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NORART

Tuesday, September 28, 2010. This crap for www.dailyduels.com. Monday, September 20, 2010. I am tired, so stupid gun/weird leg/general poopshit/fixing later. For http:/ www.dailyduels.com/. Saturday, September 18, 2010. Thursday, August 19, 2010. Monday, July 26, 2010. Sunday, July 18, 2010. No ref. Argh. Crit would make me very happy. Http:/ conceptart.org/forums/showthread.php? Thursday, July 15, 2010. Too long, ref. Http:/ twittey.deviantart.com/. Left eye, oops. Half done, must go faster!

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NORART | norart.blogspot.com Reviews
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Tuesday, September 28, 2010. This crap for www.dailyduels.com. Monday, September 20, 2010. I am tired, so stupid gun/weird leg/general poopshit/fixing later. For http:/ www.dailyduels.com/. Saturday, September 18, 2010. Thursday, August 19, 2010. Monday, July 26, 2010. Sunday, July 18, 2010. No ref. Argh. Crit would make me very happy. Http:/ conceptart.org/forums/showthread.php? Thursday, July 15, 2010. Too long, ref. Http:/ twittey.deviantart.com/. Left eye, oops. Half done, must go faster!
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NORART | norart.blogspot.com Reviews

https://norart.blogspot.com

Tuesday, September 28, 2010. This crap for www.dailyduels.com. Monday, September 20, 2010. I am tired, so stupid gun/weird leg/general poopshit/fixing later. For http:/ www.dailyduels.com/. Saturday, September 18, 2010. Thursday, August 19, 2010. Monday, July 26, 2010. Sunday, July 18, 2010. No ref. Argh. Crit would make me very happy. Http:/ conceptart.org/forums/showthread.php? Thursday, July 15, 2010. Too long, ref. Http:/ twittey.deviantart.com/. Left eye, oops. Half done, must go faster!

INTERNAL PAGES

norart.blogspot.com norart.blogspot.com
1

NORART: Barbiebarian

http://www.norart.blogspot.com/2010/07/barbiebarian.html

Sunday, July 18, 2010. No ref. Argh. Crit would make me very happy. Http:/ conceptart.org/forums/showthread.php? Why is her head so huge? July 20, 2010 at 7:00 PM. Subscribe to: Post Comments (Atom). Too long, ref http:/ twittey.deviantart.com/ Left . Ref http:/ twittey.deviantart.com/What I thought I. 1 hr ref http:/ justmeina.deviantart.com/. Regular posting begin NOW. Crits are my favorite.R. Art © Nora Brisotti.

2

NORART: August 2007

http://www.norart.blogspot.com/2007_08_01_archive.html

Monday, August 6, 2007. In the same month? Just a preview thingy of a work in progress today. It's mainly an excuse to practice coloring flesh tones. And purple hair. He looks like expression guy from last week. I can draw different-looking people! On another note, this animated short had me torn between awe and, as I am an animation student, envy. Link! I saw the word 'école' in there somewhere, which means 'school,' so I think it's a student film. If so, goddamn. Saturday, August 4, 2007.

3

NORART: Things and people

http://www.norart.blogspot.com/2010/07/things-and-people.html

Monday, July 26, 2010. Human proportions = wrong. Imaginary shapes = right. August 4, 2010 at 8:32 PM. Subscribe to: Post Comments (Atom). Too long, ref http:/ twittey.deviantart.com/ Left . Ref http:/ twittey.deviantart.com/What I thought I. 1 hr ref http:/ justmeina.deviantart.com/. Regular posting begin NOW. Crits are my favorite.R. Art © Nora Brisotti.

4

NORART

http://www.norart.blogspot.com/2010/09/this-crap-for-www.html

Tuesday, September 28, 2010. This crap for www.dailyduels.com. I like what youve done with the place. September 30, 2010 at 11:14 AM. Subscribe to: Post Comments (Atom). This crap for www.dailyduels.com. I am tired, so stupid gun/weird leg/general poopsh. Art © Nora Brisotti.

5

NORART

http://www.norart.blogspot.com/2010/08/blog-post.html

Thursday, August 19, 2010. Subscribe to: Post Comments (Atom). Art © Nora Brisotti.

