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newtonvr.readme.io

NewtonVR

NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account.

http://newtonvr.readme.io/

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NewtonVR | newtonvr.readme.io Reviews
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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account.
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NewtonVR | newtonvr.readme.io Reviews

https://newtonvr.readme.io

NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account.

INTERNAL PAGES

newtonvr.readme.io newtonvr.readme.io
1

NewtonVR

https://newtonvr.readme.io/docs/starting-a-new-project-with-newtonvr

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2

NewtonVR

https://newtonvr.readme.io/discuss/587377711ddb870f008bad56

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3

NewtonVR

https://newtonvr.readme.io/docs

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4

NewtonVR

https://newtonvr.readme.io/discuss/5876d5044eeb5c0f0056a3b1

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5

NewtonVR

https://newtonvr.readme.io/discuss/5874b223edcf9f2f00f9e007

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devdiner.com devdiner.com

VRTK — a quicker and easier way to build virtual reality - Dev Diner

https://devdiner.com/virtual-reality/vrtk-a-quicker-and-easier-way-to-build-virtual-reality

VRTK a quicker and easier way to build virtual reality. Thursday, January 5th, 2017. We recently finished up our Dev Diner Emerging Tech Inspiration nominations for 2016, where the community nominated those who’d inspired and helped them in 2016. One of the top nominees was TheStoneFox, who produced VRTK the Virtual Reality Toolkit. He was kind enough to give us some inside info on what VRTK is and how it might help you in your next VR project. An example from VRTK and TheStoneFox’s lovely avatar! VRTK i...

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The NewtonVR Developer Hub. NewtonVR allows players to pick up, drop, throw, and use held objects. Items dont pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come. Search results for ". No results found for "{ search.query} ". Ask about it in support. Touch colliders too big.

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