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Neil Bickford | index

For the final of UCLA's Math 32BH, I foolishly decided to write a paper attempting to take the reader from the basic mechanics of light and space to a Kerr black hole gravitational renderer, based off of the work James, Tunzelmann, Franklin, and Thorne did for INTERSTELLAR. Basically, it's a vertical slice of relativity! Hi I'm Neil Bickford, a mathematician and computer scientist studying at the University of California, Los Angeles. Made for UCLA's Math 32BH. Includes a Shadertoy demo! Using techniques...

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Neil Bickford | index | neilbickford.com Reviews
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For the final of UCLA's Math 32BH, I foolishly decided to write a paper attempting to take the reader from the basic mechanics of light and space to a Kerr black hole gravitational renderer, based off of the work James, Tunzelmann, Franklin, and Thorne did for INTERSTELLAR. Basically, it's a vertical slice of relativity! Hi I'm Neil Bickford, a mathematician and computer scientist studying at the University of California, Los Angeles. Made for UCLA's Math 32BH. Includes a Shadertoy demo! Using techniques...
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1 neil bickford
2 and other stories
3 earth not above
4 final paper
5 shadertoy
6 news
7 projects
8 graphics
9 black hole renderer
10 shadertoy demo
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neil bickford,and other stories,earth not above,final paper,shadertoy,news,projects,graphics,black hole renderer,shadertoy demo,that is all,nv15 blankspace,code and mathematics,with bill gosper,slides,mathematica,source,difficult puzzles,audio/video,games
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Neil Bickford | index | neilbickford.com Reviews

https://neilbickford.com

For the final of UCLA's Math 32BH, I foolishly decided to write a paper attempting to take the reader from the basic mechanics of light and space to a Kerr black hole gravitational renderer, based off of the work James, Tunzelmann, Franklin, and Thorne did for INTERSTELLAR. Basically, it's a vertical slice of relativity! Hi I'm Neil Bickford, a mathematician and computer scientist studying at the University of California, Los Angeles. Made for UCLA's Math 32BH. Includes a Shadertoy demo! Using techniques...

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doughboy.neilbickford.com doughboy.neilbickford.com

Doughboy:Assault!

YOU ONLY LIVE ONCE. BUT THERE'S A LOT OF YOU. Bull; Who are these people? A free strategy/action game for Windows! Is an innovative tower defense game, combining the action of modern gaming with the time-tested mechanics of the tower defense genre! But it's not just another blend of previous games. Instead of you versus the computer, Doughboy:Assault. Puts two players head-to-head, both trying to defend their side. and to attack the other! Simply, only four are needed! While this does mean your Doughboy ...

INTERNAL PAGES

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1

Neil's Website

http://www.neilbickford.com/index-old.htm

Welcome to Neil's web site. This site is currently in construction, so expect there to be bugs, problems, and errors. Kris Owen and I released a game! It's a tower defense which blends in parts of the action-adventure genre! Plus, it has cows, and you can click them! The official website's at doughboy.neilbickford.com. Other news: Wow, this design is old! Expect a revamped neilbickford.com by November 8th, 2014. In the meantime, check out my blog at nbickford.wordpress.com.

2

Neil Bickford | projects

http://www.neilbickford.com/projects.htm

Professional graphics for open-source games. Work in progress - ETA 2014-2015. Real-time path tracing with glossy surfaces. In a pixel shader. This pixel shader renders its own code. Somehow. My entry for the NVScene 2015 Shadertoy competition! You only live once. But there's a lot of you. A turn-based strategy game made with Kris Owen! Amnesia, time travel, and a devious conspiracy. A GURPS adventure set in 1920's New York. Official page not available - yet. My talk for Gathering for Gardner 10. A seque...

3

Neil Bickford | index

http://www.neilbickford.com/index.htm

For the final of UCLA's Math 32BH, I foolishly decided to write a paper attempting to take the reader from the basic mechanics of light and space to a Kerr black hole gravitational renderer, based off of the work James, Tunzelmann, Franklin, and Thorne did for INTERSTELLAR. Basically, it's a vertical slice of relativity! Hi I'm Neil Bickford, a mathematician and computer scientist studying at the University of California, Los Angeles. Made for UCLA's Math 32BH. Includes a Shadertoy demo! Using techniques...

