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Nik Davidson | Everything you've ever needed to know.

Everything you've ever needed to know.

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Nik Davidson | Everything you've ever needed to know. | nikdavidson.com Reviews
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Nik Davidson | Everything you've ever needed to know. | nikdavidson.com Reviews

https://nikdavidson.com

Everything you&#039;ve ever needed to know.

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1

Why Everything Makes You Better At Everything | Nik Davidson

http://www.nikdavidson.com/2011/07/18/why-everything-makes-you-better-at-everything

Everything you've ever needed to know. In Defense of Button Mashing. Design for Small Teams →. Why Everything Makes You Better At Everything. July 18, 2011. I’m going to be building in this article off of an excellent video. By my friends over at Extra Credits. I can recommend their videos highly in general, but this one in particular. This one made me jump out of my chair and say “ YES. That’s what I’ve been. The French have a fantastic phrase. L’esprit d’escalier. It’s part of their system of lan...

2

games | Nik Davidson

http://www.nikdavidson.com/tag/games

Everything you've ever needed to know. Design for Small Teams. August 7, 2011. ShareThere is no right way to be a designer in the abstract, just as there are no good designs in the abstract. Context is everything. Today, I’m going to discuss one particular context – the role of the designer on … Continue reading →. Game Designer's Survival Guide. In Defense of Button Mashing. July 7, 2011. The Bad Movie Night Game. May 30, 2011. The Most Important Game I’ve Ever Played. May 25, 2011. Why do we play them?

3

Game Industry | Nik Davidson

http://www.nikdavidson.com/category/game-industry

Everything you've ever needed to know. Category Archives: Game Industry. October 15, 2011. ShareGreetings to all who have found nikdavidson.com from my presentation at GDC Austin. As promised, here’s my slides. Why We Buy – PDF. Design for Small Teams. August 7, 2011. Game Designer's Survival Guide. How To Run A Meeting That Doesn’t Suck. June 28, 2011. ShareYou want to be a game designer? Game Designer's Survival Guide. How To Rock Any Design Interview – Part 1. June 17, 2011. June 5, 2011. ShareI am ab...

4

Uncategorized | Nik Davidson

http://www.nikdavidson.com/category/uncategorized

Everything you've ever needed to know. Why Everything Makes You Better At Everything. July 18, 2011. ShareI’m going to be building in this article off of an excellent video by my friends over at Extra Credits. I can recommend their videos highly in general, but this one in particular. This one made me jump out of … Continue reading →. How To Rock Any Design Interview – Part 1. June 17, 2011. Game Designer's Survival Guide. The Value of Conferences. May 4, 2011. Game Designer's Survival Guide.

5

The Bad Movie Night Game | Nik Davidson

http://www.nikdavidson.com/2011/05/30/the-bad-movie-night-game

Everything you've ever needed to know. The Most Important Game I’ve Ever Played. Sharpness 1 →. The Bad Movie Night Game. May 30, 2011. Came up with a very simple game last night to enhance the Bad Movie Night experience. One or more friends. Several slips of paper. Your recreational adult beverage of choice. Very hard to say. Once you’ve had a few recreational adult beverages.). Scoring is as follows:. Hilariously Specific Prediction: 3 points. Examples: “Gross misrepresentation of one of Eins...Wheneve...

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cogs.innocence.com cogs.innocence.com

Practical Configuration Practices @ Imaginary Cogs

http://cogs.innocence.com/2012/04/practical-configuration-practices

On the operation of massively multiplayer online games. Posted on April 12th, 2012. We’ve established that it’s way simple. To manage configurations across a large number of servers. This is great for operating data centers. It’s also great for code promotion: by using configuration management consistently throughout your server environments, you reduce the chances of problems when pushing server code and data live. In practice, there’s also a content development path that has to go hand in hand wi...

cogs.innocence.com cogs.innocence.com

GDC 2012 Notes: Zynga Infrastructure Panel @ Imaginary Cogs

http://cogs.innocence.com/2012/10/gdc-2012-notes-zynga-infrastructure-panel

On the operation of massively multiplayer online games. GDC 2012 Notes: Zynga Infrastructure Panel. Posted on October 16th, 2012. My commentary is in footnotes because it’s been too long since I used my nifty footnote plugin. Hao Chen (Studio CTO Farmville 2), Jesse Willett (Studio CTO Chefville). Studio CTOs provide technical direction and responsible for technical health of the games. Web apps vs Web games. Size of user data is much larger for games. User generated map drives this. Blocking APIs are bad.

cogs.innocence.com cogs.innocence.com

Releases and Checksums @ Imaginary Cogs

http://cogs.innocence.com/2012/04/releases-and-checksums

On the operation of massively multiplayer online games. Posted on April 13th, 2012. Big sympathies for my peers and compatriots over at Bioware Austin today. The live. Servers are down for the next seven hours or so. Also, if you’re looking at checksums which were also generated by the build system, you need to account for the possibility that those checksums are wrong. Single points of failure can occur in software as well as hardware. Mail (will not be published) (required). GDC Online 2012 Slides.

