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Arjen Meijer | My personal blog

Arjen Meijer My personal blog. Theme by Anders Norén. August 24, 2015. The few players that pay to not play are making games the top games, superfans is a new word I recently heard given to whales as whales is a term that’s no longer deemed nice to have as these are people who are not liked in a games ecosystem by others. Read more →. July 17, 2015. Read more →. July 23, 2014. My thoughts on AI. Read more →. July 22, 2014. The Overload Of Information. Read more →. July 22, 2014. Pay To Stop Playing.

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Arjen Meijer | My personal blog | mrnokill.com Reviews
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Arjen Meijer My personal blog. Theme by Anders Norén. August 24, 2015. The few players that pay to not play are making games the top games, superfans is a new word I recently heard given to whales as whales is a term that’s no longer deemed nice to have as these are people who are not liked in a games ecosystem by others. Read more →. July 17, 2015. Read more →. July 23, 2014. My thoughts on AI. Read more →. July 22, 2014. The Overload Of Information. Read more →. July 22, 2014. Pay To Stop Playing.
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Arjen Meijer | My personal blog | mrnokill.com Reviews

https://mrnokill.com

Arjen Meijer My personal blog. Theme by Anders Norén. August 24, 2015. The few players that pay to not play are making games the top games, superfans is a new word I recently heard given to whales as whales is a term that’s no longer deemed nice to have as these are people who are not liked in a games ecosystem by others. Read more →. July 17, 2015. Read more →. July 23, 2014. My thoughts on AI. Read more →. July 22, 2014. The Overload Of Information. Read more →. July 22, 2014. Pay To Stop Playing.

INTERNAL PAGES

mrnokill.com mrnokill.com
1

Role Playing Games | Arjen Meijer

http://mrnokill.com/index.php/role-playing-games

Role Playing Games Arjen Meijer. Theme by Anders Norén. April 22, 2013. And yes I think we should be able to combine classes in RPG’s to get something a bit more like Battle Realms. April 22, 2013 — 8:26 am.

2

Pay To Stop Playing | Arjen Meijer

http://mrnokill.com/index.php/pay-to-stop-playing

Pay To Stop Playing Arjen Meijer. Theme by Anders Norén. July 22, 2014. Pay To Stop Playing. 8220;They will pay for it”, yes a super small tiny nearly non existing group does pay, why? I’m glad to help anyone who wants some ideas for trying this on mobile or give examples or great monetization in a few rare titles. We are still far from ideal mobile games. July 22, 2014 — 9:52 am. The Overload Of Information. Building The InMoov Adjutant Part 1.

3

Plufby World | Arjen Meijer

http://mrnokill.com/index.php/plufby-world

Plufby World Arjen Meijer. Theme by Anders Norén. May 22, 2013. What is this crazy name that keeps popping up all around the place? Well it’s my own little project to make a new kind of game of course. It all started when going up the big bad hill and starting to have crazy idea’s of how cool the world would be when you had games with a deep interaction of the world around you. This happens a lot that I start a project starting with an artwork, just to clarify that. May 22, 2013 — 8:24 am.

4

Plufby World Evolution | Arjen Meijer

http://mrnokill.com/index.php/plufby-world-evolution

Plufby World Evolution Arjen Meijer. Theme by Anders Norén. June 22, 2013. A lot has changed! Nearly all element that made up Plufby world have been altered to make place for a new idea on emotions in games. This is not done trough conversations and multiple choice answers, but rather trough gameplay itself. As seen in the concepts this game will focus on sword play, not samurai techniques but western sword fighting. Together with three times world champion sword fighter Mishael Lopes Cardozo.

5

Mind Farts | Arjen Meijer

http://mrnokill.com/index.php/category/mind-farts

Mind Farts Arjen Meijer. Theme by Anders Norén. August 24, 2015. The few players that pay to not play are making games the top games, superfans is a new word I recently heard given to whales as whales is a term that’s no longer deemed nice to have as these are people who are not liked in a games ecosystem by others. Read more →. July 23, 2014. My thoughts on AI. Read more →. July 22, 2014. The Overload Of Information. Read more →. July 22, 2014. Read more →. January 22, 2014. The problem with no RSS.

