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Design & Development Notes

Design and Development Notes. Game Design & Development. Games & Culture. Things I’ve Done. August 16, 2015. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms witchboy.net. August 13, 2015. How to Pitch Your Game to Indie Fund (or just about anyone). Source: How to Pitch Your Game to Indie Fund (or just about anyone) Indie Fund. August 4, 2015. August 4, 2015. July 25, 2015. July 20, 2015. July 17, 2015.

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Design & Development Notes | notes.paulcallaghan.net Reviews
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Design and Development Notes. Game Design & Development. Games & Culture. Things I’ve Done. August 16, 2015. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms witchboy.net. August 13, 2015. How to Pitch Your Game to Indie Fund (or just about anyone). Source: How to Pitch Your Game to Indie Fund (or just about anyone) Indie Fund. August 4, 2015. August 4, 2015. July 25, 2015. July 20, 2015. July 17, 2015.
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Design & Development Notes | notes.paulcallaghan.net Reviews

https://notes.paulcallaghan.net

Design and Development Notes. Game Design & Development. Games & Culture. Things I’ve Done. August 16, 2015. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms witchboy.net. August 13, 2015. How to Pitch Your Game to Indie Fund (or just about anyone). Source: How to Pitch Your Game to Indie Fund (or just about anyone) Indie Fund. August 4, 2015. August 4, 2015. July 25, 2015. July 20, 2015. July 17, 2015.

INTERNAL PAGES

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1

Games & Culture – Design & Development Notes

http://notes.paulcallaghan.net/category/games-culture

Design and Development Notes. Game Design & Development. Games & Culture. Things I’ve Done. January 28, 2016. Brian Eno: ‘Children learn through play, but adults play through art’, BBC John Peel lecture – 2015 Speakola. 27 September 2015, Briitsh Library, Radio Festival, London, United KingdomWhen I started thinking about this talk a…. December 13, 2015. Cliffski’s Blog Hi, I’m from the games industry. Governments, please stop us. July 25, 2015. July 20, 2015. Managing Hearts with Kim and Flo.

2

Video – Design & Development Notes

http://notes.paulcallaghan.net/type/video

Design and Development Notes. Game Design & Development. Games & Culture. Things I’ve Done. July 19, 2016. The Scenography of Kentucky Route Zero – YouTube. December 4, 2015. Always Push Forward – YouTube. September 26, 2015. Learning Through Failure: Portico – YouTube. September 8, 2015. Miyamoto on World 1-1: How Nintendo made Mario’s most iconic level – YouTube. July 17, 2015. The Level Design Of Gone Home. June 2, 2015. Shape of the World. March 22, 2015. March 31, 2015. March 22, 2015. March 31, 2015.

3

Adam Saltsman – Design & Development Notes

http://notes.paulcallaghan.net/tag/adam-saltsman

Design and Development Notes. Game Design & Development. Games & Culture. Things I’ve Done. November 16, 2015. Why It’s Easier & Harder Than Ever Before to Make a Game. By Adam Saltsman Hello! My name is Adam Saltsman, and I created an indie game of middling…. September 26, 2015. Learning Through Failure: Portico – YouTube. February 19, 2015. March 15, 2015. VANQUISH RETROSPECTIVE by Adam Saltsman – Pastebin.com. VANQUISH RETROSPECTIVE by Adam Saltsman – Pastebin.com. Design and Development Notes.

4

Videogames That Go Squish – my talk from Bees In A Tin – Design & Development Notes

http://notes.paulcallaghan.net/2015/06/23/videogames-that-go-squish-my-talk-from-bees-in-a-tin

Design and Development Notes. Game Design & Development. Games & Culture. Things I’ve Done. June 23, 2015. Videogames That Go Squish – my talk from Bees In A Tin. As always, the important thing, and the most practical and universal advice I can give is: think quite hard about the problem you’re trying to solve and then try something out and see if it works. Videogames That Go Squish – my talk from Bees In A Tin v21. Posted in Game Design and Development. Tagged Bees In A Tin. Leave a Reply Cancel reply.

5

Paul – Design & Development Notes

http://notes.paulcallaghan.net/author/admin

Design and Development Notes. Game Design & Development. Games & Culture. Things I’ve Done. August 15, 2016. I Want to Write Video Games Medium. Be honest with me. Source: I Want to Write Video Games …. August 1, 2016. The spaces where 22 different game-makers build worlds. What kind of work stations have Brenda Romero, Masaya Matsura, Ed McMillen, Dylan Cuthbert, Meg Jayanth, and…. July 19, 2016. July 19, 2016. The Scenography of Kentucky Route Zero – YouTube. June 5, 2016. May 24, 2016. May 24, 2016.

