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mrob76u | My Underworld Adventures in UnrealEngine 4

In 1992 a game was released that set the bar for me in quality, gameplay and just pure immersion. It was a time when the PC was on the rise as a gaming platform and the other computers at the time were fading out. The Amiga which most of my friends owned and the Atari…

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mrob76u | My Underworld Adventures in UnrealEngine 4 | mrob76u.wordpress.com Reviews

https://mrob76u.wordpress.com

In 1992 a game was released that set the bar for me in quality, gameplay and just pure immersion. It was a time when the PC was on the rise as a gaming platform and the other computers at the time were fading out. The Amiga which most of my friends owned and the Atari…

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Playing with DX11 distance based tessellation for environment objects | mrob76u

https://mrob76u.wordpress.com/2014/06/20/playing-with-distance-based-tessellation-for-environment-objects

My Underworld Adventures in UnrealEngine 4. Ultima Underworld Demo Remake Project. Playing with DX11 distance based tessellation for environment objects. And its worth checking as he has some great tutorials. The second tutorial is by Epic’s Alan Wilard (Hope I spelt that right) and is about location based opacity. You can find it here. And the second part is here. This uses a cool feature called a sphere mask to make parts of meshes transparent. I have tessellation on the ceiling, floor and walls. Light...

2

Lighting test – Hand held torch | mrob76u

https://mrob76u.wordpress.com/2014/06/27/lighting-test-hand-held-torch

My Underworld Adventures in UnrealEngine 4. Ultima Underworld Demo Remake Project. Lighting test – Hand held torch. I have been playing with lighting for the first person character and wanted to start with a hand held torch. The flames need to be much more dynamic when the torch is moved but it is a good start. Also the hand and arm IK is still a bit dodgy (may also have been too close to my hydra base station when recording this). June 27, 2014. My New Toys →. Leave a Reply Cancel reply. Lighting test &...

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June | 2014 | mrob76u

https://mrob76u.wordpress.com/2014/06

My Underworld Adventures in UnrealEngine 4. Ultima Underworld Demo Remake Project. Lighting test – Hand held torch. I have been playing with lighting for the first person character and wanted to start with a hand held torch. The flames need to be much more dynamic when the torch is moved but it is a good start. Also the hand and arm IK is still a bit dodgy (may also have been too close to my hydra base station when recording this). June 27, 2014. And its worth checking as he has some great tutorials.

4

VR Fantasy Avatar – first test in Unreal Engine 4 | mrob76u

https://mrob76u.wordpress.com/2014/06/15/vr-fantasy-avatar-first-test-in-unreal-engine-4/comment-page-1

My Underworld Adventures in UnrealEngine 4. Ultima Underworld Demo Remake Project. VR Fantasy Avatar – first test in Unreal Engine 4. Over the last few days I have been trying to get the Avatar features I had working in Unity, working in Unreal Engine 4. Here is a video of my first test with Avatar hands and arms being controlled with the Razer Hydra. Sorry about the dark video and the low frame rate. First time using Microsoft Expression screen capture. June 15, 2014. Leave a Reply Cancel reply.

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VR Fantasy Avatar – first test in Unreal Engine 4 | mrob76u

https://mrob76u.wordpress.com/2014/06/15/vr-fantasy-avatar-first-test-in-unreal-engine-4

My Underworld Adventures in UnrealEngine 4. Ultima Underworld Demo Remake Project. VR Fantasy Avatar – first test in Unreal Engine 4. Over the last few days I have been trying to get the Avatar features I had working in Unity, working in Unreal Engine 4. Here is a video of my first test with Avatar hands and arms being controlled with the Razer Hydra. Sorry about the dark video and the low frame rate. First time using Microsoft Expression screen capture. June 15, 2014. Leave a Reply Cancel reply.

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Ultima Underworld Demo Remake Project – Ultima Underworld: The Stygian Abyss

http://underworld.ultimacodex.com/ultima-underworld-demo-remake-project

Ultima Underworld: The Stygian Abyss. Just another The Ultima Codex Network site. Ultima Underworld Demo Remake Project. July 7, 2014. This project began in 2011 as an attempt to remake the demo for. Options that make complex programming somewhat easier for non-programmers). However, the project was put on hold soon afterward, as real life asserted itself. In 2013, the developer ordered and received an Oculus Rift, and his experiences with it rekindled his desire to complete his remake of the. Demo A few...

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My Underworld Adventures in UnrealEngine 4. Ultima Underworld Demo Remake Project. Ultima Underworld Demo Remake Project. The game in question, as you may have figured from the title of my blog, is the great Ultima Underworld. My actual copy pictured here. You can see a few of them listed on the link below. Http:/ underworld.ultimacodex.com. Here are some early screen shots of my work. These are old screen shots from UDK and are out of date. new stuff will be posted on the blog post page. Fast forward to...

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A glimpse at the thought life and life experiences of Robert Byron Baer III. Saturday, April 11, 2015. Living or Surviving: Pt 2 (Son or Servant). In the previous post I revealed my thought process regarding the difficulty I was experiencing in the workforce. For me, it boiled down to trying to serve two masters. A couple of nights ago, on my way home from work, Holy Spirit brought a passage to mind:. Saturday, January 17, 2015. How do we get money? Most of us work for it. Some inherit it. Maybe ...Just ...

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