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About - My GameDev Journey

About me, my journey, my mission statement ways to get in contact with me Be a part of the JourneyJoin my mailing list to receive the latest updates and stay in touch with me. I greatly appreciate every reader (^.^)b Or follow me on Twitter: @GamedevCala SUBSCRIBE! You have Successfully Subscribed!

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About - My GameDev Journey | nerd-time.com Reviews

https://nerd-time.com

About me, my journey, my mission statement ways to get in contact with me Be a part of the JourneyJoin my mailing list to receive the latest updates and stay in touch with me. I greatly appreciate every reader (^.^)b Or follow me on Twitter: @GamedevCala SUBSCRIBE! You have Successfully Subscribed!

INTERNAL PAGES

nerd-time.com nerd-time.com
1

How to build a LowPoly Nighttime Setting with Unreal Engine 4

https://nerd-time.com/nighttime-settings-ue4

How to build a LowPoly Nighttime Setting with Unreal Engine 4. Posted By Calaelen in Featured, UE4 8 comments. This is a follow-up of my previous article:. Low Poly Worlds, a good way to learn Blender and UE4. Where I write more about fundamental concepts and my workflow pipeline to get the basic scene on screen. DARKNESS, NO PARENTS! Oh wait. other movie. Well, darkness is cool, right? Sky Sphere with Sun Height -1, yellow = Lightmass Importance Volume, orange = Post Processing Volume. Repeat: subdivide...

2

Screenshot Saturday Archives - My GameDev Journey

https://nerd-time.com/blog/screenshot-saturday

Best of Screenshot Saturday in GameDev week 35/2016. On “Screenshot Saturday” game developers can showcase their weekly progress and parts of their development. These are my favorite posts in week 35 / 2016. Best of Screenshot Saturday in GameDev week 34/2016. On “Screenshot Saturday” game developers can showcase their weekly progress and parts of their development. These are my favorite posts in week 34 / 2016. Best of Screenshot Saturday in GameDev week 33/2016. Laquo; Older Entries. Instagram – ...

3

UE4 Archives - My GameDev Journey

https://nerd-time.com/blog/ue4

2D Platformer with UE4 Part 3: Damage Blueprint Component. This is an ongoing series of posts where I share my learning progress and resources while developing my first 2D Platformer with UE4 and Paper2D. Feel free to help me out if you know some tips and tricks. If you follow along, I would be happy to see your progress – get connected! Blueprint Components – an introduction Usually you build a base class with all the functions and behaviors which are common to all derived. How to change the Unreal Engi...

4

2D Platformer with Unreal Engine 4 Part 1: Tilesets Tilemaps

https://nerd-time.com/ue4-2d-platformer-paper2d

2D Platformer with UE4 Part 1: Tilesets Tilemaps. Posted By Calaelen in Featured, UE4 2 comments. This is an ongoing series of posts where I share my learning progress and resources. While developing my first 2D Platformer with UE4 and Paper2D. Feel free to help me out if you know some tips and tricks. If you follow along, I would be happy to see your progress – get connected. Http:/ nerd-time.com/wp-content/uploads/2015/06/myplatformer.mp4. What I am trying to achieve with this small game (prototype):.

5

About - My GameDev Journey

https://nerd-time.com/about

Fail faster – there is no instant win. With this blog I want to connect with like-minded people and build some “pressure” to work on my game development skills. Instead of just showing polished projects, you can read. About how I start, research, try out and fail at ideas and gaming concepts. These side projects are my way to learn new skills and share some of these experiences together with tutorials and gamedev related informations. More about the Fail Faster Mantra. Find me on Twitter at: @GamedevCala.

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About - My GameDev Journey

Fail faster – there is no instant win. With this blog I want to connect with like-minded people and build some “pressure” to work on my game development skills. Instead of just showing polished projects, you can read. About how I start, research, try out and fail at ideas and gaming concepts. These side projects are my way to learn new skills and share some of these experiences together with tutorials and gamedev related informations. More about the Fail Faster Mantra. Find me on Twitter at: @GamedevCala.

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