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OverlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: "Image {x} sur {y}", closeKeys: [27, 70], nextKeys: [39, 83] }. Tuesday, May 22, 2012. Hard Surface and Environment work from MODO. The beginning of UV mapping and layout. I am trying to make sure there is no stretching or distortion in this one. Another environment that I am working on. This one poses its own set of new challenges with perspective and lighting. . Wednesday, January 25, 2012.

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OverlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: Image {x} sur {y}, closeKeys: [27, 70], nextKeys: [39, 83] }. Tuesday, May 22, 2012. Hard Surface and Environment work from MODO. The beginning of UV mapping and layout. I am trying to make sure there is no stretching or distortion in this one. Another environment that I am working on. This one poses its own set of new challenges with perspective and lighting. . Wednesday, January 25, 2012.
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4 fast attack fighter
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image #1,image #2,image #3,fast attack fighter,posted by macnmopar,0 comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,1 comments,tank texturing project,mech texturing wip,ao map applied,normal map applied,creature design
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https://my3dmesh.blogspot.com

OverlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: "Image {x} sur {y}", closeKeys: [27, 70], nextKeys: [39, 83] }. Tuesday, May 22, 2012. Hard Surface and Environment work from MODO. The beginning of UV mapping and layout. I am trying to make sure there is no stretching or distortion in this one. Another environment that I am working on. This one poses its own set of new challenges with perspective and lighting. . Wednesday, January 25, 2012.

INTERNAL PAGES

my3dmesh.blogspot.com my3dmesh.blogspot.com
1

_: Mech Texturing WIP

http://www.my3dmesh.blogspot.com/2011/10/mech-texturing-wip.html

OverlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: "Image {x} sur {y}", closeKeys: [27, 70], nextKeys: [39, 83] }. Monday, October 10, 2011. Simi finished render here. A little more time and I think I could get it looking a little better. Here is the concept art for my next project. This is an image I found online and is not my original artwork. The artist is unknown. October 11, 2011 at 7:56 PM. Subscribe to: Post Comments (Atom).

2

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http://www.my3dmesh.blogspot.com/2011/05/my-fish-head-man.html

OverlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: "Image {x} sur {y}", closeKeys: [27, 70], nextKeys: [39, 83] }. Thursday, May 5, 2011. A more detailed render of my creature design. These were some really quick designs I came up with. My fish head man. This ZBrush sculpture is from a design I drew up from photoshop. It is still a work in progress but I am liking the concept. Subscribe to: Post Comments (Atom). View my complete profile.

3

_: Tank texturing project

http://www.my3dmesh.blogspot.com/2011/11/tank-texturing-project.html

OverlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: "Image {x} sur {y}", closeKeys: [27, 70], nextKeys: [39, 83] }. Wednesday, November 9, 2011. Here is my next texturing project. I built this model a while back but haven't gotten the chance to texture it yet. A screen shot of my wip. I'm working on the UV's but there is just not enough hours in the day. I'll get loads more done this weekend. Subscribe to: Post Comments (Atom). Awesome Inc....

4

_: January 2012

http://www.my3dmesh.blogspot.com/2012_01_01_archive.html

OverlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: "Image {x} sur {y}", closeKeys: [27, 70], nextKeys: [39, 83] }. Wednesday, January 25, 2012. Level Design and assets. Subscribe to: Posts (Atom). Level Design and assets. View my complete profile. Awesome Inc. template. Powered by Blogger.

5

_: Hard Surface and Environment work from MODO

http://www.my3dmesh.blogspot.com/2012/05/other-stuff.html

OverlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: "Image {x} sur {y}", closeKeys: [27, 70], nextKeys: [39, 83] }. Tuesday, May 22, 2012. Hard Surface and Environment work from MODO. The beginning of UV mapping and layout. I am trying to make sure there is no stretching or distortion in this one. Another environment that I am working on. This one poses its own set of new challenges with perspective and lighting. . View my complete profile.

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OverlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: "Image {x} sur {y}", closeKeys: [27, 70], nextKeys: [39, 83] }. Tuesday, May 22, 2012. Hard Surface and Environment work from MODO. The beginning of UV mapping and layout. I am trying to make sure there is no stretching or distortion in this one. Another environment that I am working on. This one poses its own set of new challenges with perspective and lighting. . Wednesday, January 25, 2012.

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