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Ramblings | blog.paulcallaghan.net

http://blog.paulcallaghan.net/category/ramblings

February 21, 2015. This blog is mothballed for the time being. I’ll be writing shorter-form pieces and collecting useful game development, education, and cultural resources over at notes.paulcallaghan.net. January 1, 2014. September 12, 2013. So I went back and forth, and as I did, the drafts kept spiralling back around to the same point. As I fought against it and tried to say more, the drafting process did what it was supposed to and pared things back, revealing more accurately what was sitting at ...

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Peleda | Paul Callaghan

http://paulcallaghan.net/game/peleda

Initial pitch and Game Story. Online game with Fiasco Studios. Proudly powered by WordPress.

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Freeplay Independent Games Festival | Paul Callaghan

http://paulcallaghan.net/event/freeplay

Freeplay Independent Games Festival. Co-Director, 2009 – 2010; Director 2011 – 2012. This slideshow requires JavaScript. Freeplay 2012 Image Credits: Robert Young Photography; Katie Harmsworth Photography. Quarterly events about videogames culture at ACMI – Event Podcasts. 6 week exhibition at NGV Studio. Mixing digital, physical, and board-game play. B ig Screen Indie Games at. In conjunction with new directors. Flexing the Story Muscle. Proudly powered by WordPress.

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2010 | Paul Callaghan

http://paulcallaghan.net/conferences-and-presentations/2010-2

November 29, 2010. Keynote Presentation: Looking beyond the Digital. The most exciting thing about the emergence of video games isn’t the advances in technology or the establishment of a new art-form, it’s the simple fact that more people than at any other time in our history are thinking about the fundamentals of play and how to apply that to the world that we live in. November 24, 2010. Keynote Presentation: ‘Of Myths and Metaphors’. Game Connect Asia Pacific. October 14, 2010. According to iGEA resear...

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2008 | Paul Callaghan

http://paulcallaghan.net/conferences-and-presentations/2008-2

November 24, 2008. From designer to teacher and back again. Today’s students have never seen a world without video games. According to ABS statistics: 12.5m games were sold in 2006; 6.1m video game consoles have been sold since 2000; 3.6m Australian households have a video game console; and 4.8million Australian households have an internet enabled PC which is capable of playing games. Critical thinking about video games. But how do they work? Game Connect Asia Pacific. November 20, 2008. Video games tap ...

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2012 | Paul Callaghan

http://paulcallaghan.net/conferences-and-presentations/2012-2

September 9, 2012. Panel discussion on games and storytelling with Dan Golding, Christy Dena, and Alison Croggon. August 31, 2012. Game Design and Culture. A look at games, culture, and Melbourne, through the lens of the upcoming 2012 Freeplay Independent Games Festival. NMIT - August 28, 2012. Careers in game development. August 6, 2012. Why games in education is about more than just skills and why gamification isn’t the answer. June 28, 2012. Games and Cultural Spaces. Presentation – slides. Will explo...

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Education | Paul Callaghan

http://paulcallaghan.net/education-2

University of East London. Oct 2014 - Date. Teaching across BA (Hons) Computer Games Design -Programming and BA (Hons) Computer Games Design -Story Development. Introduction to Gameplay Development. Goldsmiths Institute for Creative and Cultural Entrepreneurship. Oct 2014 - Mar 2015. Creative Entrepreneurship Salon – Oct 2014. Workshops – Oct 2014; Nov 2014; March 2015. Workshop on storytelling, archetypes, and creative practice. Workshops with Animation and Illustration students on:. July 2009 - Oct 2013.

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2009 | Paul Callaghan

http://paulcallaghan.net/conferences-and-presentations/2009-2

Game Connect Asia Pacific. December 6, 2009. Today’s students have never seen a world without video games. They’re an integral part of life now, becoming a new cultural artifact, a new entertainment medium, and bringing with them a whole slew of new employment opportunities. But how do they work? And what are the parameters for having a meaningful dialog about them with our students? What does a writer do anyway? World Congress of Science and Factual Producers. December 4, 2009. November 10, 2009. An ove...

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Senior Prom | Paul Callaghan

http://paulcallaghan.net/game/senior-prom

Social game designed in collaboration with Pop Up Playground. Played at This is a Door. This slideshow requires JavaScript. Photos by Robert Reid, Sarah Walker and Rob Young. This is a Door. Proudly powered by WordPress.

