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noahbench.blogspot.com

Noah Bench

Wednesday, June 27, 2012. This was my final student project in grad school. It's a webGL game. I led the team of eleven that built the desktop client (top two screens). The entire game is written in JS and you can play it in Chrome without any plugins or additional software. Wednesday, May 23, 2012. Cleaning up some UVs. And on the model at 256. Friday, May 11, 2012. And the final texture:. Sunday, May 6, 2012. Saturday, March 17, 2012. Friday, February 24, 2012. Lunch Breaks in all its Glory. Here's why...

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Noah Bench | noahbench.blogspot.com Reviews
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Wednesday, June 27, 2012. This was my final student project in grad school. It's a webGL game. I led the team of eleven that built the desktop client (top two screens). The entire game is written in JS and you can play it in Chrome without any plugins or additional software. Wednesday, May 23, 2012. Cleaning up some UVs. And on the model at 256. Friday, May 11, 2012. And the final texture:. Sunday, May 6, 2012. Saturday, March 17, 2012. Friday, February 24, 2012. Lunch Breaks in all its Glory. Here's why...
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1 strike fortress
2 posted by
3 benchmark
4 4 comments
5 labels 3d
6 games
7 webgl
8 no comments
9 art test
10 sci fi crate
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Noah Bench | noahbench.blogspot.com Reviews

https://noahbench.blogspot.com

Wednesday, June 27, 2012. This was my final student project in grad school. It's a webGL game. I led the team of eleven that built the desktop client (top two screens). The entire game is written in JS and you can play it in Chrome without any plugins or additional software. Wednesday, May 23, 2012. Cleaning up some UVs. And on the model at 256. Friday, May 11, 2012. And the final texture:. Sunday, May 6, 2012. Saturday, March 17, 2012. Friday, February 24, 2012. Lunch Breaks in all its Glory. Here's why...

INTERNAL PAGES

noahbench.blogspot.com noahbench.blogspot.com
1

Noah Bench: November 2011

http://noahbench.blogspot.com/2011_11_01_archive.html

Wednesday, November 30, 2011. Below is a 3-minute video explaining the project and what we've accomplished. With about 2 weeks left, the project is largely finished and we just have to polish things up a bit. Subscribe to: Posts (Atom). View my complete profile. FEEDJIT Live Traffic Feed.

2

Noah Bench: Art Test!

http://noahbench.blogspot.com/2012/05/art-test.html

Friday, May 11, 2012. Got an art test this week. I had 48 hours to make a high fantasy building in the style of League of Legends using 700-800 triangles and just one 256 RGBA hand painted texture. Below is the result. It totally got me an interview :). And the final texture:. Subscribe to: Post Comments (Atom). View my complete profile. Cleaning up some UVs. FEEDJIT Live Traffic Feed.

3

Noah Bench: June 2011

http://noahbench.blogspot.com/2011_06_01_archive.html

Tuesday, June 28, 2011. New helmets for the rebels. Adds a bit more variety to your armor selection and it makes the player's head look proportional :P. Monday, June 27, 2011. Ethereal Open Beta Begins Thursday! Ethereal's open beta will launch this Thursday, June 30th and will be available for download at fileplanet.com. Get in on the ground floor and let the developers know what you like and what you don't. For all your Ethereal info, check out etherealthegame.com. Saturday, June 25, 2011.

4

Noah Bench: Sci-Fi Crate

http://noahbench.blogspot.com/2012/05/sci-fi-crate.html

Sunday, May 6, 2012. Just something I cooked up in my spare time this past week. There's some loss of silhouette detail because the model is so low poly (just 44 triangles), but I think it turned out pretty well. Subscribe to: Post Comments (Atom). View my complete profile. Cleaning up some UVs. FEEDJIT Live Traffic Feed.

5

Noah Bench: April 2011

http://noahbench.blogspot.com/2011_04_01_archive.html

Saturday, April 9, 2011. Some footage of Ethereal. Animation isn't my forte, but I do what I must. Subscribe to: Posts (Atom). View my complete profile. FEEDJIT Live Traffic Feed.

