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Nathaniel Hubbell – VFX Artist

Skip to main content. Nathaniel Hubbell – VFX Artist. Direct link: https:/ vimeo.com/166560448. VFX were created using:. Maya for meshes and animation. After Effects for sprite and texture sheet animation. Games showcased in this footage are Glu Mobile, Inc. Music: Fistful of Power by Score Squad. Character and Combat FX. All onscreen FX (notably: character abilities, flames and electricity on characters, environment animations). Sniper X with Jason Statham. Dino Hunter, Deadly Shores. UI and Menu FX.

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Nathaniel Hubbell – VFX Artist | nathanielhubbell.com Reviews
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Skip to main content. Nathaniel Hubbell – VFX Artist. Direct link: https:/ vimeo.com/166560448. VFX were created using:. Maya for meshes and animation. After Effects for sprite and texture sheet animation. Games showcased in this footage are Glu Mobile, Inc. Music: Fistful of Power by Score Squad. Character and Combat FX. All onscreen FX (notably: character abilities, flames and electricity on characters, environment animations). Sniper X with Jason Statham. Dino Hunter, Deadly Shores. UI and Menu FX.
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Nathaniel Hubbell – VFX Artist | nathanielhubbell.com Reviews

https://nathanielhubbell.com

Skip to main content. Nathaniel Hubbell – VFX Artist. Direct link: https:/ vimeo.com/166560448. VFX were created using:. Maya for meshes and animation. After Effects for sprite and texture sheet animation. Games showcased in this footage are Glu Mobile, Inc. Music: Fistful of Power by Score Squad. Character and Combat FX. All onscreen FX (notably: character abilities, flames and electricity on characters, environment animations). Sniper X with Jason Statham. Dino Hunter, Deadly Shores. UI and Menu FX.

LINKS TO THIS WEBSITE

jedsketch.blogspot.com jedsketch.blogspot.com

jedsketch: July 2007

http://jedsketch.blogspot.com/2007_07_01_archive.html

Lacking originality in titles since July 16th, 2007. Tuesday, July 17, 2007. So, these are some of the sketches I did for my girlfriend as an anniversary present, from our whirlwind tour of western Europe. I've taken some. artistic license with the landscapes. I'm not certain how many jobs this collection will land me, but I'm hoping for at least a few "awww"s from my readers (I'm looking at you, Brittney Lee). Drawn during a 9. Mont St. Michel. Holy crap? Greve, where they make the strong stuff. Formali...

evadanimation.blogspot.com evadanimation.blogspot.com

Evad Animation: I used to have a roomate, but my mom moved to florida...

http://evadanimation.blogspot.com/2009/11/i-used-to-have-roomate-but-my-mom-moved.html

Sunday, November 08, 2009. I used to have a roomate, but my mom moved to florida. Haven't touched this for over a month, but I need to get this done. I went through and added some more detail to the hand, the face and I began to smooth out the pack. Had some good tips from some people. The biggest things that have helped have been:. Keeping the clay cold to make it easier to get corners. The fridge works, or if you are pressed for time, I recommend using dust buster for keyboards. Sac a main chanel.

evadanimation.blogspot.com evadanimation.blogspot.com

Evad Animation: Eating Salad for Breakfast

http://evadanimation.blogspot.com/2011/09/eating-salad-for-breakfast.html

Thursday, September 29, 2011. Eating Salad for Breakfast. If you are anything like me, you have a hard time getting vegetables in your diet. I buy lots of them with the intention to eat them all, but I end up throwing most of them out the next week because they turn. I think I've found a solution that works for me, maybe it could work for you. Two weeks ago I finished reading "Born To Run". This comment has been removed by the author. Im going to have to try that. I lack energy in the morning so mayb...

evadanimation.blogspot.com evadanimation.blogspot.com

Evad Animation: Learning process...

http://evadanimation.blogspot.com/2009/10/learning-process.html

Saturday, October 03, 2009. Looks like youre moving forward well! You should come into the studio on Thursday nights, there is a sculpture class here 6-9pm! Good to see you at Bill and Maykas! Subscribe to: Post Comments (Atom). Working as a Character TD at Walt Disney Animation Studios. View my complete profile. Ancient Book of Myth and War. Taking up a new hoby. Awesome Inc. template. Powered by Blogger.

evadanimation.blogspot.com evadanimation.blogspot.com

Evad Animation: Long overdue progress.

