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Arlenda E.

Friday, March 2, 2012. Wednesday, February 22, 2012. Sunday, February 19, 2012. Starting to do a character after realizing that the character I had in mind would not have been "detailed" enough. After some thought I decided on female android type of design, mostly smooth with a few robotic features to the lower jaw and throughout the body. Thursday, February 16, 2012. Friday, February 10, 2012. Change in Tree as suggested. More grasses and Trees. Touch up to terrain. Wednesday, February 8, 2012.

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Arlenda E. | nexisart.blogspot.com Reviews
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Friday, March 2, 2012. Wednesday, February 22, 2012. Sunday, February 19, 2012. Starting to do a character after realizing that the character I had in mind would not have been detailed enough. After some thought I decided on female android type of design, mostly smooth with a few robotic features to the lower jaw and throughout the body. Thursday, February 16, 2012. Friday, February 10, 2012. Change in Tree as suggested. More grasses and Trees. Touch up to terrain. Wednesday, February 8, 2012.
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Arlenda E. | nexisart.blogspot.com Reviews

https://nexisart.blogspot.com

Friday, March 2, 2012. Wednesday, February 22, 2012. Sunday, February 19, 2012. Starting to do a character after realizing that the character I had in mind would not have been "detailed" enough. After some thought I decided on female android type of design, mostly smooth with a few robotic features to the lower jaw and throughout the body. Thursday, February 16, 2012. Friday, February 10, 2012. Change in Tree as suggested. More grasses and Trees. Touch up to terrain. Wednesday, February 8, 2012.

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Arlenda E.: September 2011

http://www.nexisart.blogspot.com/2011_09_01_archive.html

Friday, September 9, 2011. Thursday, September 8, 2011. Subscribe to: Posts (Atom). View my complete profile.

2

Arlenda E.: Update to stage

http://www.nexisart.blogspot.com/2012/02/update-to-stage.html

Friday, February 10, 2012. Change in Tree as suggested. More grasses and Trees. Touch up to terrain. Subscribe to: Post Comments (Atom). View my complete profile.

3

Arlenda E.: October 2011

http://www.nexisart.blogspot.com/2011_10_01_archive.html

Wednesday, October 5, 2011. Changes I made include:. Ending changed a bit. Subscribe to: Posts (Atom). View my complete profile.

4

Arlenda E.: January 2012

http://www.nexisart.blogspot.com/2012_01_01_archive.html

Thursday, January 19, 2012. Tuesday, January 17, 2012. This is my first attempt to model a stage. This is stage one of a game that I am creating and is a fairly straight forward stage that teaches the player what to expect in general from the game itself. Thursday, January 12, 2012. A list of some of the assets that I will need for this scene include:. Several types of Foliage. Several size and shape Trees. Wednesday, January 11, 2012. Tuesday, January 10, 2012. Monday, January 9, 2012.

5

Arlenda E.: Beginning

http://www.nexisart.blogspot.com/2012/02/beginning.html

Sunday, February 19, 2012. Starting to do a character after realizing that the character I had in mind would not have been "detailed" enough. After some thought I decided on female android type of design, mostly smooth with a few robotic features to the lower jaw and throughout the body. Subscribe to: Post Comments (Atom). View my complete profile.

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Michael Laughlin : GD240 Life Drawing for Animation: June 2010

http://gd240.blogspot.com/2010_06_01_archive.html

Michael Laughlin : GD240 Life Drawing for Animation. Wednesday, June 30, 2010. Midterm Exam Part 2: Blog. Post a blog that contains the following elements:. 3 names of professionals established in the entertainment industry currently working in your field of concentration (modeler, character designer, concept artist, etc.). Write a paragraph on each (discuss skills, education, accomplishments, etc.). Site sources MLA format ( www.easybib.com. Due Friday July 2nd by the beginning of class. Los Angeles, CA.

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Michael Laughlin : GD240 Life Drawing for Animation: Syllabus

http://gd240.blogspot.com/2010/06/syllabus.html

Michael Laughlin : GD240 Life Drawing for Animation. Monday, June 7, 2010. This course covers advanced drawing concepts as they relate to character modeling and animation. Topics include basic human and animal anatomy and form as it relates to the surrounding environment, spatial relationships, and introductory sculpting techniques. Upon successful completion of this course, students will be able to effectively capture and develop gestures and motion in various media for use in 2D and 3D animation. Alesk...

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Arlenda E.

Friday, March 2, 2012. Wednesday, February 22, 2012. Sunday, February 19, 2012. Starting to do a character after realizing that the character I had in mind would not have been "detailed" enough. After some thought I decided on female android type of design, mostly smooth with a few robotic features to the lower jaw and throughout the body. Thursday, February 16, 2012. Friday, February 10, 2012. Change in Tree as suggested. More grasses and Trees. Touch up to terrain. Wednesday, February 8, 2012.

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