pupstersdodsmapping.blogspot.com
Pupsters - Day of Defeat Source - Map Making: July 2009
http://pupstersdodsmapping.blogspot.com/2009_07_01_archive.html
Saturday, July 11, 2009. Lesson 13 - Water. If you are New to Mapping Click this link and start at the beginning. How to make water in hammer. First click on the texture tool. In the " filter. Select the nodraw texture. Double-click on it to select it. Select the block tool. Draw a square brush. Click the texture tool. Texture, and apply it to the top of the brush only. I used " nature/sewer water001. The other sides have to stay nodraw. Then click on the entity tool. And select water lod control. Also k...
pupstersdodsmapping.blogspot.com
Pupsters - Day of Defeat Source - Map Making: Lesson 13 - Water
http://pupstersdodsmapping.blogspot.com/2009/07/lesson-13-water.html
Saturday, July 11, 2009. Lesson 13 - Water. If you are New to Mapping Click this link and start at the beginning. How to make water in hammer. First click on the texture tool. In the " filter. Select the nodraw texture. Double-click on it to select it. Select the block tool. Draw a square brush. Click the texture tool. Texture, and apply it to the top of the brush only. I used " nature/sewer water001. The other sides have to stay nodraw. Then click on the entity tool. And select water lod control. Also k...
pupstersdodsmapping.blogspot.com
Pupsters - Day of Defeat Source - Map Making: July 2008
http://pupstersdodsmapping.blogspot.com/2008_07_01_archive.html
Sunday, July 13, 2008. Lesson 10 - Ladders. To make a ladder. Is very simple, compared to the way the teach you in all the tutorials you'll find on the web. If you are New to Mapping Click this link and start at the beginning. I know for a fact how difficult it is to find a good tutorial on how to make a ladder. You draw a brush. In the shape of a ladder. From the pulldown menu. click apply. A Quick way to line up textures, is draw a brush. In the shape of a ladder. Units wide, and 2. Then click the fit.
pupstersdodsmapping.blogspot.com
Pupsters - Day of Defeat Source - Map Making: December 2008
http://pupstersdodsmapping.blogspot.com/2008_12_01_archive.html
Sunday, December 7, 2008. Lesson 11 - Custom Textures. Now I am going to show you how to make Custom Textures. There is probably more than one way to make textures. There are a lot of tutorials online. I found them to be very complicated. They say something about using a program called Vtex. I have tried to use that program but it never worked for me. If you are New to Mapping. Click this link and start. The easiest way to make textures is to use VTF edit, get it from the links below, on this page! File ...
pupstersdodsmapping.blogspot.com
Pupsters - Day of Defeat Source - Map Making: May 2008
http://pupstersdodsmapping.blogspot.com/2008_05_01_archive.html
Monday, May 26, 2008. Lesson 5 - displacements - the entity report - player clip. In this lesson we will learn displacements, the entity report, player clip. If this is your first visit to this sight you should start at the beginning. First, I copied and pasted the doorway. (See p1) then I double-clicked on it, and on the properties dialog box, Select "World Model", select browse, then type "sandbag". Models/props fortifications/sandbags line1 tall.mdl. Use your texture tool. And select the nodraw texture.
pupstersdodsmapping.blogspot.com
Pupsters - Day of Defeat Source - Map Making: Lesson 12 - Advanced Displacements
http://pupstersdodsmapping.blogspot.com/2009/01/lesson-12-advanced-displacements.html
Saturday, January 31, 2009. Lesson 12 - Advanced Displacements. Now im going to teach you about displacements. First, I will give you a little information. I am going to tell you some of the common mistakes people make. If you are New to Mapping Click this link and start at the beginning. This is advanced displacements, if you don't know how to create a displacement, read Lesson 5, First, then try the advanced stuff. Lesson 5 Displacements. Let's say you are starting your map. If you do, then your map wi...
pupstersdodsmapping.blogspot.com
Pupsters - Day of Defeat Source - Map Making: Lesson 5 - displacements - the entity report - player clip
http://pupstersdodsmapping.blogspot.com/2008/05/lesson-5.html
Monday, May 26, 2008. Lesson 5 - displacements - the entity report - player clip. In this lesson we will learn displacements, the entity report, player clip. If this is your first visit to this sight you should start at the beginning. First, I copied and pasted the doorway. (See p1) then I double-clicked on it, and on the properties dialog box, Select "World Model", select browse, then type "sandbag". Models/props fortifications/sandbags line1 tall.mdl. Use your texture tool. And select the nodraw texture.
pupstersdodsmapping.blogspot.com
Pupsters - Day of Defeat Source - Map Making: June 2008
http://pupstersdodsmapping.blogspot.com/2008_06_01_archive.html
Friday, June 27, 2008. Lesson 9 - Map lighting - Sunset and Night. Map lighting, lights, light env, env lightglow, light spot, point spotlight. If you are New to Mapping Click this link and start at the beginning. Lighting your map is very important. You can control the time of day. You can even make it night. Let me illustrate how Hammer interprets lights. If you have a light in your map but you do not have a light env. Then your map will be totally dark. Except where you put a light)(see p2). You can c...
pupstersdodsmapping.blogspot.com
Pupsters - Day of Defeat Source - Map Making: Lesson 14 - Explosions - Bombs - Mines - dod_bombtarget
http://pupstersdodsmapping.blogspot.com/2009/11/lesson-14-explosions-bombs-mines.html
Friday, November 20, 2009. Lesson 14 - Explosions - Bombs - Mines - dod bombtarget. If you are New to Mapping Click this link and start at the beginning. To make a bomb you need to use env explosion. Select the entity tool. From the pulldown menu. Place it in your map. To make the env explosion. Explode, you need to use either a trigger brush, a button, or a logic timer. Double click on the env explosion. And give your env explosion a name. Click apply. Put on "my output named" - OnStartTouch. To make a ...