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Nate's Art BlogFriday, March 20, 2015. More Substance Designer- Procedural PBR Textures. Subway tiles.did a few variations. For these I was trying to make some really interesting muddy, grassy, rocky, terrain all with procedural methods so that I could come up with lots of variations real fast. Making props for Advertising with my brother. My brother MattSartain is an amazing photographer based in the San Francisco Area. I made the phone for this shot. Modeled in Maya, rendered in Keyshot with HDR from. Concept by Patr...
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