogspot.com. 1 February 2012 at 03:27. Subscribe to: Post Comments (Atom). London/Berlin, United Kingdom. View my complete profile. The Man Who Was Called Chris. Subscribe 3D/2D modeling concept. Subscribe in a reader.
ajdinbarucija.blogspot.com
Ajdin Barucija: Burrower Final
http://ajdinbarucija.blogspot.com/2011/02/burrower-final.html
Friday, 11 February 2011. In zbrush fully, composited in photoshop. Only added some bg texture and saliva e.t.c. Labels: 3D Studio Max. Subscribe to: Post Comments (Atom). London/Berlin, United Kingdom. I create monsters, creatures, characters, scenes and sometime I talk to small woodland animals, uniting with badgers to take over middle England, and now Germany. 3Ds Studio Max 2011, Zbrush 4, BodyPaint 3D, Photoshop, Fusion e.t.c. View my complete profile. The Man Who Was Called Chris.
ajdinbarucija.blogspot.com
Ajdin Barucija: Burrower Vray Render
http://ajdinbarucija.blogspot.com/2011/02/burrower-vray-render.html
Monday, 21 February 2011. Done with Vray this time, 4 lights, a small HDR e.t.c. I think next time I will use Decimation master, vray displacement mod is * * * horrible. I got the job done, but it wasnt so easy. Labels: 3D Studio Max. Subscribe to: Post Comments (Atom). London/Berlin, United Kingdom. View my complete profile. The Man Who Was Called Chris. Subscribe 3D/2D modeling concept. Subscribe in a reader.
ajdinbarucija.blogspot.com
Ajdin Barucija: Bjorn Hurri Concept =)
http://ajdinbarucija.blogspot.com/2011/05/bjorn-hurri-concept.html
Thursday, 12 May 2011. Bjorn Hurri Concept =). Bjorn Hurri inspired work, his concept work and art is a great motivation for me. Base modeled in max, uv mapped, modeled further with zbrush, then vray for the render. Labels: 3D Studio Max. Great work .I really like the style of your last character! 14 May 2011 at 21:07. Christopher Antony Owen Harrison. This is superb Ajdin. the presentation here is the best Ive seen of all your work. 8 June 2011 at 05:09. Subscribe to: Post Comments (Atom).
ajdinbarucija.blogspot.com
Ajdin Barucija: Deep Space Suit
http://ajdinbarucija.blogspot.com/2011/06/deep-space-suit.html
Monday, 27 June 2011. Concept by Adrian Majkrzak, I love his work - - very much! Decided to make this for my portfolio I hope her likes it! If ther is time I will render and Texture it also! Please click on the images and see them at their "Full" Size. Labels: Armour Space Suit Deep Helmet Polygonal Weapon Gun Scifi energy proton game games films futuristic concept art design playstation animation District 9 Texture Modeling Digitalart. Subscribe to: Post Comments (Atom). London/Berlin, United Kingdom.
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