neuralarchive.blogspot.com
Neural Archive: Street People: Cabbies and Hookers
http://neuralarchive.blogspot.com/2016/12/street-people-cabbies-and-hookers.html
Friday, 2 December 2016. Street People: Cabbies and Hookers. Work continues on the city enhancement kit. I've just finished filling in the Random Cabbies table, and thought I'd post a preview. Here, have another choice fragment. Subscribe to: Post Comments (Atom). View my complete profile. Augmented Reality IN PRINT. Table-ready dead tree version. Download the FREE PDF. Enhance your games of the dark future, with the easy to use Augmented Reality cyberpunk city kit. That Biomonitor Is Buggy.
neuralarchive.blogspot.com
Neural Archive: Further Adventures in POD
http://neuralarchive.blogspot.com/2017/01/further-adventures-in-pod.html
Thursday, 12 January 2017. Further Adventures in POD. Sez my 8-bit brain. An Augmented Reality print update for those. Who are waiting to buy hard copies.]. Well, I received my POD proof copy of Augmented Reality yesterday and I was very surprised to find the pages in the wrong order. It seems my book has been printed with the second half of the book at the front, and the first half of the book at the back! Yet the PDF proof was fine! Most of my time since it arrived has been spent cursing. Barbarians of...
neuralarchive.blogspot.com
Neural Archive: That Biomonitor Is Buggy
http://neuralarchive.blogspot.com/2016/12/that-biomonitor-is-buggy.html
Wednesday, 21 December 2016. That Biomonitor Is Buggy. Guys, I'm picking up a transient intelligent dumpster. With minimal battery life and a metric shit ton of K-Pop. The finish line for the city kit project is now in sight. I've just finished off the contents page and renumbered the entire document, and I'm about to start work on the intro and the cover. Expected release will be sometime in January 2017. This is the last page preview before the kit goes live on the blog in the new year. Notes for My Fi...
neuralarchive.blogspot.com
Neural Archive: City Kit Now On DriveThruRPG
http://neuralarchive.blogspot.com/2017/01/city-kit-now-on-drivethrurpg.html
Thursday, 5 January 2017. City Kit Now On DriveThruRPG. For those who requested it, Augmented Reality. Is now available as a Pay What You Want. PDF over on DriveThru. The file also includes the optional variant 2D10 grids at the back. Http:/ www.drivethrurpg.com/product/202175/Augmented-Reality-The-Holistic-City-Kit-For-Cyberpunk-Games. If you already have your PDF, no problem. Just pop over and leave me some positive comments in the discussion field, if you can. 6 January 2017 at 19:35. You best not miss.
neuralarchive.blogspot.com
Neural Archive: January 2017
http://neuralarchive.blogspot.com/2017_01_01_archive.html
Friday, 27 January 2017. Wage Slave 3.5: Zero Hour Contractors. Over at the vircades project. There is a wonderful short series of excellent Wage Slave. Posts covering the sort of employment opportunities your cyberpunks would kill just to avoid; jobs that below average NPC citizens have to do, just to keep that flimsy polymer capsule-apartment financed. Go and look, the posts are highly recommended. Richard's ideas are perfect fodder for detailing the inhabitants of your favourite near-future dystopia.
neuralarchive.blogspot.com
Neural Archive: Grid Variants
http://neuralarchive.blogspot.com/2017/01/grid-variants.html
Wednesday, 4 January 2017. Ishmadrad makes a good point in the comments section of yesterday's Augment Your Reality. Take the Downtown Drop Down Grid. I roll a d10, getting a "6", so sixth row. There, I see 6 "squares" of different sizes. Let's say that those squares have those numbers inside: Vehicle Showroom (1-2), Fashion Boutique (3-4), Commercial Cybernetics (5-7), Mall (8), VRcade (9), Gym (10). So, if I roll another d10, and I get a 10, I obtain a Gym. See link to the right, or click here. City Ki...
neuralarchive.blogspot.com
Neural Archive: December 2016
http://neuralarchive.blogspot.com/2016_12_01_archive.html
Wednesday, 21 December 2016. That Biomonitor Is Buggy. Guys, I'm picking up a transient intelligent dumpster. With minimal battery life and a metric shit ton of K-Pop. The finish line for the city kit project is now in sight. I've just finished off the contents page and renumbered the entire document, and I'm about to start work on the intro and the cover. Expected release will be sometime in January 2017. This is the last page preview before the kit goes live on the blog in the new year. Other generator...
neuralarchive.blogspot.com
Neural Archive: It's Time To Augment Your Reality
http://neuralarchive.blogspot.com/2017/01/its-time-to-augment-your-reality.html
Tuesday, 3 January 2017. It's Time To Augment Your Reality. It's January, it's here and it's yours for free. And the file sharing glitch is fixed…). The back cover blurbage:. Enhance your games of the dark future, with the easy to use Augmented Reality cyberpunk city kit. Inside, you’ll find over 50 tables designed to assist gamesmasters who need to improvise futuristic city details, or who have found that they are unprepared for where their players are heading. 3 January 2017 at 17:38. Explained better ...
neuralarchive.blogspot.com
Neural Archive: November 2016
http://neuralarchive.blogspot.com/2016_11_01_archive.html
Wednesday, 30 November 2016. Adding Cyberpunk To Your World. Over on the Views From The Edge. I put forward the idea of hive-creating a cyberpunk city kit in the vain of Zak S's seminal Vornheim. To the game environment and to play. Also, system agnostic would be cool, as not everyone plays CP2020. Companero said it best when he defined the project as "taking things you know and adding layers of science fictional strangeness to make it new and exciting". And "to add cyberpunk to the world as it is.".