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NerfedWar

On Wednesday, July 3, 2013. Currently working on an upgrade to the NerfedButtons3Rift addon and one of the challenges is working out how to reduce the CPU load of the addon. Areas I need to look into include:. Reducing the CPU overhead when parsing macros. Caching the results from calls to the Rift API, especially Inspect.*. This caching needs to at least cache the calls for the duration of each line of a macro and possibly for future calls to macros (for a short sub-second period). Whenever the player l...

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NerfedWar | nerfedwar.net Reviews
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On Wednesday, July 3, 2013. Currently working on an upgrade to the NerfedButtons3Rift addon and one of the challenges is working out how to reduce the CPU load of the addon. Areas I need to look into include:. Reducing the CPU overhead when parsing macros. Caching the results from calls to the Rift API, especially Inspect.*. This caching needs to at least cache the calls for the duration of each line of a macro and possibly for future calls to macros (for a short sub-second period). Whenever the player l...
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1 skip to main
2 skip to sidebar
3 my addons
4 posts rss
5 comments rss
6 posted by nerfedwar
7 comments 0
8 macro parsing
9 the macrocache
10 nb4r getting updated
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skip to main,skip to sidebar,my addons,posts rss,comments rss,posted by nerfedwar,comments 0,macro parsing,the macrocache,nb4r getting updated,comments 1,bug fixes,castingcircle idle animation,posted with blogsy,labels codea,lua tutorials,wizard duels
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NerfedWar | nerfedwar.net Reviews

https://nerfedwar.net

On Wednesday, July 3, 2013. Currently working on an upgrade to the NerfedButtons3Rift addon and one of the challenges is working out how to reduce the CPU load of the addon. Areas I need to look into include:. Reducing the CPU overhead when parsing macros. Caching the results from calls to the Rift API, especially Inspect.*. This caching needs to at least cache the calls for the duration of each line of a macro and possibly for future calls to macros (for a short sub-second period). Whenever the player l...

INTERNAL PAGES

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1

NerfedWar: Rift Addon Primer - Part 2 (Lua Basics)

http://www.nerfedwar.net/2012/07/rift-addon-primer-part-2-lua-basics.html

Rift Addon Primer - Part 2 (Lua Basics). On Wednesday, July 18, 2012. In this tutorial we're going to deviate a little from our DeathAlert addon and instead brush-up on the basics of the LUA programming language. We're going to flex our LUA prowess from within Rift itself using the addon LuaPad. To access the LuaPad project page on curse.com. Download the zip file and extract the contents into your Interface/Addons folder (you should know where this is by now if you followed the first tutorial). As our f...

2

NerfedWar: NB4R getting updated

http://www.nerfedwar.net/2013/06/nb4r-getting-updated.html

On Thursday, June 20, 2013. Finally got around to doing an Rift game-client update last night and re-installed NB4R to see what's broken and how to begin fixing things. Thanks to work already done by rad0n my job is much easier and I can concentrate on enhancements rather than bug-fixes. Changes that will come with the new version:. NB4Rahk will compile itself and run the compiled version when you start it. The .ahk script will terminate once the compiled version is running. This is exciting news! Quick ...

3

NerfedWar: July 2013

http://www.nerfedwar.net/2013_07_01_archive.html

On Wednesday, July 3, 2013. Currently working on an upgrade to the NerfedButtons3Rift addon and one of the challenges is working out how to reduce the CPU load of the addon. Areas I need to look into include:. Reducing the CPU overhead when parsing macros. Caching the results from calls to the Rift API, especially Inspect.*. This caching needs to at least cache the calls for the duration of each line of a macro and possibly for future calls to macros (for a short sub-second period). Whenever the player l...

4

NerfedWar: Rift Addon Primer - Part 3 (Events, Commands, Inspectors)

http://www.nerfedwar.net/2012/07/rift-addon-primer-part-3-events.html

Rift Addon Primer - Part 3 (Events, Commands, Inspectors). On Wednesday, July 18, 2012. Welcome to the 3rd in the series of Rift addon development tutorials. If you have not yet taken a look at the first two tutorials, probably best you first review part 1. Of this tutorial series. If you decide to continue without following the first two tutorials, install the LuaPad. API function to output "Hello World! In this tutorial we will take the. Addon we developed in our first tutorial. What is an Event? Rift ...

5

NerfedWar: Lua Tips & Tricks

http://www.nerfedwar.net/2012/07/lua-tips-tricks-part-1.html

Lua Tips and Tricks. On Friday, July 13, 2012. Will swap the values of a and b! Will make a = b, but only when a is nil (or false). Will make c = b if a is nil (or false). X = (5 = 5 and 1 or 2). Will set x to equal 1. This is the same as writing:. If 5 = 5 then. X = (5 = 10 and 1 or 2). Will set x to equal 2. You can even take this further and do if else if else if else etc. X = (5 = 10 and 1 or (5 = 20 and 3 or (5 = 5 and 4 or 5) ). Rift Addon Primer - Part 3 (Events, Commands, Inspectors). Codea Tutor...

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NerfedWar

On Wednesday, July 3, 2013. Currently working on an upgrade to the NerfedButtons3Rift addon and one of the challenges is working out how to reduce the CPU load of the addon. Areas I need to look into include:. Reducing the CPU overhead when parsing macros. Caching the results from calls to the Rift API, especially Inspect.*. This caching needs to at least cache the calls for the duration of each line of a macro and possibly for future calls to macros (for a short sub-second period). Whenever the player l...

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