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Code of the Ninja

Code of the Ninja. In search of swift, efficient, and invisible code. In search of swift, efficient, and invisible code. Using Strings as Keys in Maps (Game Maker). The following was tested in Game Maker 8.0. Hello, Code Ninjas. This post will be somewhat brief. I discovered a neat thing about Game Maker's map data structures that wasn't made clear in the help file, although (if you dig deep enough) the new Game Maker Studio documentation. The alphabetisation is case sensitive and is strict about punctua...

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Code of the Ninja | ninjanocode.blogspot.com Reviews
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Code of the Ninja. In search of swift, efficient, and invisible code. In search of swift, efficient, and invisible code. Using Strings as Keys in Maps (Game Maker). The following was tested in Game Maker 8.0. Hello, Code Ninjas. This post will be somewhat brief. I discovered a neat thing about Game Maker's map data structures that wasn't made clear in the help file, although (if you dig deep enough) the new Game Maker Studio documentation. The alphabetisation is case sensitive and is strict about punctua...
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Code of the Ninja | ninjanocode.blogspot.com Reviews

https://ninjanocode.blogspot.com

Code of the Ninja. In search of swift, efficient, and invisible code. In search of swift, efficient, and invisible code. Using Strings as Keys in Maps (Game Maker). The following was tested in Game Maker 8.0. Hello, Code Ninjas. This post will be somewhat brief. I discovered a neat thing about Game Maker's map data structures that wasn't made clear in the help file, although (if you dig deep enough) the new Game Maker Studio documentation. The alphabetisation is case sensitive and is strict about punctua...

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1

Code of the Ninja: Constant Coding

http://www.ninjanocode.blogspot.com/2013/06/constant-coding.html

Code of the Ninja. In search of swift, efficient, and invisible code. In search of swift, efficient, and invisible code. The following was tested in Game Maker 8.0. Today I'll be talking about an interesting trick involving Game Maker's constants. The cool thing about Game Maker's constants form is that it is more powerful than it really lets on. The documentation. There are limitations, of course. You can only use Game Maker's built-in functions, and not your own scripts. But you can do stuff li...The c...

2

Code of the Ninja: Introduction

http://www.ninjanocode.blogspot.com/p/introduction.html

Code of the Ninja. In search of swift, efficient, and invisible code. In search of swift, efficient, and invisible code. Program code should be swift, efficient, and invisible - like the Ninja. This blog began as a series of programming tutorials, mostly for Game Maker. But languished when I stopped using that software. If you use any of my code or scripts in your game or engine, no credit is necessary. But I'd love to hear about your project if you do! Subscribe to: Posts (Atom). About me, Mercury.

3

Code of the Ninja: February 2011

http://www.ninjanocode.blogspot.com/2011_02_01_archive.html

Code of the Ninja. In search of swift, efficient, and invisible code. In search of swift, efficient, and invisible code. Checking Multiple Joypad Buttons. Welcome back, Code Ninjas! I apologise for not posting in such a long time (I know ninjas are supposed to be silent, but not that. Silent), but I've been working on a couple of projects that I hope will soon suprise and delight. Right now, though, I want to talk about an improvement to my earlier Joypad code. There were three scripts: joy() for checkin...

4

Code of the Ninja: Rogue Operators in GML

http://www.ninjanocode.blogspot.com/2012/03/rogue-operators-in-gml.html

Code of the Ninja. In search of swift, efficient, and invisible code. In search of swift, efficient, and invisible code. Rogue Operators in GML. I've recently discovered a clutch of "rogue" operators in GML: operators that are fully functional but totally undocumented in the help file. While I wouldn't recommend using any of them (they might make your code less portable), they might be interesting to be aware of. When first n00bishly using GML, I did what I'm sure a lot of others did: I used the =. It re...

