
nanovoxel.blogspot.com
NanoVoxel's blogNanoVoxel 's developpement blog. Plasma and Perlin noise algorithms in 3D. Voxel based 3D game.
http://nanovoxel.blogspot.com/
NanoVoxel 's developpement blog. Plasma and Perlin noise algorithms in 3D. Voxel based 3D game.
http://nanovoxel.blogspot.com/
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NanoVoxel's blog | nanovoxel.blogspot.com Reviews
https://nanovoxel.blogspot.com
NanoVoxel 's developpement blog. Plasma and Perlin noise algorithms in 3D. Voxel based 3D game.
NanoVoxel's blog: February 2012
http://www.nanovoxel.blogspot.com/2012_02_01_archive.html
Friday, February 24, 2012. Sky, trees and sun :). I just added basic trees (they look like those of Minecraft) and lot of "non-visible" things. Then, XT95 created the sky and said " let there be light. And there was light and trees :p. Okay, maybe too much pics. But it was a good intention. ;). If you have any question/suggestion : contact. Sunday, February 5, 2012. Well, I just added the Stone material, and it looks pretty cool. :D. So, now the game has 5 materials! Air, Dirt, Stone, Sand and Water).
NanoVoxel's blog: March 2012
http://www.nanovoxel.blogspot.com/2012_03_01_archive.html
Tuesday, March 27, 2012. Water reflection and presentation. Today XT95 and me presented NanoVoxel in our university and I think it was appreciated. :). Then we did a little slideshow (in French) that you can download here : slideshow. Also, to surprise the audience, we added the water reflection! Subscribe to: Posts (Atom). Water reflection and presentation. All NanoVoxel's images are under the Creative Commons licence "CC-BY-SA". Awesome Inc. template. Template images by hdoddema.
NanoVoxel's blog: Stone added !
http://www.nanovoxel.blogspot.com/2012/02/stone-added.html
Sunday, February 5, 2012. Well, I just added the Stone material, and it looks pretty cool. :D. So, now the game has 5 materials! Air, Dirt, Stone, Sand and Water). Actually, I'm working on L-Systems to add nice trees. :p. 05 February, 2012 11:57. Sa avance vraiment bien là! Cest très très beau! Tu as corrigé les anciens problèmes ou tu tamuse juste a rajouter des matériaux? 05 February, 2012 13:40. 05 February, 2012 16:11. Bon moi je dis quil faut quon se voit, il serait temps que le rendu soit propre ;)!
NanoVoxel's blog: Sky, trees and sun :)
http://www.nanovoxel.blogspot.com/2012/02/sky-trees-and-sun.html
Friday, February 24, 2012. Sky, trees and sun :). I just added basic trees (they look like those of Minecraft) and lot of "non-visible" things. Then, XT95 created the sky and said " let there be light. And there was light and trees :p. Okay, maybe too much pics. But it was a good intention. ;). If you have any question/suggestion : contact. 22 March, 2012 10:01. Bonjour à vous deux,. Je suis étudiant en Info2 (pour la seconde fois cette année lol). 22 March, 2012 19:24. 22 March, 2012 21:01. All NanoVoxe...
NanoVoxel's blog: First render
http://www.nanovoxel.blogspot.com/2012/02/first-render.html
Friday, February 3, 2012. I'm doing a 3D Voxel game! It will probably be an exploration RPG (very different of Cube Wolrd). Terrain is pseudo-randomly generated by a Plasma-Perlin-Noise. It means that terrain is infinite in length, width and height! I'm doing this with XT95. So, let's see these first renders! I'll inform you. ;). You can post anonymously). Subscribe to: Post Comments (Atom). Sky, trees and sun :).
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www.nanovortex.org
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Nanovox - A Solo Music Project by Steve Kiehl
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NanoVoxel's blog
Tuesday, March 27, 2012. Water reflection and presentation. Today XT95 and me presented NanoVoxel in our university and I think it was appreciated. :). Then we did a little slideshow (in French) that you can download here : slideshow. Also, to surprise the audience, we added the water reflection! Friday, February 24, 2012. Sky, trees and sun :). I just added basic trees (they look like those of Minecraft) and lot of "non-visible" things. Then, XT95 created the sky and said " let there be light.
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