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NeoToxin development

Sunday, January 09, 2005. Development source code released. I've released the source code I've been working on the past month. It includes a small demo to illustrate some of the capabilities. The source code can be downloaded here. A precompiled ROM can be downloaded here. All that's needed now is great graphics, level design, enemies and quests, then Neotoxin is ready to hit the shelves! Posted by snowbro @ 7:41 PM. Saturday, January 08, 2005. THIS time, of course, it's true. Posted by snowbro @ 10:35 PM.

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NeoToxin development | neotoxin.blogspot.com Reviews
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Sunday, January 09, 2005. Development source code released. I've released the source code I've been working on the past month. It includes a small demo to illustrate some of the capabilities. The source code can be downloaded here. A precompiled ROM can be downloaded here. All that's needed now is great graphics, level design, enemies and quests, then Neotoxin is ready to hit the shelves! Posted by snowbro @ 7:41 PM. Saturday, January 08, 2005. THIS time, of course, it's true. Posted by snowbro @ 10:35 PM.
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NeoToxin development | neotoxin.blogspot.com Reviews

https://neotoxin.blogspot.com

Sunday, January 09, 2005. Development source code released. I've released the source code I've been working on the past month. It includes a small demo to illustrate some of the capabilities. The source code can be downloaded here. A precompiled ROM can be downloaded here. All that's needed now is great graphics, level design, enemies and quests, then Neotoxin is ready to hit the shelves! Posted by snowbro @ 7:41 PM. Saturday, January 08, 2005. THIS time, of course, it's true. Posted by snowbro @ 10:35 PM.

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neotoxin.blogspot.com neotoxin.blogspot.com
1

NeoToxin development: Status report.

http://www.neotoxin.blogspot.com/2004/12/status-report.html

Tuesday, December 28, 2004. I'm working frantically to get the new code base up and running. The background scroller engine is completed. The music sequencer is completed. The sound mixer is almost completed. The object engine, including animation and collision detection, is nowhere near completed. Posted by snowbro @ 8:10 AM. At December 29, 2004 at 3:18 AM. My friends, the word 'unblowuppable' is thrown around a lot these days." Homer J. Simpson. View my complete profile. Neotoxin developers blog opens.

2

NeoToxin development: Status report: The sequel

http://www.neotoxin.blogspot.com/2005/01/status-report-sequel.html

Saturday, January 01, 2005. Status report: The sequel. Another year, another pathetic attempt at finishing Neotoxin. For those who don't know, I'm rewriting and restructuring large parts of the code since the entropy of it all got out of hand, due to the combined effects of bad memory management, cheap hacks and long compilation times. The premise of this conversion is the advent of my amazing 6502 assembler/linker suite. Since the last report, I've made important progress:. The focus now is on:.

3

NeoToxin development: December 2004

http://www.neotoxin.blogspot.com/2004_12_01_archive.html

Tuesday, December 28, 2004. I'm working frantically to get the new code base up and running. The background scroller engine is completed. The music sequencer is completed. The sound mixer is almost completed. The object engine, including animation and collision detection, is nowhere near completed. Posted by snowbro @ 8:10 AM. Saturday, December 18, 2004. The development won't suffer any long (as in several days) breaks from now on. Well, I best get on with it. Posted by snowbro @ 10:58 PM. And have star...

4

NeoToxin development: Assembler mania

http://www.neotoxin.blogspot.com/2005/01/assembler-mania.html

Saturday, January 08, 2005. I've also released yet a new version of my assembler/linker suite. Bugs are still steadily trickling to the surface as I work on the Neotoxin code (it makes for good test input now - 70 units, 11,000 lines of code), and every time I release a new version I swear "no more. there can't be any more now, can there? THIS time, of course, it's true. Posted by snowbro @ 10:35 PM. At November 7, 2005 at 2:55 PM. View my complete profile. Status report this, status report that.

5

NeoToxin development: January 2005

http://www.neotoxin.blogspot.com/2005_01_01_archive.html

Sunday, January 09, 2005. Development source code released. I've released the source code I've been working on the past month. It includes a small demo to illustrate some of the capabilities. The source code can be downloaded here. A precompiled ROM can be downloaded here. All that's needed now is great graphics, level design, enemies and quests, then Neotoxin is ready to hit the shelves! Posted by snowbro @ 7:41 PM. Saturday, January 08, 2005. THIS time, of course, it's true. Posted by snowbro @ 10:35 PM.

