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Faster Stage3D Rendering With View Frustum Culling « JacksonDunstan.com
http://jacksondunstan.com/articles/1811
Mastering C# and Unity3D. Faster Stage3D Rendering With View Frustum Culling. Apr 16, 2012. On draw calls in. Urged you to reduce them as low as possible, it didn’t give you much in the way of techniques for avoiding them. Sure, it had some good ideas for combining 2D sprite draws into a single draw, but how about 3D? Today’s article tackles the concept of “view frustum culling” to provide an automatic speedup to virtually any 3D app utilizing. Mdash;aren’t visible to the viewer and to then. So, let̵...