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NecroLair Art DevBlog

Esther Love's Game Art Thesis Development Blog. Friday, May 3, 2013. I am a senior game art student at Ringling College of Art and Design. I want to be an Environment Artist and a Digital Sculptor in the Film and Game Industry. Welcome to my senior year thesis dev blog, where I will document my thoughts and work in progress. The goal is to make a game trailer for a game idea that we came up with. My focus will be on the environment modeling, character modeling, and layout. Sunday, February 24, 2013.

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NecroLair Art DevBlog | necrolairprocess.blogspot.com Reviews
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Esther Love's Game Art Thesis Development Blog. Friday, May 3, 2013. I am a senior game art student at Ringling College of Art and Design. I want to be an Environment Artist and a Digital Sculptor in the Film and Game Industry. Welcome to my senior year thesis dev blog, where I will document my thoughts and work in progress. The goal is to make a game trailer for a game idea that we came up with. My focus will be on the environment modeling, character modeling, and layout. Sunday, February 24, 2013.
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ringling thesis go,hello,posted by,esther love,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,together foreverrrrr,wizard update,positively uv,progress stills,some adjustments,finished character sculpts,wizard
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NecroLair Art DevBlog | necrolairprocess.blogspot.com Reviews

https://necrolairprocess.blogspot.com

Esther Love's Game Art Thesis Development Blog. Friday, May 3, 2013. I am a senior game art student at Ringling College of Art and Design. I want to be an Environment Artist and a Digital Sculptor in the Film and Game Industry. Welcome to my senior year thesis dev blog, where I will document my thoughts and work in progress. The goal is to make a game trailer for a game idea that we came up with. My focus will be on the environment modeling, character modeling, and layout. Sunday, February 24, 2013.

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necrolairprocess.blogspot.com necrolairprocess.blogspot.com
1

NecroLair Art DevBlog: October 2012

http://www.necrolairprocess.blogspot.com/2012_10_01_archive.html

Esther Love's Game Art Thesis Development Blog. Monday, October 8, 2012. VO direction and Update. Password can be found on my blog post:  Please Read. Monday, October 1, 2012. These sculpts are still subject to change because they are a work in progress. Subscribe to: Posts (Atom). VO direction and Update. View my complete profile. Awesome Inc. template. Powered by Blogger.

2

NecroLair Art DevBlog: Wizard Update

http://www.necrolairprocess.blogspot.com/2013/02/wizard-update.html

Esther Love's Game Art Thesis Development Blog. Friday, February 22, 2013. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

3

NecroLair Art DevBlog: September 2012

http://www.necrolairprocess.blogspot.com/2012_09_01_archive.html

Esther Love's Game Art Thesis Development Blog. Friday, September 21, 2012. Hickner, Cars, and Sculpting! So I learned a really good piece of advice from a very knowledgeable, talented, and kind man,. When someone gives you a note on what to do, do the spirit of the note, not the note itself.". Mr Steve Hickner had visited my Thesis class AND gave a presentation to the Computer Animation and Game Art Department about staging and other cool ways to make our films read better. Sculpts from DarkSiders 2.

4

NecroLair Art DevBlog: Progress Stills

http://www.necrolairprocess.blogspot.com/2013/02/progress-stills.html

Esther Love's Game Art Thesis Development Blog. Thursday, February 7, 2013. Still a work in progress. I really need to add more color variation in the diffuse of my stones. They actually have color and variation on them, but my lighting is making them look white/grayish. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

5

NecroLair Art DevBlog: Positively UV

http://www.necrolairprocess.blogspot.com/2013/02/positively-uv.html

Esther Love's Game Art Thesis Development Blog. Sunday, February 17, 2013. Just some silliness to break my SERIOUS concentration on UVs. But both my characters are low-poly now, and I'm on to UVing. Fun business. Also, I want to get my models into the game by monday, with some kind of rig going. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

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Esther Love's Game Art Thesis Development Blog. Friday, May 3, 2013. I am a senior game art student at Ringling College of Art and Design. I want to be an Environment Artist and a Digital Sculptor in the Film and Game Industry. Welcome to my senior year thesis dev blog, where I will document my thoughts and work in progress. The goal is to make a game trailer for a game idea that we came up with. My focus will be on the environment modeling, character modeling, and layout. Sunday, February 24, 2013.

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