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serellan.typepad.com serellan.typepad.com

Christian Allen's Corner: So you say you want a Tactical Shooter...

http://serellan.typepad.com/my_weblog/2012/03/so-you-say-you-want-a-tactical-shooter.html?cid=6a00e3933904d38834016303967f91970d

Wwwserellan.com - Designing video games, the internets, and other stuff. Laquo; Dear Indie Film Directors:. The true failure of the US Republic.and how it won't be fixed.or could it? March 02, 2012. So you say you want a Tactical Shooter. Http:/ www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter. Posted at 07:33 PM in Games. I would like to know, how can I support this without having a credit card? I would feel bad selecting I just want to support this game on the donation page.

redcellstudio.net redcellstudio.net

RedCell Studio

http://www.redcellstudio.net/treasurehunt.htm

Role Playing Pirate Game. Created for CDEF holding, this game is to promote a book by Ronald van den Hoff about the society of the future. In this game the player can sail trough a series of islands witch all have there own unique leadership system. The player needs to find companionship and fight his way to the prize island where he can create his own society.

redcellstudio.net redcellstudio.net

RedCell Studio

http://www.redcellstudio.net/plufbyworld.htm

Experimental Exmotional Game Simulation. Emotions through gameplay, Project Plufby World is our attempt to combine online sword fighting gameplay with emotions that are visually changing on your character. Plufby world is currently a working title and will change once we are further in development. We are working together with sword fighter Mishael Lopes Cardozo we are creating a historical correct sword fighting system that offers a large variety of tactics.

redcellstudios.com redcellstudios.com

RedCell Studio

http://www.redcellstudios.com/reactorrumble.htm

No info is published about this game yet, please come back later.

redcellstudio.net redcellstudio.net

RedCell Studio

http://www.redcellstudio.net/about.htm

RedCell Studio was founded in 2006 as a mod team to build quality gaming experiences, since then we have grown out to be a indie Dev studio with wild plans to change the future of gaming. Now we are working hard behind the scenes to make this happen. RedCell Studio is located in the Netherlands and operates out of several locations that are rich with young and old talent. We currently have around 10 professionals working on 3 titles for PC and Mac.

redcellstudio.net redcellstudio.net

RedCell Studio

http://www.redcellstudio.net/reactorrumble.htm

No info is published about this game yet, please come back later.

redcellstudios.com redcellstudios.com

RedCell Studio

http://www.redcellstudios.com/plufbyworld.htm

Experimental Exmotional Game Simulation. Emotions through gameplay, Project Plufby World is our attempt to combine online sword fighting gameplay with emotions that are visually changing on your character. Plufby world is currently a working title and will change once we are further in development. We are working together with sword fighter Mishael Lopes Cardozo we are creating a historical correct sword fighting system that offers a large variety of tactics.

redcellstudios.com redcellstudios.com

RedCell Studio

http://www.redcellstudios.com/treasurehunt.htm

Role Playing Pirate Game. Created for CDEF holding, this game is to promote a book by Ronald van den Hoff about the society of the future. In this game the player can sail trough a series of islands witch all have there own unique leadership system. The player needs to find companionship and fight his way to the prize island where he can create his own society.

redcellstudios.com redcellstudios.com

RedCell Studio

http://www.redcellstudios.com/about.htm

RedCell Studio was founded in 2006 as a mod team to build quality gaming experiences, since then we have grown out to be a indie Dev studio with wild plans to change the future of gaming. Now we are working hard behind the scenes to make this happen. RedCell Studio is located in the Netherlands and operates out of several locations that are rich with young and old talent. We currently have around 10 professionals working on 3 titles for PC and Mac.

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Arjen Meijer | My personal blog

Arjen Meijer My personal blog. Theme by Anders Norén. August 24, 2015. The few players that pay to not play are making games the top games, superfans is a new word I recently heard given to whales as whales is a term that’s no longer deemed nice to have as these are people who are not liked in a games ecosystem by others. Read more →. July 17, 2015. Read more →. July 23, 2014. My thoughts on AI. Read more →. July 22, 2014. The Overload Of Information. Read more →. July 22, 2014. Pay To Stop Playing.

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