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Nem's Tools [Home - News]

Nem's Half-Life and Half-Life 2 editing tools.

http://nemesis.thewavelength.net/

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Nem's Half-Life and Half-Life 2 editing tools.
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Nem's Tools [Home - News] | nemesis.thewavelength.net Reviews

https://nemesis.thewavelength.net

Nem's Half-Life and Half-Life 2 editing tools.

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nemesis.thewavelength.net nemesis.thewavelength.net
1

Nem's Tools [GCFScape - About]

http://nemesis.thewavelength.net/index.php?p=25

Posted: Jan 2nd, 2004 - 4:16:14 pm. GCFScape is an explorer like utility that enables users to browse Half-Life packages and extract their contents. GCFScape supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages and runs independently of Steam. Supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages. Explorer like interface for viewing package contents. Extract any file or folder within a package. Shell execute (preview) any file within a package. Defragment .gcf files.

2

Nem's Tools [Home - News]

http://nemesis.thewavelength.net/index.php?p=1

Posted: Oct 29th, 2010 - 1:37:09 am. I've received a number of emails from users having trouble extracting files from team fortress 2 content.gcf. It's taken eight years, but with the advent of the TF2 Scream Fortress. Valve have finally authored a GCF file larger than 4 GB. As many of you have found out, HLLib. Does not properly support files larger than 4 GB (partly due to my naive younger self, and partly because I wasn't sure if Steam did either). HLLib 2.4.0. GCFScape 1.8.2. VTFEdit 1.3.2. Introduce...

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LINKS TO THIS WEBSITE

wet.peyote.ch wet.peyote.ch

mapping resources - peyoteet

http://wet.peyote.ch/netradiant/mapres

Convert Hammer maps to Radiant. Enemy-Territory on OSX Lion. More error messages listed. New links add to Mapping resources. New section Designer resources. Nice tool to find colors and the ultimate colorwheel. Etpub 0.9.1. Etpub 1.0.0. Tmod 2.0 Documentation. Changelog 2.1 RC1. Client Manual 0.8.2. Client Manual 0.5.0. Client Manual 0.5.1. LUA API 0.5.0. LUA Api 0.5.1. Server Manual 0.5.0. Server Manual 0.5.1. Server Manual 0.8.2. Models and prefabs and textures. Documentations and tutorials and more.

sourcemodding.com sourcemodding.com

Sourcemodding » Community

http://www.sourcemodding.com/resources/community

Decent site from the old days covering Half-Life. One of the better communities for Half-life content. Comprehensive information on Half-life and Portal. Tutorials, textures and maps for Source. Useful Community for modding tutorials. Contains some useful links to tutorials. Great resource covering popular game mods. Some tutorials on HL1 development. Unfortunately dead, this site provided prefabs back in the day. Very hard to crawl but was once a great tutorial resource. Old Map rating and review site.

blog.sapolini.com blog.sapolini.com

Software | Sapolini.com

http://blog.sapolini.com/software

Diseño Industrial, modelado 3D y videojuegos. En esta página encontraréis el software necesario para el seguimiento de los turoriales, así como una breve explicacion de cada uno de ellos. Blender es un software multiplataforma utilizado para el modelado, iluminación, render y animación. Es un programa gratuíto y de código abierto. Web: www.blender.org. Web: http:/ www.autodesk.es/products/autodesk-3ds-max/overview. Descargas (prueba gratuita): aquí. Web: https:/ www.keyshot.com/. Web: http:/ nemesis....

thegmanshouse.com thegmanshouse.com

The Gman Files

http://www.thegmanshouse.com/files.php

A "map installation" for the sake of this disclaimer refers to any and all files necessary for a compiled map (or bsp file) to function as it was originally intended by it's author or creator. Bsp (binary space partitioning) is the file extension used for a compiled map. Map Packs and Model Packs. Dragon Ball Z Map Pack. Cell Shaded TFC Player Model Pack. OmegaLE's Anime Player Models. Miscellaneous, Custom Team Fortress Classic Files. High Tech" Green Hud. Detpack Charge Sound With Warning.

sourcemodding.com sourcemodding.com

Sourcemodding » SFM

http://www.sourcemodding.com/history/sfm

The History of the Source Filmmaker. The Source Filmmaker (SFM). Is a movie-creation tool built and used by. To make movies inside the. Game engine. It has been used to create over 50 animated shorts for games built on the. Engine. The tool is directly built off of the. It is freely available to download from Steam. Check out the official website. For updates and news. Was developed internally by. As far back as 2005, forked from the Source engine’s in-game demo. Day of Defeat: Source. June 27, 2012:.

sourcemodding.com sourcemodding.com

Sourcemodding » Goldsrc

http://www.sourcemodding.com/history/goldsrc

The History of Goldsrc. The year is 1996, Valve had just been founded as an L.L.C in kirkland, Washington and after securing a license for the highly popular. They began simultaneous development on two titles. Both of which are scrapped or rather incorporated into one game in late 1997. Taking the best elements from both games the new title becomes known as. During this period the. Engine is developed from the codebase of the Quake engine. With only approximately 25%. Of the original code remaining.

sourcemodding.com sourcemodding.com

Sourcemodding » Generic

http://www.sourcemodding.com/tutorials/generic

Sourcemodding is made in. And brought to you by this Eejit. All trademarks are property of their respective owners in the US and other countries. Is in no way affiliated with the Valve Corporation. Community driven website using content from myself, Valve and the Community. All files are provided as is and are simply mirrors of files that can easily be found through a smart Google/Bing/Yahoo/DuckDuckGo search. If you dispute anything on the website or want something removed please get in touch.