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lunchbreaksfilm.blogspot.com lunchbreaksfilm.blogspot.com

Lunch Breaks: Lunch Breaks Trailer!

http://lunchbreaksfilm.blogspot.com/2010/06/lunch-breaks-trailer.html

Saturday, July 24, 2010. From Group of Six. James P. Gibson. Subscribe to: Post Comments (Atom). About the Group of Six ( /-). The Group of Six ( /-) is a team of somewhere between 5 and 10 students aiming on working collaboratively to create a quality animated project: "Lunch Breaks.". The Group of Six Blogs. Rory Riggins - Co-Director. Ryan Neff - Co-Director. Noah Bench - Lead Modeler. David Rappoccio - Producer. John Fielding - Animation Lead. James P. Gibson - Story Lead.

lunchbreaksfilm.blogspot.com lunchbreaksfilm.blogspot.com

Lunch Breaks: Model Sheets

http://lunchbreaksfilm.blogspot.com/2010/07/model-sheets.html

Tuesday, July 6, 2010. Turn-around Model-sheets for Gabe, Harold, Dan, and Lester. All by Ryan Neff. James P. Gibson. Subscribe to: Post Comments (Atom). About the Group of Six ( /-). The Group of Six ( /-) is a team of somewhere between 5 and 10 students aiming on working collaboratively to create a quality animated project: "Lunch Breaks.". The Group of Six Blogs. Rory Riggins - Co-Director. Ryan Neff - Co-Director. Noah Bench - Lead Modeler. David Rappoccio - Producer. John Fielding - Animation Lead.

lunchbreaksfilm.blogspot.com lunchbreaksfilm.blogspot.com

Lunch Breaks: Official Selection!

http://lunchbreaksfilm.blogspot.com/2011/03/official-selection.html

Wednesday, March 9, 2011. The entire Group of Six is thrilled to announce that Lunch Breaks has been selected to screen at the Citrus Cel Animation Film Festival. The festival takes place April 8th - 10th in Jacksonville, Florida. http:/ citruscel.com/. Subscribe to: Post Comments (Atom). About the Group of Six ( /-). The Group of Six ( /-) is a team of somewhere between 5 and 10 students aiming on working collaboratively to create a quality animated project: "Lunch Breaks.". The Group of Six Blogs.

lunchbreaksfilm.blogspot.com lunchbreaksfilm.blogspot.com

Lunch Breaks: Festivals

http://lunchbreaksfilm.blogspot.com/p/festivals.html

Official Selection - Citrus Cel Animation Film Festival. Subscribe to: Posts (Atom). About the Group of Six ( /-). The Group of Six ( /-) is a team of somewhere between 5 and 10 students aiming on working collaboratively to create a quality animated project: "Lunch Breaks.". The Group of Six Blogs. Rory Riggins - Co-Director. Ryan Neff - Co-Director. Noah Bench - Lead Modeler. David Rappoccio - Producer. John Fielding - Animation Lead. James P. Gibson - Story Lead. Simple template. Powered by Blogger.

lunchbreaksfilm.blogspot.com lunchbreaksfilm.blogspot.com

Lunch Breaks: August 2010

http://lunchbreaksfilm.blogspot.com/2010_08_01_archive.html

Saturday, August 14, 2010. Development of the animation style was worked out while the other departments were still nailing down the designs of the characters and the exact story of the film. We knew who the characters were internally, so progress was made where possible. For Harold, the boss character, we knew basically that he was short and fat and not the happiest guy in the world. Working with the idea that every character has things specific to how they move and stand, a generic rig ( Goon. The Grou...

lunchbreaksfilm.blogspot.com lunchbreaksfilm.blogspot.com

Lunch Breaks: Clearwater Film&Music Festival

http://lunchbreaksfilm.blogspot.com/2011/08/clearwater-film-festival.html

Monday, August 1, 2011. Lunch breaks has been selected to be a part of the Clearwater Film&Music Festival! Subscribe to: Post Comments (Atom). About the Group of Six ( /-). The Group of Six ( /-) is a team of somewhere between 5 and 10 students aiming on working collaboratively to create a quality animated project: "Lunch Breaks.". The Group of Six Blogs. Rory Riggins - Co-Director. Ryan Neff - Co-Director. Noah Bench - Lead Modeler. David Rappoccio - Producer. John Fielding - Animation Lead.

lunchbreaksfilm.blogspot.com lunchbreaksfilm.blogspot.com

Lunch Breaks: July 2010

http://lunchbreaksfilm.blogspot.com/2010_07_01_archive.html

Saturday, July 24, 2010. From Group of Six. James P. Gibson. Tuesday, July 6, 2010. Here are some more examples of ideas, colors, and imagery we played with in the early stages of pre-production. James P. Gibson. Turn-around Model-sheets for Gabe, Harold, Dan, and Lester. All by Ryan Neff. James P. Gibson. Subscribe to: Posts (Atom). About the Group of Six ( /-). The Group of Six Blogs. Rory Riggins - Co-Director. Ryan Neff - Co-Director. Noah Bench - Lead Modeler. David Rappoccio - Producer.