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LINKS TO THIS WEBSITE

mantontheblog.blogspot.com mantontheblog.blogspot.com

Manton: September 2012

http://mantontheblog.blogspot.com/2012_09_01_archive.html

Associate Concept Artist at Riot Games. http:/ isso09.com. Sunday, September 30, 2012. Holding Simple Ideas in Concert. First day of Gnomon Live Workshop complete. Probably some of the best tips and knowledge I've ever gotten. This was inspired by Laurel Austin. S demo today. Man, that girl knows form. Hopefully someday I will too. Disclaimer: I'm speaking broadly. It's not about me or anyone in particular.). Subscribe to: Posts (Atom). Santa Monica, CA, United States. View my complete profile.

mantontheblog.blogspot.com mantontheblog.blogspot.com

Manton: Porty Update 2014

http://mantontheblog.blogspot.com/2014/06/porty-update-2014.html

Associate Concept Artist at Riot Games. http:/ isso09.com. Sunday, June 22, 2014. I decided to put together some of my best work from the past year. Enjoy! In other news, I will be doing live demos and sketches at the Japan Expo. In Paris next weekend. Stop by the Riot booth and say hi! Subscribe to: Post Comments (Atom). Santa Monica, CA, United States. View my complete profile. I follow them. You should too:.

mantontheblog.blogspot.com mantontheblog.blogspot.com

Manton: October 2012

http://mantontheblog.blogspot.com/2012_10_01_archive.html

Associate Concept Artist at Riot Games. http:/ isso09.com. Tuesday, October 9, 2012. These are the notes I took from Kekai's demo at the Gnomon Live Workshop. I recommend all the people to go next year, I learned a lot. I'm trying to translate them into normal speak the best that I can, so I apologize if they're hard to understand. Disclaimer: He didn't say most of this, it's just a summary of my personal revelations. It's all about values. Minimal colour. Add it later. Transform - Warp gradients. Gettin...

mantontheblog.blogspot.com mantontheblog.blogspot.com

Manton: May 2013

http://mantontheblog.blogspot.com/2013_05_01_archive.html

Associate Concept Artist at Riot Games. http:/ isso09.com. Saturday, May 25, 2013. So I'm back from my vacay. Still learning form. These were done before, at the suggestion of my friend Avery. They helped out a ton, but I have a lot to learn. Make sure you err on the side of the dark. Keep it in midtones, then put in the darkest darks, then put in lightest lights. There are thousands of different ways to render form. It doesn't need to be 100% accurate all the time. Just make sure it looks cool. There ar...

mantontheblog.blogspot.com mantontheblog.blogspot.com

Manton: Saving Face

http://mantontheblog.blogspot.com/2014/01/saving-face.html

Associate Concept Artist at Riot Games. http:/ isso09.com. Monday, January 6, 2014. It's hard, but I'm learning a lot. Process is now actually working with as few values as possible. Don't start blending until your form reads! And figure out a way to block in as much information as possible without picking new colour, switching brushes or lifting your stylus off the tablet. 1 Pick out the plane with the highest value in the "section" you're working on. 2 Measure its angle of incidence to the light.

mantontheblog.blogspot.com mantontheblog.blogspot.com

Manton: Oh Shit

http://mantontheblog.blogspot.com/2014/05/oh-shit.html

Associate Concept Artist at Riot Games. http:/ isso09.com. Monday, May 12, 2014. I forgot to upload all of these! Turns out I have. Been drawing, you guys! Main points: Smudge tool solves everything. Think of your "paint" like clay. If this drawing were a sculpture, which way would the planes be facing? Form rendering is really about consistency. Under strong direct light, all planes facing same direction should have same value. Last one inspired by Pan's work. Subscribe to: Post Comments (Atom).

mantontheblog.blogspot.com mantontheblog.blogspot.com

Manton: December 2013

http://mantontheblog.blogspot.com/2013_12_01_archive.html

Associate Concept Artist at Riot Games. http:/ isso09.com. Monday, December 23, 2013. Walter White or Vladimir Lenin. The pain of brushwork that has been haunting me since I started drawing. It all can be solved with painting opaquely! And then smudging) Even though Trevor. S been telling me to do it for about a year now, it only now dawned on me that the second biggest obstacle between you and a quick render is COLOUR PICKING! The first one is putting the right mark in the right spot).

mantontheblog.blogspot.com mantontheblog.blogspot.com

Manton: July 2013

http://mantontheblog.blogspot.com/2013_07_01_archive.html

Associate Concept Artist at Riot Games. http:/ isso09.com. Sunday, July 28, 2013. First maester study in a looooooong time. I failed at the values, which I realized 2 hours into it. Needless to say, learned a lot. Should probably stick to grayscale for now. Remember when switching local value, that your values for lights and shadows will switch also, and grow proportionally to the amount of local value shift. Subscribe to: Posts (Atom). Santa Monica, CA, United States. View my complete profile.

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NORART

Tuesday, September 28, 2010. This crap for www.dailyduels.com. Monday, September 20, 2010. I am tired, so stupid gun/weird leg/general poopshit/fixing later. For http:/ www.dailyduels.com/. Saturday, September 18, 2010. Thursday, August 19, 2010. Monday, July 26, 2010. Sunday, July 18, 2010. No ref. Argh. Crit would make me very happy. Http:/ conceptart.org/forums/showthread.php? Thursday, July 15, 2010. Too long, ref. Http:/ twittey.deviantart.com/. Left eye, oops. Half done, must go faster!

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