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U of U EAE - Nate Anderson

U of U EAE - Nate Anderson. Wednesday, May 6, 2015. Looking to the future. EAE Day / The End. Anyway, its been a good process and I love the end result. Even if it doesn't go anywhere, its a product I am proud to say that I worked on and I've made some good friends in the process. If anyone out there reading this is considering attending the University of Utah for EAE CS, I'd recommend it. (And vote for our game on Steam Greenlight - A Divided Light). Sunday, April 19, 2015. With so many other things to ...

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U of U EAE - Nate Anderson | nandersoneae.blogspot.com Reviews
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U of U EAE - Nate Anderson. Wednesday, May 6, 2015. Looking to the future. EAE Day / The End. Anyway, its been a good process and I love the end result. Even if it doesn't go anywhere, its a product I am proud to say that I worked on and I've made some good friends in the process. If anyone out there reading this is considering attending the University of Utah for EAE CS, I'd recommend it. (And vote for our game on Steam Greenlight - A Divided Light). Sunday, April 19, 2015. With so many other things to ...
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9 crunch time
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U of U EAE - Nate Anderson | nandersoneae.blogspot.com Reviews

https://nandersoneae.blogspot.com

U of U EAE - Nate Anderson. Wednesday, May 6, 2015. Looking to the future. EAE Day / The End. Anyway, its been a good process and I love the end result. Even if it doesn't go anywhere, its a product I am proud to say that I worked on and I've made some good friends in the process. If anyone out there reading this is considering attending the University of Utah for EAE CS, I'd recommend it. (And vote for our game on Steam Greenlight - A Divided Light). Sunday, April 19, 2015. With so many other things to ...

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U of U EAE - Nate Anderson: EAE Day / The End

http://nandersoneae.blogspot.com/2015/05/eae-day-end.html

U of U EAE - Nate Anderson. Wednesday, May 6, 2015. EAE Day / The End. Anyway, its been a good process and I love the end result. Even if it doesn't go anywhere, its a product I am proud to say that I worked on and I've made some good friends in the process. If anyone out there reading this is considering attending the University of Utah for EAE CS, I'd recommend it. (And vote for our game on Steam Greenlight - A Divided Light). Subscribe to: Post Comments (Atom). View my complete profile.

2

U of U EAE - Nate Anderson: Crunch time

http://nandersoneae.blogspot.com/2015/05/crunch-time.html

U of U EAE - Nate Anderson. Wednesday, May 6, 2015. While I don't care much for the late hours of crunch time, I certainly do enjoy the sense of satisfaction and completion when the sun comes up and the game is in a much better state than it was just a few hours before. Subscribe to: Post Comments (Atom). View my complete profile. Looking to the future. EAE Day / The End. Simple theme. Powered by Blogger.

3

U of U EAE - Nate Anderson: March 2015

http://nandersoneae.blogspot.com/2015_03_01_archive.html

U of U EAE - Nate Anderson. Sunday, March 29, 2015. As we near the end of the semester and are getting close to submitting for publishing, our focus is turning to polishing what we already have and making those minor tweaks that take off some of the rougher edges. Thursday, March 26, 2015. Wednesday, March 25, 2015. Adding menus to the Unity Editor. Wednesday, March 4, 2015. We just spent our last Saturday getting as much as we could ready to send our game off to GDC. Hopefully it is well received an...

4

U of U EAE - Nate Anderson: February 2015

http://nandersoneae.blogspot.com/2015_02_01_archive.html

U of U EAE - Nate Anderson. Sunday, February 8, 2015. We've been hitting road bump after snag after issue after . with getting animations in the game. I was looking at the model/animations from the out of the box Unity character and it looked like all animations were contained in one file (and thus the same rig) and that Unity had a simple interface to break the full timeline up into individual animations. Maya certainly has a very easy to use interface for just such a thing, right? Further uses of this ...

5

U of U EAE - Nate Anderson: January 2015

http://nandersoneae.blogspot.com/2015_01_01_archive.html

U of U EAE - Nate Anderson. Sunday, January 18, 2015. Gettin back at it. I started trying to add the cube models we have but the model files I had for those had too many issues. Once we get a cleaned up version of the cube model, I am hopeful that the prefabs we have for the cubes will allow us to easily add the models instantly to all of our levels. Art should go a long way to improving the overall impression people get from our game. Subscribe to: Posts (Atom). View my complete profile.

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U of U Capstone Game Dev: Sprint 5: Week 1

http://gametagion.blogspot.com/2015/03/sprint-5-week-1.html

U of U Capstone Game Dev. Monday, March 30, 2015. Sprint 5: Week 1. I started another level and had to attend some meetings to get funding for our GDC trip. I'm working to Will Dawson and Chris to get sounds for out game, which is mostly Chris' responsibility but I'm helping out where I can. I'm also making setting up our Desura account to make sure that we can release our game on time. Subscribe to: Post Comments (Atom). View my complete profile. Sprint 5: Week 2. Sprint 5: Week 1. Sprint 4: week 2.