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neotoxin.moccamagic.com neotoxin.moccamagic.com

Tools used to create Neotoxin

http://neotoxin.moccamagic.com/tools.html

The Tools and Technology. X816 assembler (soon to be replaced by. Snowbro's own assembler) to write the game code. Custom level editor, with integrated metatile and palette editors. Custom bitmap converter to scale any image down to 2 bits per pixel (NES format). SpriteBuddy, a free sprite editor. FastTracker 2, a free music editor. Custom music converter that converts FastTracker 2 songs to Snowbros own format. Custom sample converter that converts WAV files to NES DPCM stream.

neotoxin.moccamagic.com neotoxin.moccamagic.com

Neotoxin Screenshots

http://neotoxin.moccamagic.com/screenshots.html

Game Screenshots and Video. Here is a video from the actual game itself, this is a disorganized debug version of a pre-alpha build, there is no goal or point to this level, but it shows off some of the concept enemies and player animations. It looks more complete than it is. Download the Xvid Codec if you download the movie and it doesn't play. You can find the codec at the link below. Http:/ www.xvid.org/. Xvid Codec, movie link is below. Is too busy or slow, try Mirror 2.

neotoxin.moccamagic.com neotoxin.moccamagic.com

Neotoxin Soundtrack

http://neotoxin.moccamagic.com/soundtrack.html

Here is the games current soundtrack in NSF format. You will need a NSF player to listen to this soundtrack! I recommend using FCEU which is a nintendo emulator that has a build in NSF player. You can find this file here. FCEU EMULATOR AT: http:/ www.zophar.net/Files/fceu-0.98.12.win.zip. NSF SOUNDTRACK FILE AT: http:/ webpages.charter.net/robmocca/Neotoxin/NeoToxin.nsf. Make sure to choose SAVE AS when you download the NSF and save it to a directory where you will extract the FCEU emulator.

neotoxin.moccamagic.com neotoxin.moccamagic.com

About the people behind Neotoxin

http://neotoxin.moccamagic.com/about.html

Snowbro is a huge fan of the Nintendo Entertainment System. EFX is also a huge fan of the Nintendo Entertainment System. Design downloaded from FreeWebTemplates.com. Free web design, web templates, web layouts, and website resources!

neotoxin.moccamagic.com neotoxin.moccamagic.com

Neotoxin, NES never had it so good.

http://neotoxin.moccamagic.com/latestnews.html

Wow, time flies when youre having kids, jobs, and other influences which deplete time from projects. As a small consolation I am providing a link to the last beta from 2010 that was compiled. Going foward I am considering working on finishing the project in the spirit of the NES using the assets created for the game here but doing a mobile APP for IOS/Android. Any interest? Here is a link to the latest video on Youtube, Neotoxin Latest Test Video. If you are interested. I can provide an example CHR f...

neotoxin.moccamagic.com neotoxin.moccamagic.com

Neotoxin, NES never had it so good.

http://neotoxin.moccamagic.com/links.html

Links to our supporters and useful material. Http:/ www.emuchrist.org. For supporting our hosting needs in a most gracious fashion. Http:/ www.planetnintendo.com/thewarpzone/. For donating and offering support on the project. Everyone from the IRC NES development channels, you know who you are. Everyone who still loves playing their NES. Both Snowbro and My own parents for putting us playing NES when we had (better? Remember, if you think it shows potential, VOTE! Please Let us know what you think!

neotoxin.moccamagic.com neotoxin.moccamagic.com

Neotoxin, The NES never knew what hit it.

http://neotoxin.moccamagic.com/index.html

We are no longer taking donations as the project is again on hiatus. Please check the news page for more info. Link to download the game demo right HERE! A Snowbro EFX Production company Presents. This project was started back in 2003 on a whim. Snowbro and EFX were sitting around talking about their favorite NES games. They mentioned how they had each wanted to make a NES game when they were young. Snowbro and EFX never really had a schedule that lent itself to working consistently on the project.

neotoxin.moccamagic.com neotoxin.moccamagic.com

Contact the Neotoxin members

http://neotoxin.moccamagic.com/betatester.html

Thank you to our donators, your services will be keen to making sure we have a stable release for the public demo. It will be delivered for beta testing hopefully before the holiday season is up. Design downloaded from FreeWebTemplates.com. Free web design, web templates, web layouts, and website resources!

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NeoToxin development

Sunday, January 09, 2005. Development source code released. I've released the source code I've been working on the past month. It includes a small demo to illustrate some of the capabilities. The source code can be downloaded here. A precompiled ROM can be downloaded here. All that's needed now is great graphics, level design, enemies and quests, then Neotoxin is ready to hit the shelves! Posted by snowbro @ 7:41 PM. Saturday, January 08, 2005. THIS time, of course, it's true. Posted by snowbro @ 10:35 PM.

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Neotoxin, The NES never knew what hit it.

We are no longer taking donations as the project is again on hiatus. Please check the news page for more info. Link to download the game demo right HERE! A Snowbro EFX Production company Presents. This project was started back in 2003 on a whim. Snowbro and EFX were sitting around talking about their favorite NES games. They mentioned how they had each wanted to make a NES game when they were young. Snowbro and EFX never really had a schedule that lent itself to working consistently on the project.

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