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Mutant Ink

October 31, 2013. Remember I was chatting earlier about linking challenges to character advancement somehow? Check out Will Hindmarch’s new game ‘Odyssey’ for a pretty dandy thing. It urges the characters to try bigger, better and more challenging things to learn more as they go. If I were gamesmastering, I’d be interested to add the previously mentioned ‘ Anchored Fate. October 20, 2013. The future vs. the past. Avoidance and negotiation (mechanics). October 20, 2013. October 15, 2013. The essence of th...

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Mutant Ink | mutantink.org Reviews
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October 31, 2013. Remember I was chatting earlier about linking challenges to character advancement somehow? Check out Will Hindmarch’s new game ‘Odyssey’ for a pretty dandy thing. It urges the characters to try bigger, better and more challenging things to learn more as they go. If I were gamesmastering, I’d be interested to add the previously mentioned ‘ Anchored Fate. October 20, 2013. The future vs. the past. Avoidance and negotiation (mechanics). October 20, 2013. October 15, 2013. The essence of th...
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Mutant Ink | mutantink.org Reviews

https://mutantink.org

October 31, 2013. Remember I was chatting earlier about linking challenges to character advancement somehow? Check out Will Hindmarch’s new game ‘Odyssey’ for a pretty dandy thing. It urges the characters to try bigger, better and more challenging things to learn more as they go. If I were gamesmastering, I’d be interested to add the previously mentioned ‘ Anchored Fate. October 20, 2013. The future vs. the past. Avoidance and negotiation (mechanics). October 20, 2013. October 15, 2013. The essence of th...

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mutantink.org mutantink.org
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narrative | Mutant Ink

http://mutantink.org/tag/narrative

October 20, 2013. I am now a proud MOOC on the new Future of Storytelling. Looking at alternate-games, narrative and storytelling. October 15, 2013. The essence of the game has to be challenge, or in fiction terms it is the conflict in your story that creates the plot. Something gets in the way of the character leading an otherwise uneventful (and peaceful? Life They get abducted by aliens, they are tormented by feelings of uselessness, they get embroiled in a secret spy game, whatever.

2

storytelling | Mutant Ink

http://mutantink.org/category/storytelling

October 20, 2013. This is just a placeholder list of some themes I’m thinking about playing around with. Various games and styles. The future vs. the past. Avoidance and negotiation (mechanics). October 20, 2013. I am now a proud MOOC on the new Future of Storytelling. Looking at alternate-games, narrative and storytelling. Create a free website or blog at WordPress.com. Blog at WordPress.com. Follow “Mutant Ink”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

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Challenge & Narrative | Mutant Ink

http://mutantink.org/2013/10/15/challenge-narrative

Embedding XP: Keys, Traits, Anchors & Scars. October 15, 2013. The essence of the game has to be challenge, or in fiction terms it is the conflict in your story that creates the plot. Something gets in the way of the character leading an otherwise uneventful (and peaceful? Life They get abducted by aliens, they are tormented by feelings of uselessness, they get embroiled in a secret spy game, whatever. In a Gaming Context:. How can we translate this into gaming? This entry was posted in conflict. Create ...

4

iversity | Mutant Ink

http://mutantink.org/tag/iversity

October 20, 2013. I am now a proud MOOC on the new Future of Storytelling. Looking at alternate-games, narrative and storytelling. Blog at WordPress.com. Blog at WordPress.com. Follow “Mutant Ink”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

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Fate | Mutant Ink

http://mutantink.org/tag/fate

Embedding XP: Keys, Traits, Anchors & Scars. October 14, 2013. I’ve been thinking about embedding experience awards inside the story, something similar to what [ TSOY. Does For anyone who doesn’t know – [TSOY] uses ‘Keys’ or important goals that your character has which you activate or unlock as you play the game. Got the Key of Conscience? Next up, we have Traits (read: Aspects in FATE. Anchored Traits and Keys work to unite a character, and embeds that experience system. There is a sort of a feedba...

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October 31, 2013. Remember I was chatting earlier about linking challenges to character advancement somehow? Check out Will Hindmarch’s new game ‘Odyssey’ for a pretty dandy thing. It urges the characters to try bigger, better and more challenging things to learn more as they go. If I were gamesmastering, I’d be interested to add the previously mentioned ‘ Anchored Fate. October 20, 2013. The future vs. the past. Avoidance and negotiation (mechanics). October 20, 2013. October 15, 2013. The essence of th...

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