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Fixing Unity’s tendency to object coupling: The MessageBus. Originally posted in Francisco’s blog All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud we’ve been able to solve most of them successfully and reached a point where we’re super productive using it. I only have one major thing […]. Besides validating the game’s fun factor, they helped us identify some problems we had, mostly with differentiating […]. 4Drop is a 2-4 player local multiplayer game&...

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Nastycloud | nastycloud.com Reviews
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Fixing Unity’s tendency to object coupling: The MessageBus. Originally posted in Francisco’s blog All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud we’ve been able to solve most of them successfully and reached a point where we’re super productive using it. I only have one major thing […]. Besides validating the game’s fun factor, they helped us identify some problems we had, mostly with differentiating […]. 4Drop is a 2-4 player local multiplayer game&...
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1 forum
2 nubarrón
3 for developers
4 4drop devlog #3
5 4drop devlog #2
6 hellip;
7 4drop devlog #1
8 1st nubarron teaser
9 nubarron diaries
10 nastycloud on ind13
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Nastycloud | nastycloud.com Reviews

https://nastycloud.com

Fixing Unity’s tendency to object coupling: The MessageBus. Originally posted in Francisco’s blog All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud we’ve been able to solve most of them successfully and reached a point where we’re super productive using it. I only have one major thing […]. Besides validating the game’s fun factor, they helped us identify some problems we had, mostly with differentiating […]. 4Drop is a 2-4 player local multiplayer game&...

INTERNAL PAGES

nastycloud.com nastycloud.com
1

1st Nubarron Teaser! – Nastycloud

http://nastycloud.com/2014/09/27/1st-nubarron-teaser

27 Sep, 2014. Check out the 1st teaser of the game that will make you be on the move constantly! Leave a comment Cancel reply. Your email address will not be published. Required fields are marked *. 4 thoughts on “ 1st Nubarron Teaser! October 22, 2014 at 7:32 am. Me interesa la idea me gustaría que me expliquen un poco mejor la idea y como debería hacer si me interesa invertir en el proyecto. October 22, 2014 at 1:24 pm. Hoy a las 20 horas de Argentina. Gracias por el interés! January 9, 2015 at 5:53 pm.

2

Nubarron Diaries – Nastycloud

http://nastycloud.com/2014/09/13/nubarron-diaries

13 Sep, 2014. Besides our game “Nubarron: the adventure of an unlucky gnome”, we are creating a whole universe with a history of its own, creatures, inhabitants, etc. We are aiming for an immersive experience with several kinds of animals and beasts that we are sharing here with you. With you: Nubarron Diaries. Leave a comment Cancel reply. Your email address will not be published. Required fields are marked *. Middot; Designed by. Middot; Powered by.

3

4Drop, the new prototype we’re working on – Nastycloud

http://nastycloud.com/2015/03/08/4drop-the-new-prototype-were-working-on

4Drop, the new prototype we’re working on. 4Drop, the new prototype we’re working on. 8 Mar, 2015. Is a 2-4 player local multiplayer game. We’ve started working on it as the evolution of Francisco’s Glitchhiker’s Fight for The Galaxy 3. Since we were not happy with the level of chaos and other major issues with GHFFTG, we decided to reboot and start from scratch, keeping what was really core for it:. 2-4 Player, with local multiplayer support. Heavily linked to music. 1920×1440 309 KB. Middot; Designed by.

4

Nubarron: About the new version – Nastycloud

http://nastycloud.com/2014/06/27/new-version-nubarron

Nubarron: About the new version. Nubarron: About the new version 3. 27 Jun, 2014. We are making our first ambitious game! It’s based on a prototype we developed a while ago, when our team consisted of only two members! Now that we’ve grown in experience and skills and became a full-stack team, the game is starting to look the way we always imagined it had to. We are aiming to publish it on PS3, PS4 and Vita, but there’s still a long way. Leave a comment Cancel reply. Required fields are marked *.

5

Nubarron: The Adventure of a Procedural Lightning – Nastycloud

http://nastycloud.com/2014/11/15/nubarron-the-adventure-of-a-procedural-thunder

Nubarron: The Adventure of a Procedural Lightning. Nubarron: The Adventure of a Procedural Lightning. 15 Nov, 2014. Tagged cloud lightning implementation. Unity line renderer thunder. Hello, i’m Juan Figueroa, also known as Pravus. I’m one of Nastycloud’s programmers and i’m here to show you the process we went through to make the procedural lightning we have right now in Nubarron: The Adventure Of An Unlucky Gnome. So, at least initially, we needed to be able to render a vertical line. Luckily a guy cal...

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franciscotufro.com franciscotufro.com

Fixing Unity’s tendency to object coupling: The MessageBus | Francisco Tufró

http://franciscotufro.com/2015/04/fixing-unitys-tendency-to-object-coupling-the-messagebus

Fixing Unity’s tendency to object coupling: The MessageBus. April 17, 2015. All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud. We’ve been able to solve most of them successfully and reached a point where we’re super productive using it. Unity forces coupling straight from their first tutorial. The player controller hides pickups when colliding with them and it’s also setting the text that the UI needs to show score. That’s absurd. Each pic...Members tha...

franciscotufro.com franciscotufro.com

Game Development | Francisco Tufró

http://franciscotufro.com/category/computers/game-development

Category Archives: game development. Fixing Unity’s tendency to object coupling: The MessageBus. April 17, 2015. All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud. We’ve been able to solve most of them successfully and reached a point where we’re super productive using it. Unity forces coupling straight from their first tutorial. The player controller hides pickups when colliding with them and it’s also setting the text that the UI needs to show score&#...

franciscotufro.com franciscotufro.com

Uncategorized | Francisco Tufró

http://franciscotufro.com/category/uncategorized

Fixing Unity’s tendency to object coupling: The MessageBus. April 17, 2015. All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud. We’ve been able to solve most of them successfully and reached a point where we’re super productive using it. Unity forces coupling straight from their first tutorial. The player controller hides pickups when colliding with them and it’s also setting the text that the UI needs to show score. That’s absurd. Each pic...Members tha...

franciscotufro.com franciscotufro.com

Computers | Francisco Tufró

http://franciscotufro.com/category/computers

Source code, computer science, etc. Fixing Unity’s tendency to object coupling: The MessageBus. April 17, 2015. All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud. We’ve been able to solve most of them successfully and reached a point where we’re super productive using it. Unity forces coupling straight from their first tutorial. The player controller hides pickups when colliding with them and it’s also setting the text that the UI needs to show score&#4...

franciscotufro.com franciscotufro.com

Francisco Tufró

http://franciscotufro.com/author/franciscotufro

Author Archives: Francisco Tufró. December 10, 2015. Soon we’ll be there for each other again. But this time, forever…. 8230; Anu, I’ll miss you until then…. Posted in Beloved Ones. Fixing Unity’s tendency to object coupling: The MessageBus. April 17, 2015. All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud. We’ve been able to solve most of them successfully and reached a point where we’re super productive using it. The player controller hides pickups wh...

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Fixing Unity’s tendency to object coupling: The MessageBus. Originally posted in Francisco’s blog All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud we’ve been able to solve most of them successfully and reached a point where we’re super productive using it. I only have one major thing […]. Besides validating the game’s fun factor, they helped us identify some problems we had, mostly with differentiating […]. 4Drop is a 2-4 player local multiplayer game&...

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