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What I’ve Been Working on Lately | Random (Blog)

https://nbickford.wordpress.com/2011/09/20/what-ive-been-working-on-lately

What I’ve Been Working on Lately. Readers of this blog may notice that I haven’t been updating for the last 4 months. The purpose of this “filler” post is for me to say why. First of all, I could easily blame the season. Summer, as is well known, is a time to “kick back and relax” as well as forgetting about important things you should be doing and reading webcomics instead. As you may know from a post. Moves) or Sunshine (729? Moves). James Stephens, of puzzlebeast.com. Oskar van Deventer, maker of many.

nbickford.wordpress.com nbickford.wordpress.com

Sliding Block Puzzles, Part 3 | Random (Blog)

https://nbickford.wordpress.com/2012/01/22/sliding-block-puzzles-part-3

Sliding Block Puzzles, Part 3. This article may as well be part of a series:. Additional notes: ‘Simple simple simple’ is referred to as this post as simple 3,. Warning: This article contains original research! It’s also more papery than most of the other articles on this site). That’s not a lot of qualifiers at all). Click to view in full size. And for comparison, the move counts vs. the previously reported move counts:. For the 4-piece case, the originally reported puzzle (see here. The upper-left trio...

philipsheppard.com philipsheppard.com

Human Universe Soundtrack – Philip Sheppard

https://philipsheppard.com/2014/10/07/human-universe-soundtrack

Mailing List and Contact. October 7, 2014. October 7, 2014. Here’s a preview of my score for Human Universe featuring Professor Brian Cox, which debuts tonight on BBC2. We’re going to release the soundtrack on iTunes, Spotify and many other digital music platforms shortly. If you’d like to receive a one-off email when this is released, just leave us a short message below naming your favourite track. You’ll get a free download of one of my other film scores by way of thanks. You could share this! October ...

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Neil is Bloggin' Them Thangs. A music site but there's some homework here too. April 24, 2015. It’s hard to believe, but today is the last day of my first year in CreComm. I’m not really gonna get into what I liked and didn’t like, because as one of my instructors reminded us in class today, school isn’t always about that, it’s more about what you learn. And I learned a ton. And had a blast doing it. Can’t wait to apply my skills this summer and come back refreshed and ready to go all over again. James B...

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Neil's Resume

480) 242-3954 - neilb@email.arizona.edu. Bachelor of Science in Electrical Engineering. University of Arizona May 2012. Minors: Computer Engineering and Math. Additional: Dean's List. Honors College, WildCat Excellence Scholarship, APIASF Scholarship Fund. Swift, Objective C, C#, Java, HTML5, CSS3, Javascript, SQL. NET, Rails, Bootstrap, jQuery. IOS, Android, Appcelerator, Phonegap, Monotouch. Xcode, Visual Studio 2003-2012, SQL Management Studio, Eclipse, Adobe Creative Suite, IIS, TFS, GIT. Projects in...

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neilbhaskar.com - neilbhaskar Resources and Information.

This webpage was generated by the domain owner using Sedo Domain Parking. Disclaimer: Sedo maintains no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo nor does it constitute or imply its association, endorsement or recommendation.

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My name is Neil Bhateja and I'm currently an engineer at Mercedes-Benz Research and Development North America. I hold bachelors degrees in in Bioengineering and Electrical Engineering from the University of Illinois at Urbana-Champaign, and hope to use my skills to improve people's lives and make the world a better place. Feel free to check out my projects and links!

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Neil Bickford | index

For the final of UCLA's Math 32BH, I foolishly decided to write a paper attempting to take the reader from the basic mechanics of light and space to a Kerr black hole gravitational renderer, based off of the work James, Tunzelmann, Franklin, and Thorne did for INTERSTELLAR. Basically, it's a vertical slice of relativity! Hi I'm Neil Bickford, a mathematician and computer scientist studying at the University of California, Los Angeles. Made for UCLA's Math 32BH. Includes a Shadertoy demo! Using techniques...

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Home - Neil Bierbaum Coaching

Blog Wisdom 101 Series. Blog Wisdom 101 Series. Blog Wisdom 101 Series. Defining what it means to be a man in the 21st century. Career. Relationship. Life. Enneagram Report and Debrief. Discover what development areas you need to target today! Navigating the corporate world. Making it less lonely at the top. Public and corporate programs to develop and apply mindfulness. Structured programs to develop high-performing leaders and teams. Writer, Speaker, Coach. You can read more about my services below.

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