angularvelocity.net
Download Alpha - Angular Velocity
http://www.angularvelocity.net/download-alpha
The Universe of AV. We're sorry, but Angular Velocity is currently in a closed Alpha. This means that the game is in it's very early testing stages, and only invited testers may download this game at this time. Watch the Developer's Blog for updates on when the full game may be available to you. 2015 State of the Game. New Materials, Schematics, and Inventory Controls. Pre Alpha Demo Publicly Available Today.
angularvelocity.net
December 2012 - Angular Velocity
http://www.angularvelocity.net/2012/12
The Universe of AV. Post Archive by Month. Below you'll find a list of all posts from December, 2012. Motion Blur on Particles. December 8, 2012. Haven’t had much to report this week as I’ve been crushing bugs introduced with the AI update. However, I have added one cool new feature to the rendering engine: motion blur on particles! So how does it work? We’ll need to be able to bind the texture later on. Next, you’ll need a way to distinguish those particles that …. Motion Blur on Particles.
angularvelocity.net
Pre Alpha Demo Publicly Available Today - Angular Velocity
http://www.angularvelocity.net/pre-alpha-demo-available-today
The Universe of AV. Pre Alpha Demo Publicly Available Today. November 15, 2013. Starting today you can download a Pre Alpha demo build of Angular Velocity! Be advised that there is a lot of functionality missing. For example, you only have 1 schematic you can craft, there is no multiplayer yet, and limited weapons, ships, and resources. Java 7 ( You can download it here. OpenGL Compatible Video Driver ( Tested on ATI Radeon 9750 ). OpenAL Compatible Audio Driver. PC, Max, or Linux ( Tested on Windows 7 ).
angularvelocity.net
New Materials, Schematics, and Inventory Controls - Angular Velocity
http://www.angularvelocity.net/new-materials-schematics
The Universe of AV. New Materials, Schematics, and Inventory Controls. November 17, 2013. Got some great work in on the game today. Let’s cover this thing bullet style. Four new materials have been introduced into the world: Limestone, Silica Sand, Copper, and Nitrogen. Added a new Schematic for… Circuitry! That puts us up to two total schematics. Yay! Added the Ship’s Menu. Right now it is bound to the ‘C’ key on your keyboard. The purpose of this menu is to show you all the co...Simple drag your unwant...
angularvelocity.net
November 2012 - Angular Velocity
http://www.angularvelocity.net/2012/11
The Universe of AV. Post Archive by Month. Below you'll find a list of all posts from November, 2012. Menus, Bug Tracking, and Oxygen. November 25, 2012. Menus, Bug Tracking, and Oxygen. Launchers and Gravity Bombs. November 20, 2012. Couple of quick updates before I head in to my day job. I created a new weapon as I was getting tired of just having the noisy cricket so the screenshot above introduces you to the gravity bomb! Launchers and Gravity Bombs. November 18, 2012. November 18, 2012.
angularvelocity.net
February 2013 - Angular Velocity
http://www.angularvelocity.net/2013/02
The Universe of AV. Post Archive by Month. Below you'll find a list of all posts from February, 2013. Shadow Mapping in GLSL. February 18, 2013. Shadow Mapping in GLSL. GUI From The Ground Up. February 7, 2013. GUI From The Ground Up. 2015 State of the Game. New Materials, Schematics, and Inventory Controls. Pre Alpha Demo Publicly Available Today.
angularvelocity.net
New Video Available - Angular Velocity
http://www.angularvelocity.net/new-video-available
The Universe of AV. March 16, 2013. Hey folks, just wanted to direct you to a new video we just finished posting to Youtube. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. 2015 State of the Game. New Materials, Schematics, and Inventory Controls. Pre Alpha Demo Publicly Available Today.
angularvelocity.net
Weekly Progress Report - Angular Velocity
http://www.angularvelocity.net/weekly-progress-report
The Universe of AV. November 23, 2013. I’m going to try doing a better job of coming out with weekly devlog entries reporting on our progress. I apologize ahead of time because I doubt I’ll be able to keep it up every week. However that’s no reason not to try! Since our last update, I have worked on a number of different aspects of Angular Velocity:. Fixed Launcher so that it correctly parsed directories with spaces in them. This allowed Windows XP users to play the game. Added the Lithium resource.
angularvelocity.net
August 2012 - Angular Velocity
http://www.angularvelocity.net/2012/08
The Universe of AV. Post Archive by Month. Below you'll find a list of all posts from August, 2012. We Have Destructible Terrain. August 6, 2012. We Have Destructible Terrain. August 5, 2012. 2015 State of the Game. New Materials, Schematics, and Inventory Controls. Pre Alpha Demo Publicly Available Today.
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