lunchbreaksfilm.blogspot.com lunchbreaksfilm.blogspot.com

Lunch Breaks: Animation Development

http://lunchbreaksfilm.blogspot.com/2010/08/animation-development.html

Saturday, August 14, 2010. Development of the animation style was worked out while the other departments were still nailing down the designs of the characters and the exact story of the film. We knew who the characters were internally, so progress was made where possible. For Harold, the boss character, we knew basically that he was short and fat and not the happiest guy in the world. Working with the idea that every character has things specific to how they move and stand, a generic rig ( Goon. These Ch...

lunchbreaksfilm.blogspot.com lunchbreaksfilm.blogspot.com

Lunch Breaks: More Art Development

http://lunchbreaksfilm.blogspot.com/2010/07/more-art-development.html

Tuesday, July 6, 2010. Here are some more examples of ideas, colors, and imagery we played with in the early stages of pre-production. James P. Gibson. Subscribe to: Post Comments (Atom). About the Group of Six ( /-). The Group of Six ( /-) is a team of somewhere between 5 and 10 students aiming on working collaboratively to create a quality animated project: "Lunch Breaks.". The Group of Six Blogs. Rory Riggins - Co-Director. Ryan Neff - Co-Director. Noah Bench - Lead Modeler. David Rappoccio - Producer.

lunchbreaksfilm.blogspot.com lunchbreaksfilm.blogspot.com

Lunch Breaks: Videos

http://lunchbreaksfilm.blogspot.com/p/videos.html

From Group of Six. Subscribe to: Posts (Atom). About the Group of Six ( /-). The Group of Six ( /-) is a team of somewhere between 5 and 10 students aiming on working collaboratively to create a quality animated project: "Lunch Breaks.". The Group of Six Blogs. Rory Riggins - Co-Director. Ryan Neff - Co-Director. Noah Bench - Lead Modeler. David Rappoccio - Producer. John Fielding - Animation Lead. James P. Gibson - Story Lead. Simple template. Powered by Blogger.

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Noah's Spot

Sunday, November 21, 2010. Tonight Noah at all his dinner like a big boy so he got to have half an oreo ice cream sandwhich, but he was so tired, eating it was a bit of a challenge! Thursday, May 20, 2010. Noah loves his trains especially Thomas.this is a cute moment tonight that I wanted to share! Thursday, April 8, 2010. Saturday, December 26, 2009. Christmas was so great this year! We got to fly to Quebec and see our family, play in the snow, eat yummy food and have a really really good time! Silly mo...

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COSMIC TRANSMISSIONS

What an amazing final night at the Hard Rock Cafe! Couldn’t have been better, the audience was brilliant and all of us on stage had the best time. We are now called Exist Elsewhere. The band and I are so thrilled to finally BE a BAND officially! Our website, twitter, Facebook, tumblr and YouTube will go live very very shortly, so keep an eye out for them! Thank you so much to everyone who came out to support us throughout the month, and thank you especially to the Hard Rock Cafe! Canon EOS 5D Mark II.

noahbench.blogspot.com noahbench.blogspot.com

Noah Bench

Wednesday, June 27, 2012. This was my final student project in grad school. It's a webGL game. I led the team of eleven that built the desktop client (top two screens). The entire game is written in JS and you can play it in Chrome without any plugins or additional software. Wednesday, May 23, 2012. Cleaning up some UVs. And on the model at 256. Friday, May 11, 2012. And the final texture:. Sunday, May 6, 2012. Saturday, March 17, 2012. Friday, February 24, 2012. Lunch Breaks in all its Glory. Here's why...

noahbench.com noahbench.com

Noah Bench - 3D Artist

Prefab Creation Wizard (C#). With the goal of streamlining and standardizing prefab creation for the Star Wars : Galaxy of Heroes. Team, I improved our exisiting tool to include:. Support for weapon prefab creation. With different options based on weapon type. Support for ship and capital ship creation. Support for ships with greater than 1 mesh renderer. Support for non-humanoid character rigs. Automatic weapon placement based on weapon type. Vertex Color Tools (Pymel). Currently the tool supports:.

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Journey to Noah "Benjamin" Hui

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