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The home of Naimad Games LLC.

http://www.naimadgames.com/

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CONTACTS AT NAIMADGAMES.COM

Naimad Games LLC

Damian Isla

38 M●●●●m Rd

Som●●●lle , MA, 02144

US

1.20●●●●5261
da●●●●●●●●@gmail.com

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Naimad Games LLC

Damian Isla

38 M●●●●m Rd

Som●●●lle , MA, 02144

US

1.20●●●●5261
da●●●●●●●●@gmail.com

View this contact

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Home - Naimad Games | naimadgames.com Reviews

https://naimadgames.com

The home of Naimad Games LLC.

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1

Bio - Naimad Games

http://www.naimadgames.com/bio.html

Damián has been working on and writing about game technology for over a decade. He is a co-founder of The Molasses Flood, a brand new indie game studio, and makers of The Flame in the Flood. Before joining the industry, Damián earned a Masters Degree with the Synthetic Characters group at the MIT Media Lab. He holds a BS in Computer Science, also from MIT.

2

Publications - Naimad Games

http://www.naimadgames.com/publications.html

Here is a list of my presentations and publications. Papers, Presentations and Other Stuff. Forging the River of The Flame in the Flood. D Isla, Game Developers Conference 2016 [pptx]. AI for Generated Worlds. D Isla, AI Summit, Game Developers Conference 2016 [pptx]. Section Editor, Perception and Spatial Awareness. Game AI Pro 2, Ed. Steve Rabin, CRC Press. Forthcoming. Artificial Intelligence in Video Games: A Love Story. COIDEV 2014, Lima, Peru [pptx]. AI Positioning and Spatial Evaluation: A Primer.

3

Home - Naimad Games

http://www.naimadgames.com/index.html

This is the homepage of Damian Isla, because everyone tells me I need some "web presence". I am a game designer and engineer, with a strong focus on character AI and animation. I consult through my company Naimad Games LLC. So if you would like some help in making your game extra funsmart, email me at info@naimadgames.com. 11/6/14 - Exciting news: I started a new company with some amazing people called The Molasses Flood. We have kickstarted a new game called The Flame in the Flood. Here's some more video.

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eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

John Davison of GamePro Talk at UCSC

https://eis-blog.soe.ucsc.edu/2010/02/john-davison-of-gamepro-talk-at-ucsc

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Space Invaders Enterprise Edition. Bob Mitchell Talk at UCSC ». John Davison of GamePro Talk at UCSC. February 17, 2010. John Davison (image from the San Francisco Chronicle). 8220;The breadth of video game development” (working title). John Davison, Executive Vice President of Content at GamePro. Date: Tuesday, February 23rd. Place: Digital Media Theater, UCSC. Hosted By: Chris Lewis, Noah Wardrip-Fruin. This entry was posted in Academics. 8230;...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Seeking Program Director for Professional Games MS

https://eis-blog.soe.ucsc.edu/2015/06/seeking-program-director-games

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Curing Games’ Amnesia with NLP. Four Jobs at UC Santa Cruz ». Seeking Program Director for Professional Games MS. June 29, 2015. Interested in working on innovative games, with passionate people, in an academic position in Silicon Valley? We’re seeking a leader. Application review begins July 17th, and much more information is in the official flier. Read more from this author. This entry was posted in Academics. Four Jobs at UC Santa Cruz ».

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Curing Games’ Amnesia with NLP

https://eis-blog.soe.ucsc.edu/2015/06/curing-games-amnesia-with-nlp

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Donald Brinkman on “Tin Cupping for Plutonium” (Media Systems). Seeking Program Director for Professional Games MS ». Curing Games’ Amnesia with NLP. June 24, 2015. All that is about to change. Today UC Santa Cruz is introducing two new, free web tools. That use natural language processing to help people find related games. One tool, GameNet,. The announcement will happen at the Foundations of Digital Games. The Game Metadata and Citation Project...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Category Archives: Games

https://eis-blog.soe.ucsc.edu/category/games

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Current Game Preservation is Not Enough. June 6, 2016. This post is a distillation of some current thoughts on game preservation (extending to software preservation) that arose from a presentation I gave at Stanford two weeks ago. Video of that talk is here. The discussion in this post is a little more advanced and focuses mainly on the last 10-15 minutes of the talk. […]. Also posted in Gaming Culture. February 10, 2015. Also posted in Prom Week.

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

EIS at UC Santa Cruz

https://eis-blog.soe.ucsc.edu/author/ekaltman

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. PhD Candidate at UCSC in the Expressive Intelligence Studio. I work on software preservation, citation, and constructing a history for games. Expressive Intelligence Studio Blog. Current Game Preservation is Not Enough. June 6, 2016. New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”. February 10, 2015. Lost in the Cloud: File Format Investigations. November 6, 2013. Any software developm...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

A Probabilistic Multi-Pass Level Generator

https://eis-blog.soe.ucsc.edu/2010/09/a-probabilistic-multi-pass-level-generator

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. StarCraft AI Competition Submission. Retrospective on the CIG 2010 Level Design Competition ». A Probabilistic Multi-Pass Level Generator. September 2, 2010. I recently participated in the CIG 2010 Mario level generation competition. A level created by the probabilistic multi-pass generator. The generation process consists of several phases, which place additional object types in the level. The following passes occur during generation:. Is the pr...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”

https://eis-blog.soe.ucsc.edu/2015/02/preserving-cultural-software

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Faculty Job in Games Research at UCSC. Ken Perlin on “Interdisciplinary Media Technology Research” (Media Systems) ». New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”. February 10, 2015. The report is available at CPGM’s main website (permanent URL link at the bottom of the page): https:/ games.soe.ucsc.edu/project/prom-week-development-archive. This entry was posted in Games. Making Se...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Category Archives: Academics

https://eis-blog.soe.ucsc.edu/category/academics

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Two more faculty jobs at UC Santa Cruz. January 29, 2016. UC Santa Cruz has two more faculty jobs in games and computational media. One is an Assistant Professor in game design (apply by February 1st) and the other is a Teaching Professor position in computational media available for applicants at any level of seniority, and open to a wide range of specialties (apply by February […]. Four Jobs at UC Santa Cruz. October 27, 2015. June 29, 2015.

