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Fateh's Blog | GameDevelopement , Programming

GameDevelopement , Programming

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Fateh's Blog | GameDevelopement , Programming | mymtd.wordpress.com Reviews

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GameDevelopement , Programming

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1

Started an OpenSource project “GFXMFF” | Fateh's Blog

https://mymtd.wordpress.com/2010/04/16/started-an-opensource-project-gfxmff

Diary of a game developer. Added Explosionz and some other stuff. GameDevelopement , Programming. Stay updated via RSS. Diary of a game developer. Added Explosionz and some other stuff. Programming / Tips and Tricks. Started an OpenSource project “GFXMFF”. Posted: 16 April 2010 in Projects. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

2

My Previous Works | Fateh's Blog

https://mymtd.wordpress.com/2009/10/29/my-previous-works

Diary of a game developer. Added Explosionz and some other stuff. GameDevelopement , Programming. Stay updated via RSS. Diary of a game developer. Added Explosionz and some other stuff. Programming / Tips and Tricks. Posted: 29 October 2009 in Previous Work. Here are some screenshots of some of my previous works using GFXMaker. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

3

Writing a custom version of “printf” for C/C++ | Fateh's Blog

https://mymtd.wordpress.com/2009/09/21/writing-a-custom-version-of-printf-for-cc

Diary of a game developer. Added Explosionz and some other stuff. GameDevelopement , Programming. Stay updated via RSS. Diary of a game developer. Added Explosionz and some other stuff. Programming / Tips and Tricks. Writing a custom version of “printf” for C/C. Posted: 21 September 2009 in Programming / Tips and Tricks. Tags: custom printf;C/C ;. You might ask “why would i write my own printf? Lets get it started! Here’s a piece of code:. TextToPrint); / this could be your in game print function. You ar...

4

Parallax Occlusion Mapping in GFXMaker engine | Fateh's Blog

https://mymtd.wordpress.com/2010/02/27/parallax-occlusion-mapping-in-gfxmaker-engine

Diary of a game developer. Added Explosionz and some other stuff. GameDevelopement , Programming. Stay updated via RSS. Diary of a game developer. Added Explosionz and some other stuff. Programming / Tips and Tricks. Parallax Occlusion Mapping in GFXMaker engine. Posted: 27 February 2010 in My Works. Tags: Parallax Occlusion Mapping ; POM ; GFXMaker. I’ve been working on this effect for sometime now , here’s a video that demonstrates POM in GFXMaker. Here’s the HLSL code for this technique:. 160; &#...

5

Added Explosionz and some other stuff | Fateh's Blog

https://mymtd.wordpress.com/diary-of-a-game-developer/added-explosionz-some-other-stuff

Diary of a game developer. Added Explosionz and some other stuff. GameDevelopement , Programming. Stay updated via RSS. Diary of a game developer. Added Explosionz and some other stuff. Programming / Tips and Tricks. Added Explosionz and some other stuff. Here’s a gameplay video :. So here’s a demo. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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No more devving | Medek's ramdom stuff

https://medek.wordpress.com/2009/02/18/no-more-devving

Medek's ramdom stuff. It's just stuff. OK so this whole thing is frozen till around late June early July. I have over a years worth of work to complete in 3 months(I was devving instead of doing school work). It really sucks since I was about to write in per pixel lighting for my engine, so that you didn’t get blocky light maps from per vertex. I also was playing around with terrain generation from heightmaps, but All that will have to stop for a bit😦. Well cya in 3 months I hope…. February 18, 2009.

medek.wordpress.com medek.wordpress.com

Enter the iTouch | Medek's ramdom stuff

https://medek.wordpress.com/2009/09/26/enter-the-itouch

Medek's ramdom stuff. It's just stuff. Oh, I also started school again so now I have an excuse for infrequent posting😉. Click to share on Flattr (Opens in new window). Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Reddit (Opens in new window). Click to print (Opens in new window). Click to share on Google (Opens in new window). September 26, 2009. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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Lua code injection | Medek's ramdom stuff

https://medek.wordpress.com/2009/02/05/lua-code-injection

Medek's ramdom stuff. It's just stuff. So remember when I was talking about a hot patching system for lua, which allows you to execute code in a running thread semi-permanently. Well I finished it, I didn’t get to do the way I had planned and go and patch Lua’s opcodes directly (it’s cool). Instead I added some “injection” routines to my ScriptManager. First things first you need somewhere to store and handle your code snippets , As I said I used my ScriptManager. And thread class. The ScriptManager.

