savage-stuff.blogspot.com
Zadmar's Savage Stuff: SWIFT-d12: First Goblin Playtest
http://savage-stuff.blogspot.com/2016/12/swift-d12-first-goblin-playtest.html
Wednesday, 21 December 2016. SWIFT-d12: First Goblin Playtest. Yesterday I had the opportunity to run my first playtest for SWIFT-d12, using an early draft of the rules. Along with the newly converted archetypes. For Saga of the Goblin Horde. I ran it for the same group I usually play Sundered Skies with (giving our regular GM the chance to play for a change! So there were five players in total. As it's nearly Christmas I decided to run Sanguine Solstace. This scene normally uses the Savage Worlds Interl...
savage-stuff.blogspot.com
Zadmar's Savage Stuff: Saga of the Goblin Horde: Hobgoblin Marauder
http://savage-stuff.blogspot.com/2017/01/saga-of-goblin-horde-hobgoblin-marauder.html
Sunday, 8 January 2017. Saga of the Goblin Horde: Hobgoblin Marauder. A new year means a new month, and therefore a new archetype. There are five races in Saga of the Goblin Horde, and I've previously covered four of them (bugbear, goblin, gremlin and half-human), so for the fourteenth archetype I've decided to explore the final race. Meet the hobgoblin marauder! As usual, the Savage Worlds version of the archetypes is available here. And the SWIFT-d12 version here. Saga of the Goblin Horde. My Thoughts ...
savage-stuff.blogspot.com
Zadmar's Savage Stuff: SWIFT-d12 Character Creation
http://savage-stuff.blogspot.com/2017/01/swift-d12-character-creation.html
Tuesday, 10 January 2017. As the subject came up recently in the SWIFT-d12 community. I thought it might be worth writing a blog post about character creation, giving an overview of the process and providing a few examples. Character creation in SWIFT-d12 is designed to be fast. Instead of building your character up from nothing, you start with an average-across-the-board baseline and then adjust it, applying bonuses and penalties to make the character unique. There are six primary abilities, and they st...
savage-stuff.blogspot.com
Zadmar's Savage Stuff: November 2016
http://savage-stuff.blogspot.com/2016_11_01_archive.html
Thursday, 24 November 2016. Saga of the Goblin Horde: Barghest Whelp. Another month, another archetype, and this time it's another one of the five goblin mutant subraces (the Amphiblin, Canitaur, and Psioblin archetypes are also goblin mutants). So allow me to present the twelfth archetype: the barghest whelp! As usual you can get the archetypes from here. And the five One Sheet adventures here. Saga of the Goblin Horde. Saturday, 19 November 2016. Drakonheim Savage Companion released. Fan supplement con...
savage-stuff.blogspot.com
Zadmar's Savage Stuff: May 2016
http://savage-stuff.blogspot.com/2016_05_01_archive.html
Monday, 30 May 2016. Saga of the Goblin Horde: Goblin Pyromancer. Although my plan is to eventually move the Saga of the Goblin Horde archetypes into a primer. Along with an overview of the setting and a preview of the new mechanics), I've run a bit short on time again this month. However I didn't want to miss my goal. Of one archetype per month, so here's the sixth archetype: the goblin pyromancer! As always, you can download all the archetypes here. Saga of the Goblin Horde. Friday, 20 May 2016. The ti...
savage-stuff.blogspot.com
Zadmar's Savage Stuff: July 2016
http://savage-stuff.blogspot.com/2016_07_01_archive.html
Friday, 29 July 2016. Saga of the Goblin Horde: Goblin Thug. July is nearly over, and it's been yet another busy month, with final edits for the upcoming Mutation Deck. And a revised version of Savage Dragons. Not to mention my ongoing work with the Saga of the Goblin Horde setting book. But I didn't want to miss my monthly archetype! So without further ado, here is the eighth archetype: the goblin thug. As always, you can grab the archetypes from here. And the three One Sheet adventures from here. I've ...
savage-stuff.blogspot.com
Zadmar's Savage Stuff: June 2016
http://savage-stuff.blogspot.com/2016_06_01_archive.html
Thursday, 30 June 2016. Saga of the Goblin Horde: Goblin Psionicist. Another month, another archetype. Most of my attention has been focused on Drakonheim. Lately, but now that the Kickstarter has finished. I've started getting back to my other projects. I still plan to finish updating Savage Dragons in the next week or two, but other than that I'm trying to focus on Saga of the Goblin Horde. So here is the seventh archetype: the goblin psionicist! As usual, you can grab the archetypes from here. As with...
savage-stuff.blogspot.com
Zadmar's Savage Stuff: December 2016
http://savage-stuff.blogspot.com/2016_12_01_archive.html
Wednesday, 21 December 2016. SWIFT-d12: First Goblin Playtest. Yesterday I had the opportunity to run my first playtest for SWIFT-d12, using an early draft of the rules. Along with the newly converted archetypes. For Saga of the Goblin Horde. I ran it for the same group I usually play Sundered Skies with (giving our regular GM the chance to play for a change! So there were five players in total. As it's nearly Christmas I decided to run Sanguine Solstace. This scene normally uses the Savage Worlds Interl...
savage-stuff.blogspot.com
Zadmar's Savage Stuff: September 2016
http://savage-stuff.blogspot.com/2016_09_01_archive.html
Monday, 26 September 2016. Saga of the Goblin Horde: Successful Playtest. Ten brave adventurers set forth from the frontier town of Riverside, investigating rumors of a nest of vile goblins living in the nearby mountains. They expected to find gold and glory, but found only death, as the pint-sized fiends lured them into one ambush after another. Only the bard survived, but he had been tortured physically and psychologically by the goblins, and never sang again. However everything went surprisingly smoot...
savage-stuff.blogspot.com
Zadmar's Savage Stuff: April 2016
http://savage-stuff.blogspot.com/2016_04_01_archive.html
Thursday, 28 April 2016. The Savage Worlds core rules describe the following steps for character creation:. Traits (attributes and skills) and Derived Statistics. As a result, some experienced Savages prefer to choose Edges and Hindrances before. I've created a lot of different characters for Savage Worlds, and the approach I find works best for me personally is as follows:. Idea before I start writing anything down. By their Edges, I always like to start play with one or two. Now I move on to the traits...
SOCIAL ENGAGEMENT