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Tag Archives: archives

https://eis-blog.soe.ucsc.edu/tag/archives

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”. February 10, 2015. Also tagged prom week. Lost in the Cloud: File Format Investigations. November 6, 2013. Posted in Prom Week. Also tagged prom week. Noah Wardrip-Fruin on Curing Games’ Amnesia with NLP. GDC 2014: Gaming and the Humanities Miscellany is the Largest Category. On Procedural Literacy is the New Black. Making Sense with Ans...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Retroactive Continuity and ‘South Park’

https://eis-blog.soe.ucsc.edu/2010/04/retroactive-continuity-and-south-park-turns-out-that-santa-claus-was-in-the-bear-suit

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Starcraft EISbot in GamePro. Defining a Gesture Ontology for Games ». Retroactive Continuity and ‘South Park’. April 21, 2010. Radical Islamic website warns South Park creators that they may end up dead for allegedly depicting Muhammad in a bear suit. I was shocked to see on CNN. That a radical Islamic website had issued this message to ‘South Park’ creators:. In a subsequent interview with Ayaan Hirsi. The episode that sparked such controversy a...

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Notes on yoga, dance, movement. Asanas for the Chakras. August 2, 2014. I thought it might be a nice exercise to spend a few weeks focusing on chakra sequences. This article seems to offer some valuable insights, complementing my offline sources, so I’m placing it here for safekeeping. Asanas for the Chakras. My teacher shared a lot of stories and insights based on her reading, and that’s definitely an example I want to follow. But how to get there? July 23, 2014. Hips and knees seem pretty straightforwa...

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ARG | Architecture Research Group

The geometry of unfolding tree leaves. The geometry of unfolding tree leaves http:/ www.ncbi.nlm.nih.gov/pmc/articles/PMC1688863/pdf/04HPX9M82XCV94TT 265 147.pdf. Posted at 9:18 am on April 16, 2011 Leave a comment. Continue reading →. Posted at 11:02 pm on January 26, 2011 Leave a comment. Continue reading →. ARG is a project developed by Damian M. His educational background includes B.S. in Architecture and a B.S. in Civil Engineering. He has participated in studio juries in the...Kandinsky v1.0 WIP.

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Naimad

Historias rejuntadas así como sin querer en la calle, un café, o un bondi, de una forma que nunca intenta ser poesía, porque la vida no lo es. O si, según se mire con los ojos cerrados. No todo es autorreferencial, pero todo es mio, nuestro y tuyo si así se siente. Fracasar es como estar bien vestido debajo de un diluvio. Se te mojan los pies,. Se te llena de agua el culo y el alma. En algún momento va a parar, pensás. Mientras, todo es gotas lavándote la cara. De cada fracaso se llevaron algo. Disfruta ...

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NaimaDemars « skarsporn is here…

Skarsporn is here…. 0 (pas de titre). Stories on this site have adult content only. Thank you to consider. Laisser un commentaire Annuler la réponse. Entrez vos coordonnées ci-dessous ou cliquez sur une icône pour vous connecter:. Adresse de messagerie (obligatoire). Vous commentez à l'aide de votre compte WordPress.com. ( Déconnexion. Vous commentez à l'aide de votre compte Twitter. ( Déconnexion. Vous commentez à l'aide de votre compte Facebook. ( Déconnexion. Ce diaporama nécessite JavaScript.

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Blog de naimadenantes - moi et mé potes - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Moi et mé potes. Mise à jour :. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le mardi 04 novembre 2008 16:51. Rs toi té vré m.

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Home - Naimad Games

This is the homepage of Damian Isla, because everyone tells me I need some "web presence". I am a game designer and engineer, with a strong focus on character AI and animation. I consult through my company Naimad Games LLC. So if you would like some help in making your game extra funsmart, email me at info@naimadgames.com. 11/6/14 - Exciting news: I started a new company with some amazing people called The Molasses Flood. We have kickstarted a new game called The Flame in the Flood. Here's some more video.

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Naima DiFranco Fashion Stylist

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Naim Adnin - Gema Hening | Dengarlah kau, pada keheningan yang bergema.

Naim Adnin – Gema Hening. Dengarlah kau, pada keheningan yang bergema. Posted by naimadnin in Uncategorized. Small minds talk about peoples,. Average minds talked about events,. Great minds talk about ideas. Let’s see that group of brothers’ idea to recycle old fridge. Took the fridge’s door and remake it as a door. This started the laughter in the class as soon as the presenter ( who’s rather cute ) finished his sentence. Convert it to a Safety box. 8220;And how’s you’re going to lock it? It used to fol...

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Grabacion y mezcla Damo Naimad. Released May 31, 2015. Entre junio2014 y noviembre2014. Chillout and any variation. NaimadProyectos deviene de imágenes sumergidas en audios que flotan y se mueven constantemente. Producido por Damo Naimad . D​-​V 2010. Switch to mobile view.

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Blog de NAIMADU06 - NƋiMƋ - Skyrock.com

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