gamechanger.artofdelight.de gamechanger.artofdelight.de

Game Changer - Creating Detail Textures - GoldSrc

http://gamechanger.artofdelight.de/html/tutorial.html

Views: 4533 Date: 28.07.2012. Not many People know it, but the GoldSrc Engine has a great option to increase the looks of the game. Its like a predecessor of Bump Mapping and called Detail Textures. To enable these in any of the games using the GoldSrc Engine, e.g. Half-Life, Counter-Strike, Team Fortress Classic - just type r detailtextures 1. Into the ingame console. Extract the textures used. First you have to choose a map, in this case I picked de dust2. Then go to /counter-strike/cstrike/maps/.

wunderboy.org wunderboy.org

wunderboy.org – Useful Links

https://www.wunderboy.org/links.php

Version 1.7.5.1. 3DS Max VTF plug-in. Version 1.7.5. 3DS Max SMD export plug-in. 3DS Max VTA export plug-in. 3DS Max SMD import plug-in. 3D tools and plug-ins. Map and static models. Did you find something useful on my site? Want to say thank you? Make a donation and help support further projects! Exits are located, here, here and here. The following is a collection of links to various sites I find useful and maybe you will too. If you know of a site that might be worth adding, let me know. The Valve Dev...

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Situácia v ekonomike sa začne rýchlo meniť, projekt NWO je v koncoch | Nemesis.sk

8211; pozri za roh –. Skip to primary content. Skip to secondary content. 3 mesačné predplatné – Nemesis.sk. Situácia v ekonomike sa začne rýchlo meniť, projekt NWO je v koncoch. S tým, ako sa obracia globálny kreditný cyklus, prechádza ľudstvo významným bodom zlomu. Prechod horizontom týchto nezvratných javov spôsobí celú sériu nepríjemností a jeho najjasnejších signálom je rast úrokových mier. Continue Reading →. Dramatické pohyby na trhoch sú len začiatok a čo sa v ekonomike skutočne deje. Globálna el...

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Blog de Nemesis - . - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Pauline Pecino De Cozar. Air - Playground Love. Création : 19/08/2013 à 12:59. Mise à jour : 19/01/2014 à 18:56. Posté le lundi 19 août 2013 13:43. Posté le lundi 19 août 2013 13:49. Posté le lundi 19 août 2013 13:53. Posté le lundi 19 août 2013 14:03. Posté le mercredi 28 août 2013 11:19. Sélectionne une page :. Page n 1 sur 11. Page n 2 sur 11. Page n 3 sur 11. Page n 4 sur 11. Page n 5 sur 11. Page n 6 sur 11.

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Certificate Management System

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Nemesis.StarTrek.nl - A generation's final journey begins

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Asimov Isaac page - stránka venovaná životu a tvorbe Isaaca Asimova ...

The Isaac Asimov Memorial Panel Debate. Streda 15.03.2017. American Museum of Natural History v New York City pripravuje každoročnú pamätnú debatu. The Isaac Asimov Memorial Panel Debate. 29 Marca 2017 o 19:30 hod. a témou tohtoročného stretnutia je. Moderuje Neil deGrasse Tyson a hlavní diskutujúci sú . Sobota 04.03.2017. Vědci chtějí dostat robůtka. Piatok 04.11.2016. Není jen tak nějaký obyčejný robot! Dokáže létat pomocí antigravitace i cestovat hyperprostorem. Jenže je trochu popletený . Moderuje Ne...

nemesis.thewavelength.net nemesis.thewavelength.net

Nem's Tools [Home - News]

Posted: Oct 29th, 2010 - 1:37:09 am. I've received a number of emails from users having trouble extracting files from team fortress 2 content.gcf. It's taken eight years, but with the advent of the TF2 Scream Fortress. Valve have finally authored a GCF file larger than 4 GB. As many of you have found out, HLLib. Does not properly support files larger than 4 GB (partly due to my naive younger self, and partly because I wasn't sure if Steam did either). HLLib 2.4.0. GCFScape 1.8.2. VTFEdit 1.3.2. Introduce...

nemesis.tilion.org.uk nemesis.tilion.org.uk

Nemesis - Quake 3 1.16n Modification

Nemesis is a client and server modification for quake 3 version 1.16n offering the functionality of OSP (from 1.32) and more! Nemesis is split into client and server because the client can be used on its own to emulate many usability features from 1.32 modifications. The most popular features are enemy model and color selection, OSP style scoreboard and chat token substitution, but there are many more! Check out the client documentation. Code to join the forum is 86210. 30th January, 2009. 23rd June, 2007.

nemesis.to nemesis.to

Nemesis To Go - Issue 14 / 15 Front Page

Search Nemesis To Go. Page credits: Photos and construction by Michael Johnson. Except You The Living pic by You The Living. Nemesis logo by Antony Johnston. Red N version by Mark Rimmell. Words and photos in Nemesis To Go by Michael Johnson are licenced under Creative Commons. You may copy and distribute this material, or derivations of it, provided that you give a credit to Michael Johnson and a link to Nemesis To Go.

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Gallery

Http:/ www.umbrellamichigan.com. Umbrella Home T (Abyss). Grey Dragon Wind Theme v.1.0.7.