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U of U Capstone Game Dev: December 2014

http://gametagion.blogspot.com/2014_12_01_archive.html

U of U Capstone Game Dev. Monday, December 8, 2014. Sprint 4 - Week 1 (2 weeks until alpha). This week I spent a lot of time making sure that everyone knew what they needed to do before our final deadline this semester. We started Thursday's meeting of answering the question "What do we want our game to look like at the end of this sprint? Because we are also presenting our game in a conference like atmosphere, we also asked "What do we need to do to prepare for EAE day? Sprint 3 - Week 2. One of the dis...

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: November 2014

http://gametagion.blogspot.com/2014_11_01_archive.html

U of U Capstone Game Dev. Saturday, November 22, 2014. Sprint 3 - Week 1. Whew Thanks to the hard work of my team, we were finished our new build on Monday. I spent Tuesday morning working on publicity and game testing matters. Secondly, I visited our Intro to Video Games class here at the U of U and invited them all to play test our game and give feedback. The remainder of the week, I spent doing some of my normal routine, preparing for team meetings, organizing and emailing. Sprint 2 - Week 2. We recen...

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: One Week Away

http://gametagion.blogspot.com/2015/05/one-week-away.html

U of U Capstone Game Dev. Friday, May 1, 2015. This week we published our game to Desura (or at least we uploaded the finalized version). I spent a great deal of time play testing our game, checking that previous errors had been resolved, and reporting new errors if they existed. A few of us stayed up until 4:30 the night before our final submission fixing some of the nitty gritty details. Subscribe to: Post Comments (Atom). View my complete profile. Sprints Dont Matter Any More.

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U of U Capstone Game Dev: We're PUBLISHED!

http://gametagion.blogspot.com/2015/05/were-published.html

U of U Capstone Game Dev. Friday, May 1, 2015. Our game officially published on Desura on Monday, May 27th. We've been in the top 20 games all week now and have about 80 downloads. This week I spent some time preparing for EAE day, manned our booth at EAE day, and had a celebration with a couple of our team mates. Subscribe to: Post Comments (Atom). View my complete profile. Sprints Dont Matter Any More. Awesome Inc. theme. Theme images by rajareddychadive.

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U of U Capstone Game Dev: March 2015

http://gametagion.blogspot.com/2015_03_01_archive.html

U of U Capstone Game Dev. Monday, March 30, 2015. Sprint 5: Week 2. I finished up a level for our game and I am still working with Desura, Steam, and Microsoft for our publishing. I also created a burn down chart for our final push into before publishing. Sprint 5: Week 1. Sprint 4: week 2. This week the only thing I did was built a level for our level. It was spring break. Sprint 4: Week 1. Sprint 3: Week 2. We also officially launched greenlight campaign on steam. I spent most of my time at GDC manning...

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: October 2014

http://gametagion.blogspot.com/2014_10_01_archive.html

U of U Capstone Game Dev. Wednesday, October 22, 2014. Ready, Set, SPRINT: Our first sprint. As the team lead/producer for the game, I'm still trying to figure out what my responsibilities are. For now I'm doing what come natural. Every Tuesday, Thursday and Saturday we have a team meeting. I prepare the agenda for the meeting ahead of time and also lead the meetings. We are managing our sprint backlogs using Trello. Most of the deliverables for this sprint will be done by the programming team. They ...

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: February 2015

http://gametagion.blogspot.com/2015_02_01_archive.html

U of U Capstone Game Dev. Monday, February 2, 2015. Sprint 2: Week 1. We are still working hard to get character animations and art into the game. Patrick is working hard with Dickson to get levels built. I organized a play testing event that was moderately successful. We had about 30 people play our game and give feedback. We are planning on holding an event at the end of each event. This week I finalized our plans for GDC. We have the hotel and tickets. It's a new semester. Sprint 1: Week 1. Awesome In...

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: Sprints Don't Matter Any More

http://gametagion.blogspot.com/2015/05/sprints-dont-matter-any-more.html

U of U Capstone Game Dev. Friday, May 1, 2015. Sprints Don't Matter Any More. This week I contacted Desura to verify the timeline required to publish the game and I made a new level for our game. Subscribe to: Post Comments (Atom). I am a student at the University of Utah studying computer science with an emphasis in video game development. I am on track to graduate spring of 2015. I am currently the producer for a 3D puzzle platformer with a targeted release date of April 2015. View my complete profile.

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: Sprint 5: Week 2

http://gametagion.blogspot.com/2015/03/sprint-5-week-2.html

U of U Capstone Game Dev. Monday, March 30, 2015. Sprint 5: Week 2. I finished up a level for our game and I am still working with Desura, Steam, and Microsoft for our publishing. I also created a burn down chart for our final push into before publishing. Subscribe to: Post Comments (Atom). View my complete profile. Sprint 5: Week 2. Sprint 5: Week 1. Sprint 4: week 2. Sprint 4: Week 1. Sprint 3: Week 2. Sprint 3: Week 1. Sprint 3: Week 1. Sprint 2: Week 2.

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U of U EAE - Nate Anderson

U of U EAE - Nate Anderson. Wednesday, May 6, 2015. Looking to the future. EAE Day / The End. Anyway, its been a good process and I love the end result. Even if it doesn't go anywhere, its a product I am proud to say that I worked on and I've made some good friends in the process. If anyone out there reading this is considering attending the University of Utah for EAE CS, I'd recommend it. (And vote for our game on Steam Greenlight - A Divided Light). Sunday, April 19, 2015. With so many other things to ...

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