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NITH Game Blog | Norwegian School of Information Technology – Game Development

Norwegian School of Information Technology - Game Development

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NITH Game Blog | Norwegian School of Information Technology – Game Development | nithgameblog.wordpress.com Reviews
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Norwegian School of Information Technology - Game Development
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NITH Game Blog | Norwegian School of Information Technology – Game Development | nithgameblog.wordpress.com Reviews

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Norwegian School of Information Technology - Game Development

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1

Movie based games. Are they doomed to fail? | NITH Game Blog

https://nithgameblog.wordpress.com/2014/01/05/movie-based-games-are-they-doomed-to-fail

Norwegian School of Information Technology – Game Development. About the NITH Game Blog. Microtransactions: The good, the Bad, and the Ugly. Will Open World games render linear games obsolete? Movie based games. Are they doomed to fail? January 5, 2014. Posted by Game Design student Andreas Engebretsen:. Most people know that movie based games rarely live up to the movie itself. Why is this? Wouldn’t it be easy to make a good game based on an excellent movie? Or is this a new phenomenon. My first experie...

2

January | 2014 | NITH Game Blog

https://nithgameblog.wordpress.com/2014/01

Norwegian School of Information Technology – Game Development. About the NITH Game Blog. Monthly Archives: January 2014. January 5, 2014. Posted by Game Design student Karstein Røsnes Ersdal: A prototype is a term used in many different contexts, but the idea behind it remains the same: a prototype captures the intent of a design and simulates multiple states of that design. … Continue reading →. The Importance of Sound. January 5, 2014. Will Open World games render linear games obsolete? January 5, 2014.

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NITH Game Blog | Norwegian School of Information Technology – Game Development | Page 2

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Norwegian School of Information Technology – Game Development. About the NITH Game Blog. Newer posts →. Adapting to the Audience: The Evolution of Assassins Creed. January 5, 2014. Posted by Game Design student Anders Hillestad:. Assassin’s Creed – 2007. And last but not least, the stunning visuals. Assassin’s Creed: Brotherhood. 2010 saw the continuation of Ezio’s story. The action is mainly concentrated in Borgia controlled Rome. Paring down from the previous model of three major cities and one...The t...

4

Isometric pixel art | NITH Game Blog

https://nithgameblog.wordpress.com/2014/01/05/isometric-pixel-art

Norwegian School of Information Technology – Game Development. About the NITH Game Blog. Adapting to the Audience: The Evolution of Assassins Creed. Student trip: How a professional 3D studio works →. January 5, 2014. Posted by Game Design student Nikola Kuresevic:. I should probably start off by clarifying what isometric actually means: Simply put, it’s a 3D representation of objects in 2D space. Pixel art is digital art edited on a pixel level. Let’s get to it! Before we do anything, we need to define ...

5

Why prototype? | NITH Game Blog

https://nithgameblog.wordpress.com/2014/01/05/why-prototype

Norwegian School of Information Technology – Game Development. About the NITH Game Blog. The Importance of Sound. January 5, 2014. Posted by Game Design student Karstein Røsnes Ersdal:. Take Braid. Jonathan Blow, the maker of Braid, got inspired by a certain mechanic in prince of Persia that allows you to reverse time. In Prince of Persia, you could only go back five seconds. What Blow saw was potential. He prototyped his idea: what if you can reverse time without a limit? We quickly drew a map with wayp...

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Blog | Jørund Mjøset Bogen

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I just tried the Oculus Rift, but I’m not convinced. May 21, 2013. I recently got to try out the developer version of the Oculus Rift. Where the Oculus Rift will shine is in games that have a slower pace with an environment and atmosphere the player can explore. Games where super human reaction times and pixel perfect precision aren’t required to win. Imagine flying around in That Game Companie’s game Flower. This entry was posted in Blog. And tagged Game Design. Do We Really Need A Second Screen? Last f...

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NITH Game Blog | Norwegian School of Information Technology – Game Development

Norwegian School of Information Technology – Game Development. About the NITH Game Blog. January 5, 2014. Posted by Game Design student Karstein Røsnes Ersdal:. Take Braid. Jonathan Blow, the maker of Braid, got inspired by a certain mechanic in prince of Persia that allows you to reverse time. In Prince of Persia, you could only go back five seconds. What Blow saw was potential. He prototyped his idea: what if you can reverse time without a limit? We quickly drew a map with waypoints, and produced all t...

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