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muzboz's game studio diary

Muzboz's game studio diary. Thursday, June 11, 2015. Starship Troopers: Terran Ascendancy - Hints, tips, shortcut keys. Starship Troopers: Terran Ascendancy. Was the first game I ever worked on in the games industry. I joined Bluetongue Software (later Bluetongue Entertainment) in Melbourne Australia in 2000, and I was testing what we called STTA. It even supported 1920 x 1080 resolution (even though no such resolution existed when the game was released). A few special tips and notes below. Heal / Repair...

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muzboz's game studio diary | muzboz.blogspot.com Reviews
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Muzboz's game studio diary. Thursday, June 11, 2015. Starship Troopers: Terran Ascendancy - Hints, tips, shortcut keys. Starship Troopers: Terran Ascendancy. Was the first game I ever worked on in the games industry. I joined Bluetongue Software (later Bluetongue Entertainment) in Melbourne Australia in 2000, and I was testing what we called STTA. It even supported 1920 x 1080 resolution (even though no such resolution existed when the game was released). A few special tips and notes below. Heal / Repair...
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KEYWORDS
1 during development
2 list here
3 crucial hotkeys
4 selecting troopers
5 trooper attitudes
6 equipping units
7 tac map
8 posted by
9 murray lorden
10 no comments
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during development,list here,crucial hotkeys,selecting troopers,trooper attitudes,equipping units,tac map,posted by,murray lorden,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,labels bluetongue,starship troopers
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muzboz's game studio diary | muzboz.blogspot.com Reviews

https://muzboz.blogspot.com

Muzboz's game studio diary. Thursday, June 11, 2015. Starship Troopers: Terran Ascendancy - Hints, tips, shortcut keys. Starship Troopers: Terran Ascendancy. Was the first game I ever worked on in the games industry. I joined Bluetongue Software (later Bluetongue Entertainment) in Melbourne Australia in 2000, and I was testing what we called STTA. It even supported 1920 x 1080 resolution (even though no such resolution existed when the game was released). A few special tips and notes below. Heal / Repair...

INTERNAL PAGES

muzboz.blogspot.com muzboz.blogspot.com
1

muzboz's game studio diary: July 2012

http://www.muzboz.blogspot.com/2012_07_01_archive.html

Muzboz's game studio diary. Tuesday, July 31, 2012. MUZBOZ and Rad Skater Apocalypse in The Age. June 2012, The Age ran a great little article about my game Rad Skater Apocalypse with an eye-catching photo taken by Michael Clayton-Jones. Click the image to read the full size article! My long-time friend Luke made a touching gift for me, getting the article framed with a little Dr Seuss quote at the bottom. Thanks Lukey. :). This poster lasted about 6 months on a wall on Smith St in Collingwood! Seriously...

2

muzboz's game studio diary: Anti-RPG: A silly TWINE game

http://www.muzboz.blogspot.com/2015/04/anti-rpg-silly-twine-game.html

Muzboz's game studio diary. Sunday, April 12, 2015. Anti-RPG: A silly TWINE game. I was experimenting with TWINE a while ago, and this is the only thing I really finished. Hope to do more some day! Perhaps in the same irreverent style. Use the link below to play in a full window, if you die just refresh the page. Subscribe to: Post Comments (Atom). Anti-RPG: A silly TWINE game. Murray Lorden makes computer games, films and music. View my complete profile. Top Down Zombie Action Game. Ancient Art of War.

3

muzboz's game studio diary: "Lady Lomat's Flute" - A Thief 2 Fan Mission

http://www.muzboz.blogspot.com/2013/10/lady-lomats-flute-thief-2-fan-mission.html

Muzboz's game studio diary. Friday, October 18, 2013. Lady Lomat's Flute" - A Thief 2 Fan Mission. Thief is one of my favorite game series of all time. There's a new re-imagining of the game coming soon from Eidos Montreal, and also an unofficial patch for the original games appeared somewhat recently amongst the fan community, improving the game's compatibility with modern computers, and also improving the shadow maps and other tweaks and improvements throughout. You can download the mission here! Lady ...

4

muzboz's game studio diary: XP-Lore: Early Development Teaser

http://www.muzboz.blogspot.com/2015/03/xp-lore-early-development-teaser.html

Muzboz's game studio diary. Monday, March 23, 2015. XP-Lore: Early Development Teaser. I haven't released a game in AGES! BUT, I've also been teaching Game Design and Production full time. And for the past year or so I've been working together with Pranee on an old-school RPG game which we're calling XP-Lore. Here's a little teaser video we made recently to show where it's at. My focus is on building the programming elements, and generally being a nuisance. Subscribe to: Post Comments (Atom).

5

muzboz's game studio diary: October 2013

http://www.muzboz.blogspot.com/2013_10_01_archive.html

Muzboz's game studio diary. Friday, October 25, 2013. Old School RPG - Progress Update! The town is being overrun by rats! They seem to be coming from the dungeon to the south. Bring back 10 rats teeth and we shall reward you with 500 gold! Heehee. I'm working on an oldschool style RPG based around terrain tiles. My plan is to build the basic system, then explore interesting ways of expanding on it with systemic gameplay and interesting systems. Check out the progress report video below! The video below ...

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muzboz.blogspot.com muzboz.blogspot.com

muzboz's game studio diary

Muzboz's game studio diary. Thursday, June 11, 2015. Starship Troopers: Terran Ascendancy - Hints, tips, shortcut keys. Starship Troopers: Terran Ascendancy. Was the first game I ever worked on in the games industry. I joined Bluetongue Software (later Bluetongue Entertainment) in Melbourne Australia in 2000, and I was testing what we called STTA. It even supported 1920 x 1080 resolution (even though no such resolution existed when the game was released). A few special tips and notes below. Heal / Repair...

muzboz.com muzboz.com

MUZBOZ Games

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Muzza's International Adventures: The Americas

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