cogs.innocence.com cogs.innocence.com

Category » Administrivia « @ Imaginary Cogs

http://cogs.innocence.com/category/administrivia

On the operation of massively multiplayer online games. GDC Online 2012 Discussion. Posted on October 4th, 2012. Lavishly titled “Devops: Bringing Development and Operations Together for Better Everything”,. Was on Tuesday, 10/9 at 4:50 PM. This post is a placeholder for comments and links to resources. Your comments, positive or negative, are vastly appreciated. Web Operations: Keeping the Data On Time. The Visible Ops Handbook: Implementing ITIL in 4 Practical and Auditable Steps. Yep, it still works&#...

cogs.innocence.com cogs.innocence.com

GDC Online @ Imaginary Cogs

http://cogs.innocence.com/2012/08/gdc-online

On the operation of massively multiplayer online games. Posted on August 23rd, 2012. I’m very pleased to let y’all know that I’ll be presenting at GDC Online. In Austin this October. My session is “ Devops: Bringing Development and Operations Together for Better Everything. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post.

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Category » Uncategorized « @ Imaginary Cogs

http://cogs.innocence.com/category/uncategorized

On the operation of massively multiplayer online games. GDC Online 2012 Slides. Posted on October 27th, 2012. Big ol’ 17 MB PDF file available right here. GDC 2012 Notes: Zynga Infrastructure Panel. Posted on October 16th, 2012. My commentary is in footnotes because it’s been too long since I used my nifty footnote plugin. Read the rest of this entry ». Posted on May 5th, 2012. Big cheers to my old team and friends at ZeniMax Online Studios. Who got to announce. Posted on June 17th, 2010. Lots of blades ...

cogs.innocence.com cogs.innocence.com

It’s All Code @ Imaginary Cogs

http://cogs.innocence.com/2012/05/devops-its-all-code

On the operation of massively multiplayer online games. It’s All Code. Posted on May 1st, 2012. I have been pretty busy with travel lately, but it turns out to be sort of reasonable to write on an iPad while flying. This post is brought to you by JetBlue. Let’s talk about a few best engineering practices as they apply to technical operations. 2: Integrate continuously. When you change something about a machine build, test that change in a local VM. (Take a look at Vagrant. That’s a pretty compellin...

cogs.innocence.com cogs.innocence.com

Imaginary Cogs

http://cogs.innocence.com/page/2

On the operation of massively multiplayer online games. Posted on April 3rd, 2012. I’d been leaning towards OpenStack. For my private clouds; it’s not entirely production-ready yet, but with Dell, HP, and Rackspace behind it I had high hopes. But Citrix just fully open-sourced CloudStack. As Lydia Leong notes. This changes the calculus a bit. She mentions HP’s cloud efforts, but I’m going to be watching Dell. I think Rob Hirschfeld’s Crowbar project. Posted on April 2nd, 2012. Second, there’s a ten...

cogs.innocence.com cogs.innocence.com

Go Team Elder! @ Imaginary Cogs

http://cogs.innocence.com/2012/05/go-team-elder

On the operation of massively multiplayer online games. Posted on May 5th, 2012. Big cheers to my old team and friends at ZeniMax Online Studios. Who got to announce. Yesterday. Note: announcement Web site living in the cloud. Very nice. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post. Game and Code Design. What Do I Do?

cogs.innocence.com cogs.innocence.com

GDC Online 2012 Slides @ Imaginary Cogs

http://cogs.innocence.com/2012/10/gdc-online-2012-slides

On the operation of massively multiplayer online games. GDC Online 2012 Slides. Posted on October 27th, 2012. Big ol’ 17 MB PDF file available right here. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post. Game and Code Design. What Do I Do? The only haven you can trust. Designed by My Mobiles.

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Текст настроения может отражать не только непосредственно ваше настроение, но также чем вы занимаетесь в данный момент или ваши намерения, например, желание сходить в кино :). При добавлении пользователя в игнор, он не сможет комментировать ваши записи, а вы перестанете видеть в Прямом эфире его записи и комментарии. Был в последний раз неизвестно когда. Живу в Королевстве с 11 февраля 2012 года. Врагов нет. Можно с кем-нибудь поругаться :). В клане не состою. 2007 2017 Korolevstvo, LLC.

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My name is Nik and this is what I am working on. Apr 29th, 2013. Apr 29th, 2013. Feb 23rd, 2013. Dec 17th, 2012. Http:/ espn.go.com/action/snowboarding/story/ /id/8713179/jeremy-jones-basics-avalanche-awareness. Dec 17th, 2012. Sep 25th, 2012. Sep 15th, 2012. Listened to the news and doodled. Sep 13th, 2012. Sep 12th, 2012. An edit I did for High Fives. Shot with Nicky Baron. Jan 28th, 2012. This one was a fun one. I Always thought I could edit reality tv. The CR Johnson Healing Center. Nov 18th, 2011.

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Nik Davidson | Everything you've ever needed to know.

Everything you've ever needed to know. October 15, 2011. Greetings to all who have found nikdavidson.com from my presentation at GDC Austin. As promised, here’s my slides. Why We Buy – PDF. August 14, 2011. So here’s the situation: You’re the design lead on a project, and someone on your team very passionately disagrees with you on a small detail. That detail happens to be one you care about, but probably won’t make a major impact on the project overall. What do you do? Do it their way. August 7, 2011.

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