nathanvanderrest.com
Nathan van der Rest
nathanvanderveer.nl
NATHAN VAN DER VEER.NL – visualisatie | storytelling | illustratie
Ga door naar navigatie. Ga direct naar de inhoud. NATHAN VAN DER VEER.NL. Illustrations for a timeline of christian holidays (1). A friend and business partner who worked as an intern at a christian elementary school gave me the assignment to illustrate a series of twelve christian holidays (“holy days”) to create a timeline, laser engraved in wooden panels. These are the original drawings. Photos of the engraved panels will follow. Last light for Toots (1922-2016). House and Dance Classics. 100 Days of ...
nathanvanderwerf.com
Nathan van der Werf - Software Engineer
Nathan van der Werf. Nathan van der Werf. 06 - 455 78 116 nvanderwerf93@gmail.com. The perfect project plan is POSSIBLE. If one first documents a list of ALL. Van der Let and Partners. Involved in the design and development of many types of software, from small websites to large enterprise applications. Lead developer of the lite variant of an content management system which provides an easy to use interface for customers to maintain their website content. Bachelor of Computer Science.
nathanvanessa.skyrock.com
Blog de nathanvanessa - Blog de nathanvanessa - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Mon blog va parler de ma vie de mes amis. Auvers sous Montfaucon (72). Mise à jour :. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre.
nathanvangheem.com
Vangheezy Code Made Easy
Vangheezy Code Made Easy. Sep 27, 2017. Persistent RabbitMQ Connections and Python AsyncIO. Properly maintaining persistent RabbitMQ connections with Python AsyncIO. Jun 3, 2017. Embedding Go and groupcache in Python. Exploration on embedding the awesome Go groupcache library into Python. Mar 29, 2017. Managing Open Source Contributions. Tips on managing your open source contributions. Feb 21, 2017. Using Google to login to your Plone site with authomatic. Sep 17, 2016. Building a Castle: Part 3, Mosaic.
nathanvanhesteren.blogspot.com
Nathan's Character Design Blog
Thursday, 26 November 2009. Wednesday, 25 November 2009. Block out for animation in the future. As the main focus for me in this project was to get to the stage of modelling my characters, and look more on the side of how clay models are made and produced with wire frames, i have chosen to only produce a block out concept of how one of my animations would go. As can be seen below, i also experimented with tin foil to bulk out my characters, and then apply clay around this. This gives the model a very...
nathanvanhook.com
Nathan VanHook
8by8 / Neymar / NVH™. Sep 30, 2017. Sep 30, 2017. Aug 19, 2017. Aug 17, 2017. Aug 12, 2017. Mar 26, 2017. Stroking It Like Bill Ripken™. Mar 26, 2017. Ashton Eaton Wins Gold In Rio - Nike Lunar Caldra TR. Aug 20, 2016. May 27, 2016. Nathan VanHook 2011 2018.
nathanvanhoose.com
NV – fukAll
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nathanvanny.tumblr.com
jargon
Head and Hands Diptych, Acrylic on Canvas, 2010. FIGHT FOR FUN, 2012. Fear, screen print, 18"x24", 2012. Iron Bomb, Screen print, 2012. Innocence, Screenprint, 2012. Ending my dormancy on tumblr and caving to the temptations of a micro-art blog. There will be some cool little projects to come :). Print Camp 2012: Posters and Zines. Poster #2 Nathan Van Twisk. And here I am forced to listen to children’s singing of the worst kind. Pretentious shrills and obstinate bellowing. It’s about running. Beauty is ...
nathanvarjavand.com
Nathan Varjavand
UX design with the balance of creativity and science. Below is a sample of solutions I have worked on over the past several years. To create the next installment in the Mortal Kombat fighting game franchise. I was in the midst of establishing user-centered design as a key cog in our design process during production of this game, so special consideration was to be given to ensuring the user was involved in our design process. I always challenged the stakeholders to ask the question "why? Screen shown in t...