nathanielmechler.com
nathaniel mechler - Multi Events
February 2017: NCAA American Athletic Conference Championships Heptathlon - 1st Place. 60m - 7.08sec (854). Long Jump - 7.29m (883). Shot Put - 11.95m (603). High Jump - 1.95m (758). 60m Hurdles - 8.47sec (867). Pole Vault - 4.65m (804). 1000m - 2:40 (867). June 2016: Event PB decathlon score. Day1 PBs - 4074pts. Day2 PBs - 3804pts. 100m - 10.99sec (863). Long Jump - 7.19m (859). Shot Put - 12.40m (631). High Jump - 2.03m (831). 400m - 48.42sec (889). 110m Hurdles - 14.25sec (942). 1500m - 4:27 (764).
nathanielmell.com
N a t h a n i e l M e l l
Nathaniel Mell is an artist living in Philadelphia, Pennsylvania. Working with a wide variety of materials including glass, concrete and ceramics, his work attempts to deconstruct narrative through truncated forms, tenuous connections and material juxtaposition.
nathanielmellott.com
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Concrete5 - open source CMS.
nathanielmenglishe.blogspot.com
Nathaniel's Blog
Sunday, March 7, 2010. Obsticles by Nate M. Many people face obstacles. A lot of people cant handle the problems that come in front of them. There are different types of issues one can face. There are internal obstacles and external obstacles. An internal obstacle is a problem a person faces within themselves. An external obstacle is a problem that is caused from an external source, for example the sea in "The old man and the sea". Monday, March 1, 2010. Eleven Seconds Book Review. Eleven Seconds by Trav...
nathanielmerritt.com
Chance Encounters
Personal musings on whatever comes to mind. Wednesday, September 9, 2015. Subscribe to: Posts (Atom). Check me out on facebook for more info. View my complete profile. Simple theme. Powered by Blogger.
nathanielmetrock.com
Nathaniel's Blog | Half baked pies
Unity3d.com Tutorial Projects. Baul: The Search for Q*Bert. Unity3d.com Tutorial Projects. My notes and demos from the Unity tutorial projects. For each tutorial I will also develop and release an original game, click the related project link to check it out. 8230; or am I? Counting/displaying points and learning how to reference class instances. Audio FX: It’s aliiive. Infinite waves. Almost done! Starting the game controller. Spawns a single hazard at random location. If you have access to the code.
nathanielmeyer.net
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