blog.gemserk.com
Gemserk « Gemserk
http://blog.gemserk.com/category/gemserk
Archive for the ‘Gemserk’ Category. Laquo; Older Entries. How Google Play Game Services softly killed Vampire Runner. Wednesday, February 18th, 2015. We want to talk a bit about how we migrated from our custom highscores. System to use Google Play Game Services (GPGS) Leaderboards for Vampire Runner and the consequences of that change. A while after GPGS was released, we thought, why maintain and pay money for our own server when we can use GPGS instead? VN:F [1.9.22 1171]. Rating: 5.0/ 5. We had no idea...
blog.gemserk.com
company « Gemserk
http://blog.gemserk.com/tag/company
Posts Tagged ‘company’. Did you miss us? Thursday, December 4th, 2014. Hi guys, long time no see. It's been a while since we came here and write, and we want to share why. By the end of 2012, after we finished Clash of the Olympians. Working hand in hand with Ironhide Game Studio. Two words: Indescribable awesomeness. Game design was another flaw at Gemserk, and we now see and understand it much better. We learn new stuff each day and we also collaborate and share our knowledge to make the game and the t...
blog.gemserk.com
jresourcesmanager « Gemserk
http://blog.gemserk.com/tag/jresourcesmanager
Posts Tagged ‘jresourcesmanager’. Our resources manager and how it helped in localizing Clash of the Olympians. Wednesday, May 1st, 2013. In this post we want to share how our resources manager implementation helped us when we had to localize Clash of the Olympians. Some time ago we started a small java project named jresourcesmanager. Is the concept of an application resource/asset, and provides an API to know if the resource is loaded or not and to load and unload it. Here is the code:. Provides an API...
blog.gemserk.com
community « Gemserk
http://blog.gemserk.com/tag/community
Posts Tagged ‘community’. Did you miss us? Thursday, December 4th, 2014. Hi guys, long time no see. It's been a while since we came here and write, and we want to share why. By the end of 2012, after we finished Clash of the Olympians. Working hand in hand with Ironhide Game Studio. Two words: Indescribable awesomeness. Game design was another flaw at Gemserk, and we now see and understand it much better. We learn new stuff each day and we also collaborate and share our knowledge to make the game and the...
blog.gemserk.com
vampirerunner « Gemserk
http://blog.gemserk.com/tag/vampirerunner
Posts Tagged ‘vampirerunner’. Laquo; Older Entries. How Google Play Game Services softly killed Vampire Runner. Wednesday, February 18th, 2015. We want to talk a bit about how we migrated from our custom highscores. System to use Google Play Game Services (GPGS) Leaderboards for Vampire Runner and the consequences of that change. That custom solution was running on an amazon server and costed about 15 USD/month and since the game was making around that money with the ads, we thought it was acceptable.
blog.gemserk.com
library « Gemserk
http://blog.gemserk.com/tag/library
Posts Tagged ‘library’. Our resources manager and how it helped in localizing Clash of the Olympians. Wednesday, May 1st, 2013. In this post we want to share how our resources manager implementation helped us when we had to localize Clash of the Olympians. Some time ago we started a small java project named jresourcesmanager. Is the concept of an application resource/asset, and provides an API to know if the resource is loaded or not and to load and unload it. Here is the code:. Provides an API to define...
blog.gemserk.com
development « Gemserk
http://blog.gemserk.com/tag/development
Posts Tagged ‘development’. Laquo; Older Entries. Our solution to handle multiple screen sizes in Android Part three. Thursday, September 12th, 2013. Scaling to match the physics world. The image shows the relation between screen size in pixels (800x480 in this case) and the game world in meters. Defining a virtual area to show. The image shows how we still show the same game world width of 25m on a 800x600 device. Scaling the world back to match the screen size. Camera.scale = screen.width / 25. Public ...
blog.gemserk.com
postmortem « Gemserk
http://blog.gemserk.com/tag/postmortem
Posts Tagged ‘postmortem’. Did you miss us? Thursday, December 4th, 2014. Hi guys, long time no see. It's been a while since we came here and write, and we want to share why. By the end of 2012, after we finished Clash of the Olympians. Working hand in hand with Ironhide Game Studio. Two words: Indescribable awesomeness. Game design was another flaw at Gemserk, and we now see and understand it much better. We learn new stuff each day and we also collaborate and share our knowledge to make the game and th...
blog.gemserk.com
libgdx « Gemserk
http://blog.gemserk.com/tag/libgdx
Posts Tagged ‘libgdx’. Laquo; Older Entries. Our resources manager and how it helped in localizing Clash of the Olympians. Wednesday, May 1st, 2013. In this post we want to share how our resources manager implementation helped us when we had to localize Clash of the Olympians. Some time ago we started a small java project named jresourcesmanager. Is the concept of an application resource/asset, and provides an API to know if the resource is loaded or not and to load and unload it. Here is the code:.
blog.gemserk.com
gpgs « Gemserk
http://blog.gemserk.com/tag/gpgs
Posts Tagged ‘gpgs’. How Google Play Game Services softly killed Vampire Runner. Wednesday, February 18th, 2015. We want to talk a bit about how we migrated from our custom highscores. System to use Google Play Game Services (GPGS) Leaderboards for Vampire Runner and the consequences of that change. That custom solution was running on an amazon server and costed about 15 USD/month and since the game was making around that money with the ads, we thought it was acceptable. VN:F [1.9.22 1171]. How Google Pl...