5

Code of the Ninja: March 2010

http://www.ninjanocode.blogspot.com/2010_03_01_archive.html

Code of the Ninja. In search of swift, efficient, and invisible code. In search of swift, efficient, and invisible code. Welcome back, Code Ninjas! However, we live in a post-3D world, and it's justifiable to consider the view in a classic 2D sidescroller to be a "camera". In this Code of the Ninja. We'll be looking at how to implement a natural feeling camera in a sidescrolling game. CameraCentreX = view xview (view wview/2);. CameraCentreY = view yview (view hview/2);. View xview = cameraOffsetX;.

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intheshadeofawave.blogspot.com intheshadeofawave.blogspot.com

In the Shade of a Wave: Hack Attack (Part II)

http://intheshadeofawave.blogspot.com/2011/10/hack-attack-part-ii.html

In the Shade of a Wave. By the will of the wind, and in the shade of a wave - here we stand. Hack Attack (Part II). This is the second part in a three part series of my reviews of the hacks submitted to the Sonic the Hedgehog Hacking Contest. 30 Day Project: Revisited. Hack of Sonic 1 by PsychoSk8r. To fully detail all the changes made to Sonic 1 for this hack would be a whole blog post in itself - the changelog provided with the hack is nearly 700 lines long! As far as programming mods go, there's a sle...

intheshadeofawave.blogspot.com intheshadeofawave.blogspot.com

In the Shade of a Wave: Cool Game Music

http://intheshadeofawave.blogspot.com/2012/10/cool-game-music.html

In the Shade of a Wave. By the will of the wind, and in the shade of a wave - here we stand. The conversation around classic video game music often centres around the usual suspects, for example the big names who were involved with the Japanese video game industry. But I like to be a little more [puts on shades]. eclectic. Years ago a chance encounter with a demo of Shakii the Wolf. Illusion Blaze, a sidescrolling shmup:. Pee and Gity Special, a sidescrolling brawler:. Labels: D.A.C. Pee and gity special.

intheshadeofawave.blogspot.com intheshadeofawave.blogspot.com

In the Shade of a Wave: November 2012

http://intheshadeofawave.blogspot.com/2012_11_01_archive.html

In the Shade of a Wave. By the will of the wind, and in the shade of a wave - here we stand. The First Rule of Criticism. As a denizen of forums such as Sonic Retro. I am no stranger to seeing amateur (though often extremely talented) game designers, artists, musicians, and storytellers post a work-in-progress - with or without an explicit request for critique - which is then quickly followed by wildly varying and often contradictory feedback. One such example is the Sonic Fan Remix. So what is one to do?

intheshadeofawave.blogspot.com intheshadeofawave.blogspot.com

In the Shade of a Wave: AeStHete GM Release Later This Year, Placeholder Site Up

http://intheshadeofawave.blogspot.com/2012/08/aesthete-gm-release-later-this-year.html

In the Shade of a Wave. By the will of the wind, and in the shade of a wave - here we stand. AeStHete GM Release Later This Year, Placeholder Site Up. For those who don't know, I've been working on a Sonic engine in Game Maker for a long time (read: since 2006). Originally it was going to just be for my own Sonic Freedom. Project, but as I got deeper into the Sonic community I really wanted to make it open so that others could use it to make their own games as well. Thus was born AeStHete. Bouts of sickn...

intheshadeofawave.blogspot.com intheshadeofawave.blogspot.com

In the Shade of a Wave: March 2013

http://intheshadeofawave.blogspot.com/2013_03_01_archive.html

In the Shade of a Wave. By the will of the wind, and in the shade of a wave - here we stand. These are mentions of Sonic the Hedgehog I've found in books over the years. One of the most delightful things about these is that there are often glaring errors, sometimes very humorous ones. So, uh, yeah, if this post has any errors itself - which is probably inevitable - feel free to point and laugh.). Cyber Dictionary – Your Guide to the Wired World. The Encyclopedia of Animated Cartoons (Second Edition).

