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nexustalesdevelopment.blogspot.com

Nexus Tales Development

A place where I talk about design and development related things for the Nexus Tales RPG. Sunday, 22 February 2015. Just when I think things are selling into place, I remember my issues with Long Tasks. For me, a Long Task is almost anything that takes more than a few seconds to deal with. There are a few different types of Long Task :-. Competition - who wins when running a race or grabs something first. Extended success roll - designing a gadget, painting a picture, deciphering a book. My doing things ...

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A place where I talk about design and development related things for the Nexus Tales RPG. Sunday, 22 February 2015. Just when I think things are selling into place, I remember my issues with Long Tasks. For me, a Long Task is almost anything that takes more than a few seconds to deal with. There are a few different types of Long Task :-. Competition - who wins when running a race or grabs something first. Extended success roll - designing a gadget, painting a picture, deciphering a book. My doing things ...
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Nexus Tales Development | nexustalesdevelopment.blogspot.com Reviews

https://nexustalesdevelopment.blogspot.com

A place where I talk about design and development related things for the Nexus Tales RPG. Sunday, 22 February 2015. Just when I think things are selling into place, I remember my issues with Long Tasks. For me, a Long Task is almost anything that takes more than a few seconds to deal with. There are a few different types of Long Task :-. Competition - who wins when running a race or grabs something first. Extended success roll - designing a gadget, painting a picture, deciphering a book. My doing things ...

INTERNAL PAGES

nexustalesdevelopment.blogspot.com nexustalesdevelopment.blogspot.com
1

Nexus Tales Development: August 2014

http://www.nexustalesdevelopment.blogspot.com/2014_08_01_archive.html

A place where I talk about design and development related things for the Nexus Tales RPG. Sunday, 24 August 2014. One of my biggest challenges was the mechanics to be used - without knowing how things are done, it's difficult to make characters. My basic mechanics choices have all been done before, which is Ok as I'm not trying to be radically different, and could be summed as :-. XDy modifiers or less -. Roll a limited number of dice to get a number less than attribute or skill. XDy modifiers v z -.

2

Nexus Tales Development: Setting

http://www.nexustalesdevelopment.blogspot.com/2014/11/setting.html

A place where I talk about design and development related things for the Nexus Tales RPG. Thursday, 20 November 2014. Before any rules mechanics can be finalised, the matter of the setting needs to be addressed - to make sure the mechanics fit the tone and style of the game. So, over the last few weeks I've been thinking about the setting and style for the Nexus Tales RPG. Off the coast of Kingdom are the storms, about 10km away and impenetrable to boats or aircraft. History writes that about 200 years a...

3

Nexus Tales Development: January 2015

http://www.nexustalesdevelopment.blogspot.com/2015_01_01_archive.html

A place where I talk about design and development related things for the Nexus Tales RPG. Thursday, 15 January 2015. 2015, and what it brings. It's been a while since I last posted, and I'm sure you'd like to know what's been happening. Well, I've been thinking deep about combat ranges, majik, the City and the City's society. Combat Ranges are a few in number, and are more for descriptive purposes than based on reality. Close Range, Melee Range = 0-3m = Difficulty based on Athletics. I'm also finalising ...

4

Nexus Tales Development: November 2014

http://www.nexustalesdevelopment.blogspot.com/2014_11_01_archive.html

A place where I talk about design and development related things for the Nexus Tales RPG. Thursday, 20 November 2014. Before any rules mechanics can be finalised, the matter of the setting needs to be addressed - to make sure the mechanics fit the tone and style of the game. So, over the last few weeks I've been thinking about the setting and style for the Nexus Tales RPG. Off the coast of Kingdom are the storms, about 10km away and impenetrable to boats or aircraft. History writes that about 200 years a...

5

Nexus Tales Development: Coming together...

http://www.nexustalesdevelopment.blogspot.com/2015/02/coming-together.html

A place where I talk about design and development related things for the Nexus Tales RPG. Sunday, 8 February 2015. It's strange, but good, that I feel like my development for Nexus Tales is going well. My doing things mechanics are sound. My combat system is useful. My character generation system has developed a couple of issues, but progress is going well. I do need to stabilise the setting, but that seems to be falling into place to. Subscribe to: Post Comments (Atom). Nexus Tales on Twitter.

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Nexus Tales Development

A place where I talk about design and development related things for the Nexus Tales RPG. Sunday, 22 February 2015. Just when I think things are selling into place, I remember my issues with Long Tasks. For me, a Long Task is almost anything that takes more than a few seconds to deal with. There are a few different types of Long Task :-. Competition - who wins when running a race or grabs something first. Extended success roll - designing a gadget, painting a picture, deciphering a book. My doing things ...

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