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Norcrel's Development Blog

Saturday, April 14, 2012. It's been a while since I've posted. I've been busy with job apps and trying to find a job, and school work is taking precedence. Sometimes I come home and, after working on games and programming for 8 hours, working more isn't that enticing. Still, this project has been poking me from the back of my head so I figured I'd work more on it today. I have my own minor additions to the article:. It can be made more efficient. Is negative and -b sqrt(4ac). Http:/ www.gamasutra....

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Norcrel's Development Blog | norcreldev.blogspot.com Reviews
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Saturday, April 14, 2012. It's been a while since I've posted. I've been busy with job apps and trying to find a job, and school work is taking precedence. Sometimes I come home and, after working on games and programming for 8 hours, working more isn't that enticing. Still, this project has been poking me from the back of my head so I figured I'd work more on it today. I have my own minor additions to the article:. It can be made more efficient. Is negative and -b sqrt(4ac). Http:/ www.gamasutra&#46...
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norcrel's development blog,sweep collisions,page=2,it's time based,is positive,page=3,posted by,jerry fu,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,ai target seeking,lines are walls,terrain collisions,1 comment
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Norcrel's Development Blog | norcreldev.blogspot.com Reviews

https://norcreldev.blogspot.com

Saturday, April 14, 2012. It's been a while since I've posted. I've been busy with job apps and trying to find a job, and school work is taking precedence. Sometimes I come home and, after working on games and programming for 8 hours, working more isn't that enticing. Still, this project has been poking me from the back of my head so I figured I'd work more on it today. I have my own minor additions to the article:. It can be made more efficient. Is negative and -b sqrt(4ac). Http:/ www.gamasutra&#46...

INTERNAL PAGES

norcreldev.blogspot.com norcreldev.blogspot.com
1

Norcrel's Development Blog: Terrain Collisions

http://www.norcreldev.blogspot.com/2012/03/terrain-collisions.html

Friday, March 23, 2012. So I already tried two posts explaining my methods while creating my game - one for why I'm writing in Java, another for how I'm doing terrain collisions, but it just didn't really hold my attention. I figure because I half feel like I'm preaching to an empty room. haha. In that case I feel like I'll just keep my posts short and say something about what I'm making (like terrain collision systems! Anyway, that's how my progress is so far! Subscribe to: Post Comments (Atom).

2

Norcrel's Development Blog: Introduction

http://www.norcreldev.blogspot.com/2012/03/test.html

Tuesday, March 13, 2012. Here's the first post of the blog! I decided to create this since it seemed a good idea to record what I'm doing on my projects. I suppose it should give me some motivation and a way to clear my thoughts. I'm also looking for a job and I heard companies like to see things like this. So here we go! May 29, 2013 at 5:20 PM. This comment has been removed by a blog administrator. Subscribe to: Post Comments (Atom). Check out my portfolio. View my complete profile. Subscribe to my RSS?

3

Norcrel's Development Blog: April 2012

http://www.norcreldev.blogspot.com/2012_04_01_archive.html

Saturday, April 14, 2012. It's been a while since I've posted. I've been busy with job apps and trying to find a job, and school work is taking precedence. Sometimes I come home and, after working on games and programming for 8 hours, working more isn't that enticing. Still, this project has been poking me from the back of my head so I figured I'd work more on it today. I have my own minor additions to the article:. It can be made more efficient. Is negative and -b sqrt(4ac). Http:/ www.gamasutra&#46...

4

Norcrel's Development Blog: AI Target Seeking

http://www.norcreldev.blogspot.com/2012/03/ai-target-seeking.html

Saturday, March 24, 2012. Today I spent some time developing more of the backbone of my game. I made it so the "random level generator" made some walls that make a bit more sense rather than a mess of points, and I also worked out all the bugs so it's now impossible to pass through the walls no matter how you push against them or how fast you're going. So here's how to make sense of this image:. The green square is the AI unit. Red square is the player. Red cross is the mouse reticle. Projectile-Characte...

5

Norcrel's Development Blog: March 2012

http://www.norcreldev.blogspot.com/2012_03_01_archive.html

Saturday, March 24, 2012. Today I spent some time developing more of the backbone of my game. I made it so the "random level generator" made some walls that make a bit more sense rather than a mess of points, and I also worked out all the bugs so it's now impossible to pass through the walls no matter how you push against them or how fast you're going. So here's how to make sense of this image:. The green square is the AI unit. Red square is the player. Red cross is the mouse reticle. Projectile-Characte...

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norcrel.blogspot.com norcrel.blogspot.com

Norc's Art Dump: Umbrella (Incomplete)

http://norcrel.blogspot.com/2008/11/umbrella-incomplete.html

Tuesday, November 11, 2008. YAY I don't what kind of clothes she should be wearing. I was so happy with how her figure came out after like an hour of failing that my brain was too tired to think of interesting clothes. Right now she's wearing. barmaid's clothing? I have no idea. Subscribe to: Post Comments (Atom). All images are (usually) half size. Click the picture for full resolution, etc. My Game Development Blog! Japan Blog(日本語).

norcrel.blogspot.com norcrel.blogspot.com

Norc's Art Dump: August 2007

http://norcrel.blogspot.com/2007_08_01_archive.html

Wednesday, August 29, 2007. I DIDN'T NOT UPDATE BECAUSE I WAS LAZY. Not at all. Well, I usually drew, but whatever came out was crappy. For the most part though, I just forgot to scan stuff in and post it, so I'll just dump a lot of pictures now. :D There are more but I left them at school. I'll scan it tomorrow or something. First, a crappy drawing. Drew this on Monday, thought it was pretty cute. Or something. D:. Friday, August 24, 2007. Wednesday, August 22, 2007. More incomplete pictures. :D. So yea...

