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Neil Marshall's Tech Art Blog | Tech Experiments and Game ReviewsTech Experiments and Game Reviews
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Tech Experiments and Game Reviews
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Neil Marshall's Tech Art Blog | Tech Experiments and Game Reviews | neiltech.wordpress.com Reviews
https://neiltech.wordpress.com
Tech Experiments and Game Reviews
I’ve released some new software | Neil Marshall's Tech Art Blog
https://neiltech.wordpress.com/2015/06/02/ive-released-some-new-software
Neil Marshall's Tech Art Blog. Tech Experiments and Game Reviews. I’ve released some new software. June 2, 2015. Over the past year I’ve been plugging away on a piece of software during my commute to my day job. It’s finally done and up on the Unity asset store. It’s called Get Me Started. I encourage people to check it out. And let me know if they think I can add any more features to make it more robust. From → 3d. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
July | 2013 | Neil Marshall's Tech Art Blog
https://neiltech.wordpress.com/2013/07
Neil Marshall's Tech Art Blog. Tech Experiments and Game Reviews. Archive for July, 2013. Sketch of the Day Week 22 on. July 28, 2013. Sketch of the Day Week 21 on. July 7, 2013. Unity Surface Shader Cartoon Renderer. I’ve released some new software. Unlocking extra image information using shaders. Create a free website or blog at WordPress.com. Neil Marshall's Tech Art Blog. Blog at WordPress.com. Follow “Neil Marshall's Tech Art Blog”. Get every new post delivered to your Inbox.
Sketch of the Day Week 21 | Neil Marshall's Tech Art Blog
https://neiltech.wordpress.com/2013/07/07/sketch-of-the-day-week-21
Neil Marshall's Tech Art Blog. Tech Experiments and Game Reviews. Sketch of the Day Week 21. July 7, 2013. From → 2d. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.
September | 2013 | Neil Marshall's Tech Art Blog
https://neiltech.wordpress.com/2013/09
Neil Marshall's Tech Art Blog. Tech Experiments and Game Reviews. Archive for September, 2013. Stretchy Bones Re-visted on. September 21, 2013. Unity Surface Shader Cartoon Renderer. I’ve released some new software. Unlocking extra image information using shaders. Blog at WordPress.com. Neil Marshall's Tech Art Blog. Blog at WordPress.com. Follow “Neil Marshall's Tech Art Blog”. Get every new post delivered to your Inbox. Build a website with WordPress.com.
Stretchy Bones Re-visted | Neil Marshall's Tech Art Blog
https://neiltech.wordpress.com/2013/09/21/stretchy-bones-re-visted
Neil Marshall's Tech Art Blog. Tech Experiments and Game Reviews. September 21, 2013. I’ve needed to revisit the stretchy bone issue again because some game engines will export spline controllers if they’re parented into the hierarchy. Plus, sometimes you need FK stretch. I’m going to create a simple arm rig. Click create - Spacewarp - Bones. Create three bones. Bone L upper arm. Bone L lower arm. Create three circle splines. Control L upper arm. Control L lower arm, control L hand. Control L lower arm.
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3ds Max File Format (Part 1: The outer file format; OLE2) - Kaetemi
http://blog.kaetemi.be/post/2012/08/17/3ds-Max-File-Format-(Part-1)
171; Exclusive 3D Printed figure for Tsunacon 2012. 3ds Max File Format (Part 2: The first inner. 3ds Max File Format (Part 1: The outer file format; OLE2). On Friday 17 August 2012, 20:45 - Articles. The 3ds Max file format, not too much documentation to be found about it. There are some hints here and there about how it's built up, but there exists no central documentation on it. We can find the following streams inside this file:. The FileAssetMetaData2 is new in 3ds Max 2010. One step further, we can...
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Neil Brown / Home
A Decade of Experience. Transforming Ideas into Enterprise. It's a Privilege to Support Brilliant and Passionate Teams. RECENT ARTICLES, THOUGHTS and IDEAS. The acquisition of knowledge gained in experience. Passion is word dispensed with great frequency and minimal repute. Language is powerful, yet we often neglect its inherent value through lax usage and ill perceived context. At times it seems a cultural imperative to dismiss the truths once defined in our common vernacular. Learn More.
Travel Learn to China
Travel Learn to China. Friday, March 27, 2009. How many pieces you want? It was so much fun. It was different from what you see around here in the states. We got a private room just for us to party in which I thought was awesome because you didn't have to worry about making a fool out o yourself in front of strangers (just my professors and the friends I've made on the tour). It was probably one of my favorite nights in China. Wednesday, March 25, 2009. Beijing (Helllo, Postcard? Hello You like vest?
NTF
Welcome to Neil Team Freedom. The mission statement of our company is To help families become properly protected, debt free, and financially independent. It is also our mission to help our representatives achieve financial freedom. We hope you find this website helpful in finding success in building your own business with our amazing company. Here we provide the tools so you will have no excuses not to meet all your goals and fulfill all your dreams.
neiltech.com - This website is for sale! - neiltech Resources and Information.
The owner of neiltech.com. Is offering it for sale for an asking price of 1999 EUR! The domain neiltech.com. May be for sale by its owner! This page provided to the domain owner free. By Sedo's Domain Parking. Disclaimer: Domain owner and Sedo maintain no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo or domain owner and does not constitute or imply its association, endorsement or recommendation.
Neil Marshall's Tech Art Blog | Tech Experiments and Game Reviews
Neil Marshall's Tech Art Blog. Tech Experiments and Game Reviews. September 6, 2015. Unity Surface Shader Cartoon Renderer. It took me a little while, but I eventually managed to cobble together a function that achieves the cartoon look that I was looking for. I still don’t quite understand why the normal has to be flipped, but it appears to work. If anyone knows why I had to flip the normal, please let me know. June 2, 2015. I’ve released some new software. I encourage people to check it out. Steal one ...
Neil Techawongtham
Here you'll find a small selection of projects, all of which were completed for clients (no, I don't consider. A client). As you're flipping through, keep an eye out for the ( i ) icons in the lower right corner. These contain project descriptions, musings, or credit where credit's due. Thanks for visiting! You'll see a variety of projects that resulted in tangible items, from bicycle product lines, to international trade show booths.
Coming Soon - Future home of something quite cool
Future home of something quite cool. If youre the site owner. To launch this site. If you are a visitor. Please check back soon.
Boca Raton Duplicate Bridge Club, Boca Raton, FL Your Duplicate Bridge Results Scores on the Web -- a Bridgescores.com Web Site
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