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Murasame - Sharp! | A site about gamemaker, and probably a few typical game things.

A site about gamemaker, and probably a few typical game things.

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Murasame - Sharp! | A site about gamemaker, and probably a few typical game things. | murasame.wordpress.com Reviews
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Murasame - Sharp! | A site about gamemaker, and probably a few typical game things. | murasame.wordpress.com Reviews

https://murasame.wordpress.com

A site about gamemaker, and probably a few typical game things.

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1

Problem 11 | Murasame - Sharp!

https://murasame.wordpress.com/2006/03/31/problem-11

Murasame – Sharp! March 31, 2006 at 3:29 am ( Game Maker. Okay, another one of these thingummyjigs. This one, you have to push a rock around, nstuff. Mask: same as sprite. This particular event is to move the statue, and make sure that the statue only moves if there is nothing in its way. Collision Event with object objCharacter:. For all objCharacter: if expression direction=0 is true. If relative position (24,0) is collision free for Only solid objects. Mask: same as sprite. April 1, 2006 at 3:20 pm.

2

March | 2006 | Murasame - Sharp!

https://murasame.wordpress.com/2006/03

Murasame – Sharp! March 31, 2006 at 3:29 am ( Game Maker. Okay, another one of these thingummyjigs. This one, you have to push a rock around, nstuff. Mask: same as sprite. This particular event is to move the statue, and make sure that the statue only moves if there is nothing in its way. Collision Event with object objCharacter:. For all objCharacter: if expression direction=0 is true. If relative position (24,0) is collision free for Only solid objects. Mask: same as sprite. So, Ive been stuck with pla...

3

Soccer Extension, In other words, Problem 6.1 | Murasame - Sharp!

https://murasame.wordpress.com/2006/03/24/soccer-extension-in-other-words-problem-61

Murasame – Sharp! Soccer Extension, In other words, Problem 6.1. March 24, 2006 at 3:51 am ( Game Maker. This Blog is about how to make the problem 6 easier to understand, and easier to shoot for goal. Using this kind of configuration is slightly easier, and allows you to do more. This first object is to sit there and do nothing, except cause the ball to bounce back to the start.). This next object does everything, making it do everything, jump to the start etc. Youll see). Jump to the start position.

4

More on 360!!!!! | Murasame - Sharp!

https://murasame.wordpress.com/2006/03/28/more-on-360

Murasame – Sharp! March 28, 2006 at 12:24 am ( Off topic. I got OblIVion on the weekend. It is fully sick, awesome, super cool, wicked nice, all of the above, plus more. So, Ive been stuck with playing the Elder Scrolls III: Morrowind for some time now, but since I got the 360, I decided I need a good RPG, and I got one. So far Ive gotten, like half of the achievements in OblIVion, which means Ive got more than 500 gamer points, which means Im well on the way at being incredibly good. You are commenting ...

5

Edits2 | Murasame - Sharp!

https://murasame.wordpress.com/2006/03/22/edits2

Murasame – Sharp! March 22, 2006 at 4:20 am ( Uncategorized. Quickly, to my teacher, I got round to editing no.10. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

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Game Maker-Problem 2 | [Wendy.Peppercorn]

https://spegimuss.wordpress.com/2006/02/28/game-maker-problem-2

How to make an animation from a strip sheet of stills. Then slowly you repeat this until you have all the images in the window.then you make sure that all the images are in the right order. You can check this by previewing your sprite and seeing if it seems to flow through smoothly. You then save it and check ok. Mr Kerr helped me do this problem again. Hope this is better than my last. February 28, 2006. Uncategorized. March 1, 2006 at 4:29 am. Permalink. March 3, 2006 at 3:31 am. Permalink. Fill in you...

pikmik.wordpress.com pikmik.wordpress.com

February | 2006 | This is Pikmikz blogger

https://pikmik.wordpress.com/2006/02

This is Pikmikz blogger. Just another WordPress.com weblog. Sorry everyone. I made a typo in question six. I was supposed to write 45 random(90), but I wrote 45 random(135). Sorry for anyone using my blog. You will have to check your game and check my Problem 6. On February 27, 2006 at 12:19 am Comments (4). A character fires a bullet and has to wait one second before being able to fire the next bullet. Load a character sprite and a bullet sprite. Click on add an event, keypress, space. Drag if a var...