http://evadanimation.blogspot.com/2010/02/long-overdue-progress.html

Sunday, February 21, 2010. I'm trying to avoid correcting things with Blendshapes as much as possible for two reasons: I want this setup to be able to work in a game pipeline, where we are all joint driven, and this character has been an exercise in learning to model for deformation. I want the Rig and the Topology to carry the deformation and only use Blendshapes to augment, instead of correct. Subscribe to: Post Comments (Atom). Working as a Character TD at Walt Disney Animation Studios.

evadanimation.blogspot.com evadanimation.blogspot.com

Evad Animation: In progress digital sculpt

http://evadanimation.blogspot.com/2011/09/in-progress-digital-sculpt.html

Sunday, September 25, 2011. In progress digital sculpt. Blocked in this sculpt over the weekend. I tried sculpting it from scratch in Sculptris, but I just don't think that workflow works for me. It was taking me forever and I wasn't getting the control I wanted, so instead I blocked in this low poly version in Blender and I will try importing that into Sculptris to add some detail. This is based off of Brittney's print "Rainboots" ( image found here. Aw, looking good! Subscribe to: Post Comments (Atom).

evadanimation.blogspot.com evadanimation.blogspot.com

Evad Animation: Appealing Deformation: Clean Mesh = Predictable Articulation

http://evadanimation.blogspot.com/2011/12/articulating-mesh.html

Sunday, December 04, 2011. Appealing Deformation: Clean Mesh = Predictable Articulation. So you just spent some time on your brow weights, getting your spans to flow in a nice appealing smooth shape. Congratulations! Now let's mouse over the below image to see how it holds up in the opposite position. Hover mouse over image to see poses). Gross It doesn't hold up at all. What was smooth in the down pose, is now jagged in the up pose. To see examples of bold and clean brow shapes. View my complete profile.

evadanimation.blogspot.com evadanimation.blogspot.com

Evad Animation: Learning as I go....

http://evadanimation.blogspot.com/2009/10/learning-as-i-go.html

Wednesday, October 07, 2009. Learning as I go. Oh, trial and error: You teach me so much. I was not satisfied with how bulky the maquette got one I added the clay so I ripped most of it off and slimmed down the foil thickness underneath. There are some important things I will not forget the next time I try one of these. I will try to fix as much of these as possible as I go, but boy it will be nice to start fresh on the next one. Always leave room for the Sculpey.never use too much armature or foil!

evadanimation.blogspot.com evadanimation.blogspot.com

Evad Animation: Earning his keep

http://evadanimation.blogspot.com/2011/07/earning-his-keep.html

Monday, July 11, 2011. How is he earning his keep? Posing for paintings. Paintings of Popo make a killing at conventions. Subscribe to: Post Comments (Atom). Working as a Character TD at Walt Disney Animation Studios. View my complete profile. Ancient Book of Myth and War. Awesome Inc. template. Powered by Blogger.

evadanimation.blogspot.com evadanimation.blogspot.com

Evad Animation: Still going...

http://evadanimation.blogspot.com/2010/05/still-going.html

Thursday, May 06, 2010. Sac a main chanel. Tee shirts pas cher. Subscribe to: Post Comments (Atom). Working as a Character TD at Walt Disney Animation Studios. View my complete profile. Ancient Book of Myth and War. Awesome Inc. template. Powered by Blogger.

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Nathaniel Hubbell – VFX Artist

Skip to main content. Nathaniel Hubbell – VFX Artist. Direct link: https:/ vimeo.com/166560448. VFX were created using:. Maya for meshes and animation. After Effects for sprite and texture sheet animation. Games showcased in this footage are Glu Mobile, Inc. Music: Fistful of Power by Score Squad. Character and Combat FX. All onscreen FX (notably: character abilities, flames and electricity on characters, environment animations). Sniper X with Jason Statham. Dino Hunter, Deadly Shores. UI and Menu FX.

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Claire Anderson - So Long and Thanks for All the Debt. Second Floor - Gallery Artists and Guests. Opening Reception: Friday, August 14, 7pm. July 17 to September 5, 2015. Studio Class - Pastel Landscapes with Clarence Porter. We are excited to announce our first studio class here at the Nathaniel Hughson Gallery! Clarence Porter will be showing us his tips and tricks on how to work with. And Ecommerce by Shopify.

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