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Archived | blog.paulcallaghan.net

http://blog.paulcallaghan.net/2015/02/archived

February 21, 2015. This blog is mothballed for the time being. I’ll be writing shorter-form pieces and collecting useful game development, education, and cultural resources over at notes.paulcallaghan.net. Some thoughts on games based learning…. So, here we are…. Some thoughts on analysis and insight…and a proposal. A followup on gender diversity…. On recent events…. Proudly powered by WordPress.

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Pauls Notes

Google Picasa 3 – Face Movie. Person face movie from album Usually you can easily create a face movie for a specific person where you first select the person album and then click to facemovie button. But with that usage it’s difficult to select your favorite pictures for the movie. For that you can select your […]. Cron jobs Creating a script file in the daily run folder for Ubuntu. Cd /etc/cron.daily sudo touch my-daily-job sudo chmod 755 my-daily-job. Bin/sh do some job here. OpenVPN on Debian over UFW.

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زندگی ارزش دویدن دارد ، حتی با کفشهای پاره. 65279; فال حافظ. 65279; آپلود عکس. 65279; چت روم. 65279; دوربین مدار بسته. 65279; کارت شارژ ایرانسل. زندگی ارزش دویدن دارد ، حتی با کفشهای پاره. تنها دو روز در سال هست که نمیتونی هیچ کاری بکنی‌. یکی‌ دیروز و یکی‌ فردا. مردمی که گل ها را دوست میدارند خود از ان گل ها دوست داشتنی ترند. دوره ، دوره آدم هایی ست که همخواب هم می شوند. ولی هرگز خواب هم را نمی بینند. خداوندا به مذهبی ها بفهمان که مذهب اگر پیش از مرگ به کار نیاید. پس از مرگ به هیچ کار نخواهد آمد. آنگاه م...

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Paul Bradley Carr's Important Blog

Paul Bradley Carr's Important Blog. Back to PaulBradleyCarr.com. Any resemblance to actual plaintiffs, living or dead… (What my next book won’t be, and why). I’m probably asked a half dozen times a month when I’m going to write another book. T’s a perfectly reasonable question. It’s been five years since Sober Is My New Drunk. Still getting royalty checks) and seven since The Upgrade. No more checks no idea what’s happening with the movie. About damn time I got back to work. By Uber it still felt like a ...

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Design & Development Notes

Design and Development Notes. Game Design & Development. Games & Culture. Things I’ve Done. August 16, 2015. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms witchboy.net. August 13, 2015. How to Pitch Your Game to Indie Fund (or just about anyone). Source: How to Pitch Your Game to Indie Fund (or just about anyone) Indie Fund. August 4, 2015. August 4, 2015. July 25, 2015. July 20, 2015. July 17, 2015.

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Paul Knittel

Such a cool image by Sasha Grief about building different type of startups. The more I look at it the more truth I can see in it ;). My solution for 3n 1 problem in Java. For 3n 1 problem. Import java.util. ; import java.math. Import java.io.*;public class Main { public static int cycleLength(Integer n) { int cycle = 1; while (n! That formatting is nasty, but will have to fix that another day. People who use Ember.js. Web framework Google actually uses. Hint: It’s not angular.js. Awesome libary to animat...

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Pawling | ARCHITECTURAL PRODUCTS

Pawling Corporation BIM Objects now available online. Door and Frame Protection. HD Bumpers and Wall Guards. Heavy Duty Corner Guards. Virgin Rubber Interlocking Tiles. Recycled Rubber and Pads. Parking and Traffic Safety. Heavy Duty Corner Guards. HD Bumpers and Wall Guards. Round Wood handgrip / Stainless Steel bumper with powder coated metal bracket. Updates at Pawling Corporation. We have made it easier to process your orders with our interactive forms! Pawling is now on Facebook and LinkedIn! View A...

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GVJack App - Reuse Your Old magicJack As A Phone Adapter For Google Voice

GVJackApp2 (for New Hangouts Calling) - LATEST DOWNLOAD LINK:. Http:/ www.pcphonesoft.com/gvjackapp2setup.exe. GVJackApp (for The Original Calling) - DEPRECATED RELEASE:. Http:/ www.pcphonesoft.com/gvjackappsetup.exe. Release 2.08 Notes (6/12/15). Faster outgoing call routing. Incoming call contact name lookup and display. Release 2.07 Notes (6/2/15). Correction of a change that was introduced in Incremental Release 2.061 that affects outgoing calling. Incremental Release 2.061 Notes (5/23/15). 1 When a ...