norcrel.blogspot.com norcrel.blogspot.com

Norc's Art Dump: October 2008

http://norcrel.blogspot.com/2008_10_01_archive.html

Thursday, October 30, 2008. Yeah 100th post. haha. Nothing special to commemorate with though :( Although I have a few sketches from the past few days. Her nose feels kind of big. HAH. I feel pretty confident about drawing people now, but it's kind of boring since they're almost always doing nothing but standing there. haha. Drew this to practice drawing a scooter. Didn't finish it, although I really should for the practice. YAY I SHOULD DRAW MORE :D. Tuesday, October 21, 2008. Sleep is for the weak.

norcrel.blogspot.com norcrel.blogspot.com

Norc's Art Dump: February 2008

http://norcrel.blogspot.com/2008_02_01_archive.html

Thursday, February 28, 2008. More drawing during calc class. Something happened to my scanner, and now when it scans there's lines on it. D: I'll try re-scanning later. It seems like if I replug in the scanner the. lines change places. So maybe it'll fix itself later or something? Decided I needed to draw more. accented stuff, as in the picture isn't always from some kind of objective view like most of my pictures are. He looks kind of weird. haha. :(. Wednesday, February 27, 2008. D Been a while since I...

norcrel.blogspot.com norcrel.blogspot.com

Norc's Art Dump: July 2008

http://norcrel.blogspot.com/2008_07_01_archive.html

Friday, July 25, 2008. Been forever again since I updated. Haha. I uploaded some sketches a few days ago but never posted them here. Here zey are:. I think I'm improving some. yay. Subscribe to: Posts (Atom). All images are (usually) half size. Click the picture for full resolution, etc. My Game Development Blog! Japan Blog(日本語).

norcrel.blogspot.com norcrel.blogspot.com

Norc's Art Dump: Objection! (Again!)

http://norcrel.blogspot.com/2008/11/objection-again.html

Tuesday, November 4, 2008. I finished drawing her suit. :D Her posture isn't exactly what I wanted but I was owning the paper with my eraser so I stopped at this. haha. Subscribe to: Post Comments (Atom). All images are (usually) half size. Click the picture for full resolution, etc. My Game Development Blog! Japan Blog(日本語).

norcrel.blogspot.com norcrel.blogspot.com

Norc's Art Dump: Umbrella

http://norcrel.blogspot.com/2008/11/umbrella.html

Tuesday, November 18, 2008. Yay I finished the sketch. I like how she came out :) Only her umbrella still seems a bit odd to me. Her pants took less strokes than the rest of her too, so the line thickness is a bit whacked, but that's fine I guess. haha. Subscribe to: Post Comments (Atom). All images are (usually) half size. Click the picture for full resolution, etc. My Game Development Blog! Japan Blog(日本語).

norcrel.blogspot.com norcrel.blogspot.com

Norc's Art Dump: November 2008

http://norcrel.blogspot.com/2008_11_01_archive.html

Monday, November 24, 2008. BASED ON A TRUE STORY (somewhat). Tuesday, November 18, 2008. Yay I finished the sketch. I like how she came out :) Only her umbrella still seems a bit odd to me. Her pants took less strokes than the rest of her too, so the line thickness is a bit whacked, but that's fine I guess. haha. Tuesday, November 11, 2008. Right now she's wearing. barmaid's clothing? I have no idea. Tuesday, November 4, 2008. Subscribe to: Posts (Atom). My Game Development Blog!

norcrel.blogspot.com norcrel.blogspot.com

Norc's Art Dump: Lasik

http://norcrel.blogspot.com/2008/11/lasik.html

Monday, November 24, 2008. BASED ON A TRUE STORY (somewhat). Diana Y. Chen. BASED ON A TRUE STORY INDEEDDDDD. November 28, 2008 at 1:05 AM. Subscribe to: Post Comments (Atom). All images are (usually) half size. Click the picture for full resolution, etc. My Game Development Blog! Japan Blog(日本語).

norcrel.blogspot.com norcrel.blogspot.com

Norc's Art Dump: January 2008

http://norcrel.blogspot.com/2008_01_01_archive.html

Thursday, January 31, 2008. Har I was thinking of Pani Poni Dash when I drew the face. Otherwise the picture was only ok-interesting to draw. Never really drew something in a dress like that but I've drawn something similar so it feels kind of bland. This kind of drawing makes me want to do some action shots or something. D: haha. Wednesday, January 30, 2008. HAR HAR HAR. So. I decided to reference stuff and draw something, and I ended up doing a knight. Many references. Main ones here. Also, since it's ...

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Norc's Art Dump

Saturday, March 24, 2012. It's been a long, long time since I've posted here. And without an image to post! I figured I should give some freshness to this blog though. I've kept on drawing and I'll try to get some images in soon! And then maybe I'll delete this post too since a post without an image feels illegal on this "art dump". haha). Sunday, December 21, 2008. Monday, November 24, 2008. BASED ON A TRUE STORY (somewhat). Tuesday, November 18, 2008. Tuesday, November 11, 2008. I have no idea. Yeah 10...

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Norcrel's Development Blog

Saturday, April 14, 2012. It's been a while since I've posted. I've been busy with job apps and trying to find a job, and school work is taking precedence. Sometimes I come home and, after working on games and programming for 8 hours, working more isn't that enticing. Still, this project has been poking me from the back of my head so I figured I'd work more on it today. I have my own minor additions to the article:. It can be made more efficient. Is negative and -b sqrt(4ac). Http:/ www.gamasutra&#46...

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