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Nick Choles

Ton of Sketches coming at ya soon! But feel free to check out the "updated" pages above. Links to this post. Assets created for the Wolfenstein (2009) game. It's not all fun and games in the fun Game business, at some point the hero needs to sit. Here are some of the many objects and textures I had a hand in on my 2 years contributing to the Wolfenstein (2009) game. Some of the models and all of the textures are mine. Links to this post. X-Men Origins: Wolverine continued. Links to this post. Well, I had...

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Nick Choles | nickcholes.blogspot.com Reviews
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Ton of Sketches coming at ya soon! But feel free to check out the updated pages above. Links to this post. Assets created for the Wolfenstein (2009) game. It's not all fun and games in the fun Game business, at some point the hero needs to sit. Here are some of the many objects and textures I had a hand in on my 2 years contributing to the Wolfenstein (2009) game. Some of the models and all of the textures are mine. Links to this post. X-Men Origins: Wolverine continued. Links to this post. Well, I had...
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3 sketches
4 environments
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10 got milch
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Nick Choles | nickcholes.blogspot.com Reviews

https://nickcholes.blogspot.com

Ton of Sketches coming at ya soon! But feel free to check out the "updated" pages above. Links to this post. Assets created for the Wolfenstein (2009) game. It's not all fun and games in the fun Game business, at some point the hero needs to sit. Here are some of the many objects and textures I had a hand in on my 2 years contributing to the Wolfenstein (2009) game. Some of the models and all of the textures are mine. Links to this post. X-Men Origins: Wolverine continued. Links to this post. Well, I had...

INTERNAL PAGES

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1

Nick Choles: Characters

http://www.nickcholes.blogspot.com/p/characters.html

Here are some of the concepts I had created for the game, X-Men Origins: Wolverine. I had the best time working on these images; exploring and expanding the characters of the Marvel Universe. One more dream fulfilled. Please enjoy - I know I did! Here is the progression for the game's Elemental Boss - from thumbnails to final painted concept. Machete Mutant (unused) with character-type explorations:. Here are concepts created for the 14' Sentiel Prototype - from thumbnails to turnaround.

2

Nick Choles: Environments

http://www.nickcholes.blogspot.com/p/environments.html

Here are a few environment concepts I had created for Raven Software's X-Men Origins: Wolverine. Game the first couple are paint-overs of the roughed in geometry and the next two are open-field brainstorming pieces. Here are some speed paint studies:. Thanks for dropping by. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

3

Nick Choles: September 2011

http://www.nickcholes.blogspot.com/2011_09_01_archive.html

No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

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Nick Choles: October 2010

http://www.nickcholes.blogspot.com/2010_10_01_archive.html

Links to this post. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

5

Nick Choles: December 2010

http://www.nickcholes.blogspot.com/2010_12_01_archive.html

Hi All - Welcome,. I'm putting these images up to share with you some of the concepts I had created over my two years contributing to the game, X-Men Origins: Wolverine. In here you'll find that crazy mix of 'flaming exploration hoops' we concept artists are constantly jumping through to help develop the core tone and style of the project at hand. In this case, the mean and gritty world of Wolverine! Links to this post. Subscribe to: Posts (Atom). View my complete profile.

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Eric Widner - 3D Artist: May 2012

http://ericwidner.blogspot.com/2012_05_01_archive.html

Tuesday, May 8, 2012. Subscribe to: Posts (Atom). Simple template. Powered by Blogger.

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Eric Widner - 3D Artist: Weapon X Augmentation

http://ericwidner.blogspot.com/2010/10/weapon-x-augmentation.html

Thursday, October 14, 2010. I was really excited to get to create this series of assets for X-Men Origins: Wolverine, not because they were particularly challenging (they were actually pretty simple) but because of their importance. This tank is where Wolverine had his skeleton covered in indestructible adamantium and received his razor sharp claws, essentially the birth of the character as we know him. Subscribe to: Post Comments (Atom). Head Study: Terry OQuinn. Simple template. Powered by Blogger.

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Eric Widner - 3D Artist: Nosferatu, revisited

http://ericwidner.blogspot.com/2012/05/nosferatu-revisited.html

Tuesday, May 8, 2012. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

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Eric Widner - 3D Artist: Prototype Sentinel Hand

http://ericwidner.blogspot.com/2010/10/prototype-sentinel-hand.html

Wednesday, October 13, 2010. Subscribe to: Post Comments (Atom). Head Study: Terry OQuinn. Simple template. Powered by Blogger.

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Eric Widner - 3D Artist: Head Study: Terry O'Quinn

http://ericwidner.blogspot.com/2010/10/head-study-terry-oquinn.html

Sunday, October 24, 2010. Head Study: Terry O'Quinn. This is my latest Zbrush project, a head study of Terry O'Quinn AKA John Locke on LOST. Or, if you prefer, Howard Hughes in The Rocketeer. And the titular character in The Stepfather. This was my first attempt to precisely capture the likeness of a specific person; overall I'm pretty pleased with how it turned out. I'm calling it done for now, but I may revisit it at some point to PolyPaint it. Subscribe to: Post Comments (Atom).

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Eric Widner - 3D Artist: Nosferatu Bust

http://ericwidner.blogspot.com/2010/11/nosferatu-bust.html

Friday, November 26, 2010. This is my latest completed project, a 3D bust of Count Orlok from the 1922 F.W.Murnau film Nosferatu. One of my all-time favorite horror movies, and arguably still the best on-screen adaptation of Dracula. To-date). With the exception of the very low-poly head base mesh I created in 3DS Max, the bust was modeled, textured, and rendered entirely in Zbrush. Here are a couple of renders of the high poly model without textures:. One more just for fun:. November 26, 2010 at 10:39 AM.

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Eric Widner - 3D Artist: October 2010

http://ericwidner.blogspot.com/2010_10_01_archive.html

Sunday, October 24, 2010. Head Study: Terry O'Quinn. This is my latest Zbrush project, a head study of Terry O'Quinn AKA John Locke on LOST. Or, if you prefer, Howard Hughes in The Rocketeer. And the titular character in The Stepfather. This was my first attempt to precisely capture the likeness of a specific person; overall I'm pretty pleased with how it turned out. I'm calling it done for now, but I may revisit it at some point to PolyPaint it. Thursday, October 14, 2010. I was really excited to get to...

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Nick Choles - Illustrator - Madison, Wisconsin- Character Concepts

http://www.nickcholes.com/character.html

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Nick Choles

Ton of Sketches coming at ya soon! But feel free to check out the "updated" pages above. Links to this post. Assets created for the Wolfenstein (2009) game. It's not all fun and games in the fun Game business, at some point the hero needs to sit. Here are some of the many objects and textures I had a hand in on my 2 years contributing to the Wolfenstein (2009) game. Some of the models and all of the textures are mine. Links to this post. X-Men Origins: Wolverine continued. Links to this post. Well, I had...

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