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Nicholas Frechette's Blog · Raw bits

A space to explore software ideas. Animation Compression: Unreal 4. Offers a wide range of character animation compression settings. The main documentation page for it lives here. It offers the following compression algorithms:. Remove Every Second Key. Compress each track independently. Reverts any animation compression, restoring the animation to the raw data. Is used for translation and Float 96. For rotation, see below. Remove Every Second Key. Each remaining key is further bitwise compressed. It wil...

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Nicholas Frechette's Blog · Raw bits | nfrechette.github.io Reviews
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A space to explore software ideas. Animation Compression: Unreal 4. Offers a wide range of character animation compression settings. The main documentation page for it lives here. It offers the following compression algorithms:. Remove Every Second Key. Compress each track independently. Reverts any animation compression, restoring the animation to the raw data. Is used for translation and Float 96. For rotation, see below. Remove Every Second Key. Each remaining key is further bitwise compressed. It wil...
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Nicholas Frechette's Blog · Raw bits | nfrechette.github.io Reviews

https://nfrechette.github.io

A space to explore software ideas. Animation Compression: Unreal 4. Offers a wide range of character animation compression settings. The main documentation page for it lives here. It offers the following compression algorithms:. Remove Every Second Key. Compress each track independently. Reverts any animation compression, restoring the animation to the raw data. Is used for translation and Float 96. For rotation, see below. Remove Every Second Key. Each remaining key is further bitwise compressed. It wil...

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nfrechette.github.io nfrechette.github.io
1

Nicholas Frechette's Blog · Raw bits

http://nfrechette.github.io/page2

A space to explore software ideas. Animation Compression: Signal Processing. Algorithm variants come in many forms but the most common and popular approach is to use Wavelets. Having utilized this method for all character animation clips on all supported platforms for Thief (2014). I have a fair amount to share with you. Other signal processing algorithm variants include Discrete Cosine Transform. And Principal Geodesic Analysis. The flow of information can be illustrated like this:. We will avoid going ...

2

Animation Compression: Case Studies · Nicholas Frechette's Blog

http://nfrechette.github.io/2016/12/23/anim_compression_case_studies

A space to explore software ideas. Animation Compression: Case Studies. In order to keep the material concrete, we will take a deeper look at some popular video game engines. We will highlight the techniques that they use for character animation compression and where they shine or come short. Up next: Unreal 4. Back to table of contents. Animation Compression: GDC 2017 Presentation 08 Mar 2017. Animation Compression: Unity 5 30 Jan 2017. Animation Compression: Unreal 4 11 Jan 2017.

3

Animation Compression: Curve Fitting · Nicholas Frechette's Blog

http://nfrechette.github.io/2016/12/10/anim_compression_curve_fitting

A space to explore software ideas. Animation Compression: Curve Fitting. Builds on what we last saw with linear key reduction. With it, we saw that we leveraged linear interpolation to remove keys that could easily be predicted. Curve fitting archives the same feat by using a different interpolation method: a spline function. The algorithm is already fairly well described by Riot Games. And Bitsquid (now called Stingray) in part 1. And as such I will not go further into details at this time. Our spline c...

4

Animation Compression: Simple Quantization · Nicholas Frechette's Blog

http://nfrechette.github.io/2016/11/15/anim_compression_quantization

A space to explore software ideas. Animation Compression: Simple Quantization. Simple quantization is perhaps the simplest compression technique out there. It is used for pretty much everything, not just for character animation compression. It is fundamentally very simple:. Take some floating point value. Normalize it within some range. Scale it to the range of a N. Round and convert to a N. For example, suppose we have some rotation component value within the range. Our normalized value is thus:. The sa...

5

Animation Compression: Range Reduction · Nicholas Frechette's Blog

http://nfrechette.github.io/2016/11/09/anim_compression_range_reduction

A space to explore software ideas. Animation Compression: Range Reduction. Range reduction is all about exploiting the fact that the values we compress typically have a much smaller range in practice than in theory. For example, in theory our translation track range is infinite but in practice, for any given clip, the range is fixed and generally small. This generalizes to rotation and scale tracks as well. First we start with some animated translation track. 40 - 16 = 24. This extra information allows u...

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Nicholas Frechette's Blog · Raw bits

A space to explore software ideas. Animation Compression: Unreal 4. Offers a wide range of character animation compression settings. The main documentation page for it lives here. It offers the following compression algorithms:. Remove Every Second Key. Compress each track independently. Reverts any animation compression, restoring the animation to the raw data. Is used for translation and Float 96. For rotation, see below. Remove Every Second Key. Each remaining key is further bitwise compressed. It wil...

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