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Fucking Youtube | Medek's ramdom stuff

https://medek.wordpress.com/2009/06/08/fucking-youtube

Medek's ramdom stuff. It's just stuff. So Get this Falco aka GyroVorbis. Uploaded some new vids, but cause of youtube being an ass they blocked the 3rd part for his use of the song “Love Shack”. 1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;. The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. And two fuck you youtube.

medek.wordpress.com medek.wordpress.com

OK messing with threads | Medek's ramdom stuff

https://medek.wordpress.com/2009/02/01/ok-messing-with-threads

Medek's ramdom stuff. It's just stuff. OK messing with threads. I showed how to set up and run threads. But not how I was able to send code from my (most leet) in game console. Here is the console again for anyone who missed it🙂. Sending the code is actually really easy, its just one function. Int luaL dostring (lua State *L, const char *str); int ret = luaL dostring(SomeThread, input str);. Falco your secrets out. OH NOEZ! I’m only guessing that he uses that🙂. 8221; the answer is. Why the hell not?

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Medek's ramdom stuff | It's just stuff | Page 2

https://medek.wordpress.com/page/2

Medek's ramdom stuff. It's just stuff. January 22, 2009. Lua threads and stuff. OK for the lulz I’m making this post. Its about setting up Lua threads, yielding them, and messing around with them. First, What benefit do you get from using threads? You get to run multiple scripts at once, and you get persistent memory; So say you need to keep score in a script, if you weren’t using threads your score would keep resetting every run. What you’ll need:. A basic knowledge of the Lua API. Here is an example:.

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The marine meets the PSP | Medek's ramdom stuff

https://medek.wordpress.com/2009/07/03/the-marine-meets-the-psp

Medek's ramdom stuff. It's just stuff. The marine meets the PSP. So yeah process everything on the CPU in terms of vertex positions and stuff. I really should rewrite my math functions to use VPU…but pic🙂. OMG I can't move! One last thing. Be sure to check out #elysian shadows@Freenode and Elysian Shadows. There is a lot of cool shit going on. Click to share on Flattr (Opens in new window). Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). July 3, 2009.

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Wrapping lua errors and print function | Medek's ramdom stuff

https://medek.wordpress.com/2009/02/03/wrapping-lua-errors-and-print-function

Medek's ramdom stuff. It's just stuff. Wrapping lua errors and print function. So this is just a real quick post. I wanted to wrap all Lua output to my console so I did. Its pretty simple, although if your still using Lua 5.0 getting errors is different(and I’m guessing obsolete) and I’m going to show you anyways. Firstly Lua’s 5.0 method. See in 5.0 when an error happens a function called. Is called so you wrap it, well override it. Wrapping the print() function. Its really the only way to change the ou...

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What’s been happening | Medek's ramdom stuff

https://medek.wordpress.com/2010/01/31/whats-been-happening

Medek's ramdom stuff. It's just stuff. What’s been happening. So it’s been awhile (a really long while) since I posted anything about anything. Firstly, yeah I’ve been dicking around with the iphone sdk and stuff like that. I really don’t like Objective C though so don’t know if I’ll keep playing with it. Click to share on Flattr (Opens in new window). Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Reddit (Opens in new window). January 31, 2010.

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Fateh's Blog | GameDevelopement , Programming

Diary of a game developer. Added Explosionz and some other stuff. GameDevelopement , Programming. Stay updated via RSS. Diary of a game developer. Added Explosionz and some other stuff. Programming / Tips and Tricks. Started an OpenSource project “GFXMFF”. Posted: 16 April 2010 in Projects. Parallax Occlusion Mapping in GFXMaker engine. Posted: 27 February 2010 in My Works. Tags: Parallax Occlusion Mapping ; POM ; GFXMaker. Here’s the HLSL code for this technique:. 160;     . 160;   float3&#160...160;&#1...

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