intheshadeofawave.blogspot.com intheshadeofawave.blogspot.com

In the Shade of a Wave: Hack Attack (Part I)

http://intheshadeofawave.blogspot.com/2011/09/hack-attack-part-i.html

In the Shade of a Wave. By the will of the wind, and in the shade of a wave - here we stand. Hack Attack (Part I). As promised, here are my thoughts on the contenders for the 2011 Sonic the Hedgehog Hacking Contest now that the results have been announced. As with my SAGE "reviews", these will be curt because I'm very. Hack of Sonic Chaos by Ravenfreak. I'll let Ravenfreak describe this hack in her own words. A quote from the readme file:. Chip McCallahan in Sonic the Hedgehog. This is clearly some kind ...

intheshadeofawave.blogspot.com intheshadeofawave.blogspot.com

In the Shade of a Wave: Sonic Extractor

http://intheshadeofawave.blogspot.com/p/sonic-extractor.html

In the Shade of a Wave. By the will of the wind, and in the shade of a wave - here we stand. Is a family of utilities (written in Game Maker. With but one simple purpose - to "extract" maps of Zones from the classic Sonic the Hedgehog. That the user provides. There are currently utilities for the following games:. Sonic the Hedgehog CD. Sonic the Hedgehog 3. Master System) and Sonic the Hedgehog. Development of further Sonic Extractor. Family. Go here. Though I will not be developing further tools, I will.

intheshadeofawave.blogspot.com intheshadeofawave.blogspot.com

In the Shade of a Wave: History of Sonic the Hedgehog Book

http://intheshadeofawave.blogspot.com/2013/04/history-of-sonic-hedgehog-book-pages-1.html

In the Shade of a Wave. By the will of the wind, and in the shade of a wave - here we stand. History of Sonic the Hedgehog Book. Edit: I was contacted by one of the authors as well as UDON and it was requested that I remove this post. I wish to respect the author's wishes, so I have done so. History of Sonic Book. 08 July, 2013. This comment has been removed by the author. Subscribe to: Post Comments (Atom). Sonic: The One Ring. Rarr; Nitpicker's Guide to Sonic Genesis. Code of the Ninja.

intheshadeofawave.blogspot.com intheshadeofawave.blogspot.com

In the Shade of a Wave: ReadySonic

http://intheshadeofawave.blogspot.com/p/readysonic.html

In the Shade of a Wave. By the will of the wind, and in the shade of a wave - here we stand. Is a modified split disassembly. Based on Sonic Retro's SVN version. The intent of ReadySonic. Is to make starting a new hack of Sonic 1. So, if you want to hack Sonic 1. As your template. Almost all of the changes I've made are voluntary ( "Elective Mods". Wanting the benefit of ( "Permanent Mods". These fixes cannot be easily turned off, but of course reverting to the original code is as easy as copying and pas...

intheshadeofawave.blogspot.com intheshadeofawave.blogspot.com

In the Shade of a Wave: Sonic: The One Ring

http://intheshadeofawave.blogspot.com/p/sonic-one-ring.html

In the Shade of a Wave. By the will of the wind, and in the shade of a wave - here we stand. Sonic: The One Ring. Sonic: The One Ring. Is a gameplay hack that I made of Sonic the Hedgehog. For the Sega Genesis/Mega Drive. It's a fairly simple hack, with the original music, palettes, and layouts (largely) intact, because it was meant to be a simple project, and is intended to be the same Sonic the Hedgehog. That players are familiar with, but with a special twist to the gameplay. Therefore all of them are...

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Login to your account. How to contact us. Welcome to the Ninja Network Operations Center! We are a friendly bunch of old school internet veterans with a strong passion for privacy, free speech and the involved technologies. Our mission as an independent non-profit and non-governmental organization is to provide the necessary tools and services to enable others to take back control of their personal data and digital dignity. We are swift. We are caring. We are here for you. Contact us. We care!

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Code of the Ninja

Code of the Ninja. In search of swift, efficient, and invisible code. In search of swift, efficient, and invisible code. Using Strings as Keys in Maps (Game Maker). The following was tested in Game Maker 8.0. Hello, Code Ninjas. This post will be somewhat brief. I discovered a neat thing about Game Maker's map data structures that wasn't made clear in the help file, although (if you dig deep enough) the new Game Maker Studio documentation. The alphabetisation is case sensitive and is strict about punctua...

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