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Problem 8. | This is Pikmikz blogger

https://pikmik.wordpress.com/2006/02/23/problem-8

This is Pikmikz blogger. Just another WordPress.com weblog. You have to hit a character 3 times with a bullet before it dies. I recommend you only attempt this after you finish problem 4. Load up your problem 4 game. Test the game, to see if the enemy will explode after 3 bullets. I did not need help with this problem, as i learnt how to do it last year. The enemy with 3 lives. On February 23, 2006 at 5:49 am Comments (4). To TrackBack this entry is:. Feed for comments on this post. Create a free website...

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Maxymous | This is Pikmikz blogger

https://pikmik.wordpress.com/2006/02/22/maxymous

This is Pikmikz blogger. Just another WordPress.com weblog. This is another one of my friends. He has only started gamemaker this year, but you never know how useful his site may be. Check it out at:. Http:/ Maxymous.wordpress.com. If it doesn’t work, click on Maxymous on my blogroll. On February 22, 2006 at 9:44 am Comments (4). To TrackBack this entry is:. Https:/ pikmik.wordpress.com/2006/02/22/maxymous/trackback/. Feed for comments on this post. 4 Comments Leave a comment. Yeah dis site is da bomb!

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April | 2006 | gamemaking

https://jrb01.wordpress.com/2006/04

Just another WordPress.com weblog. Archive for April, 2006. First Person Shooter essay. April 7, 2006. The video we watched in I.T was about a man’s son who had become unnaturally addicted to a game called Counter Strike. This game had kept the man’s son away from his family and school. You are currently browsing the gamemaking. Blog archives for April, 2006. Create a free website or blog at WordPress.com. Create a free website or blog at WordPress.com.

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Problem 6 b | gamemaking

https://jrb01.wordpress.com/2006/03/20/problem-6-b

Just another WordPress.com weblog. Laquo; Problem 11. March 20, 2006. Get a ball to shoot in four different directions at varying speeds. To use the method here you will need your room to be the same size so that all the points will be correct for scoring. In settings on your room it must be 480 in width and height and you need to make five tiled spaces around the sides from the top,bottom,left and right with wall objects. If expression y is less than 0 is true. Set the score relative to 1. This is so th...

pikmik.wordpress.com pikmik.wordpress.com

April | 2006 | This is Pikmikz blogger

https://pikmik.wordpress.com/2006/04

This is Pikmikz blogger. Just another WordPress.com weblog. First Person Shooter was a video about a family’s worries as their teenage son becomes addicted to CSS. The father believes his son is playing too much of the game, and has tried almost everything to get him to stop, but all of them failed. On April 10, 2006 at 1:06 am Comments (1). Create a free website or blog at WordPress.com.

pikmik.wordpress.com pikmik.wordpress.com

Problem 10 Handy Hint | This is Pikmikz blogger

https://pikmik.wordpress.com/2006/03/21/problem-10-handy-hint

This is Pikmikz blogger. Just another WordPress.com weblog. Problem 10 Handy Hint. In my screenshot, you can see i have added enemies. This is how i created it:. Information about object: bear (enemy). Start moving in directions left and right, with speed set to 5. Move in direction 270 at most 12 till a contact with solid objects. Makes the enemy move left and right, and sit on the block, not above it. If relative position (1,1) gives not a collision with Only solid objects. Set the number of lives to 3.

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Murasame - Sharp! | A site about gamemaker, and probably a few typical game things.

Murasame – Sharp! Another Game Maker THING. April 12, 2006 at 4:49 am ( Uncategorized. Okay, Im Making another game, and this time, I have to make it as well as I can, AND it has to be educational. So, I have to think of something to do, which is kind of hard when trying to concieve a game, so, Ill try and think of something. Im probably going to do something to do with history, ancient history to be exact, probably ancient Greece or Ancient Rome or Aztecian stuff etc. Who knows? Anyway, Im on holidays s...

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