blog.paulcallaghan.net
Ramblings | blog.paulcallaghan.net
http://blog.paulcallaghan.net/category/ramblings
February 21, 2015. This blog is mothballed for the time being. I’ll be writing shorter-form pieces and collecting useful game development, education, and cultural resources over at notes.paulcallaghan.net. January 1, 2014. September 12, 2013. So I went back and forth, and as I did, the drafts kept spiralling back around to the same point. As I fought against it and tried to say more, the drafting process did what it was supposed to and pared things back, revealing more accurately what was sitting at ...
paulcallaghan.net
Peleda | Paul Callaghan
http://paulcallaghan.net/game/peleda
Initial pitch and Game Story. Online game with Fiasco Studios. Proudly powered by WordPress.
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Freeplay Independent Games Festival | Paul Callaghan
http://paulcallaghan.net/event/freeplay
Freeplay Independent Games Festival. Co-Director, 2009 – 2010; Director 2011 – 2012. This slideshow requires JavaScript. Freeplay 2012 Image Credits: Robert Young Photography; Katie Harmsworth Photography. Quarterly events about videogames culture at ACMI – Event Podcasts. 6 week exhibition at NGV Studio. Mixing digital, physical, and board-game play. B ig Screen Indie Games at. In conjunction with new directors. Flexing the Story Muscle. Proudly powered by WordPress.
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2010 | Paul Callaghan
http://paulcallaghan.net/conferences-and-presentations/2010-2
November 29, 2010. Keynote Presentation: Looking beyond the Digital. The most exciting thing about the emergence of video games isn’t the advances in technology or the establishment of a new art-form, it’s the simple fact that more people than at any other time in our history are thinking about the fundamentals of play and how to apply that to the world that we live in. November 24, 2010. Keynote Presentation: ‘Of Myths and Metaphors’. Game Connect Asia Pacific. October 14, 2010. According to iGEA resear...
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2008 | Paul Callaghan
http://paulcallaghan.net/conferences-and-presentations/2008-2
November 24, 2008. From designer to teacher and back again. Today’s students have never seen a world without video games. According to ABS statistics: 12.5m games were sold in 2006; 6.1m video game consoles have been sold since 2000; 3.6m Australian households have a video game console; and 4.8million Australian households have an internet enabled PC which is capable of playing games. Critical thinking about video games. But how do they work? Game Connect Asia Pacific. November 20, 2008. Video games tap ...
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2012 | Paul Callaghan
http://paulcallaghan.net/conferences-and-presentations/2012-2
September 9, 2012. Panel discussion on games and storytelling with Dan Golding, Christy Dena, and Alison Croggon. August 31, 2012. Game Design and Culture. A look at games, culture, and Melbourne, through the lens of the upcoming 2012 Freeplay Independent Games Festival. NMIT - August 28, 2012. Careers in game development. August 6, 2012. Why games in education is about more than just skills and why gamification isn’t the answer. June 28, 2012. Games and Cultural Spaces. Presentation – slides. Will explo...
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Education | Paul Callaghan
http://paulcallaghan.net/education-2
University of East London. Oct 2014 - Date. Teaching across BA (Hons) Computer Games Design -Programming and BA (Hons) Computer Games Design -Story Development. Introduction to Gameplay Development. Goldsmiths Institute for Creative and Cultural Entrepreneurship. Oct 2014 - Mar 2015. Creative Entrepreneurship Salon – Oct 2014. Workshops – Oct 2014; Nov 2014; March 2015. Workshop on storytelling, archetypes, and creative practice. Workshops with Animation and Illustration students on:. July 2009 - Oct 2013.
paulcallaghan.net
2009 | Paul Callaghan
http://paulcallaghan.net/conferences-and-presentations/2009-2
Game Connect Asia Pacific. December 6, 2009. Today’s students have never seen a world without video games. They’re an integral part of life now, becoming a new cultural artifact, a new entertainment medium, and bringing with them a whole slew of new employment opportunities. But how do they work? And what are the parameters for having a meaningful dialog about them with our students? What does a writer do anyway? World Congress of Science and Factual Producers. December 4, 2009. November 10, 2009. An ove...
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Senior Prom | Paul Callaghan
http://paulcallaghan.net/game/senior-prom
Social game designed in collaboration with Pop Up Playground. Played at This is a Door. This slideshow requires JavaScript. Photos by Robert Reid, Sarah Walker and Rob Young. This is a Door. Proudly powered by WordPress.
blog.paulcallaghan.net
Archived | blog.paulcallaghan.net
http://blog.paulcallaghan.net/2015/02/archived
February 21, 2015. This blog is mothballed for the time being. I’ll be writing shorter-form pieces and collecting useful game development, education, and cultural resources over at notes.paulcallaghan.net. Some thoughts on games based learning…. So, here we are…. Some thoughts on analysis and insight…and a proposal. A followup on gender diversity…. On recent events…. Proudly powered by WordPress.