nothings.org nothings.org

nothings.org

the Nothing itself nothings

Home page of Sean Barrett, dysfunctional programmer. Source code on github. Stb image.h: public domain C image loading library. Stb vorbis.c: public domain C ogg vorbis decoding library. Stb truetype.h: public domain C truetype rasterization library. Gamedev: 2011-09-19: The 3D Software Rendering Technology of 1998's Thief: The Dark Project. Gamedev: 2011-10-22: Herringbone Wang Tiles. Multiple papers and source code regarding a variant on Wang Tiles. My edited NIN videos. 2010); my better. Public domain...

http://www.nothings.org/

WEBSITE DETAILS
SEO
PAGES
SIMILAR SITES

TRAFFIC RANK FOR NOTHINGS.ORG

TODAY'S RATING

>1,000,000

TRAFFIC RANK - AVERAGE PER MONTH

BEST MONTH

February

AVERAGE PER DAY Of THE WEEK

HIGHEST TRAFFIC ON

Sunday

TRAFFIC BY CITY

CUSTOMER REVIEWS

Average Rating: 4.5 out of 5 with 8 reviews
5 star
7
4 star
0
3 star
0
2 star
0
1 star
1

Hey there! Start your review of nothings.org

AVERAGE USER RATING

Write a Review

WEBSITE PREVIEW

Desktop Preview Tablet Preview Mobile Preview

LOAD TIME

0.2 seconds

FAVICON PREVIEW

  • nothings.org

    16x16

  • nothings.org

    32x32

  • nothings.org

    64x64

  • nothings.org

    128x128

  • nothings.org

    160x160

  • nothings.org

    192x192

  • nothings.org

    256x256

CONTACTS AT NOTHINGS.ORG

A Happy DreamHost Customer

Private Registrant

417 Ass●●●●●●●Rd #324

B●a , CA, 92821

US

1.71●●●●4182
no●●●●●●●●●●@proxy.dreamhost.com

View this contact

A Happy DreamHost Customer

Private Registrant

417 Ass●●●●●●●Rd #324

B●a , CA, 92821

US

1.71●●●●4182
no●●●●●●●●●●@proxy.dreamhost.com

View this contact

A Happy DreamHost Customer

Private Registrant

417 Ass●●●●●●●Rd #324

B●a , CA, 92821

US

1.71●●●●4182
no●●●●●●●●●●@proxy.dreamhost.com

View this contact

Login

TO VIEW CONTACTS

Remove Contacts

FOR PRIVACY ISSUES

DOMAIN REGISTRATION INFORMATION

REGISTERED
n/a
UPDATED
2013 November 05
EXPIRATION
EXPIRED REGISTER THIS DOMAIN

BUY YOUR DOMAIN

Network Solutions®

NAME SERVERS

1
ns1.dreamhost.com
2
ns2.dreamhost.com
3
ns3.dreamhost.com

REGISTRAR

New Dream Network, LLC dba DreamHost Web Hosting (R173-LROR)

New Dream Network, LLC dba DreamHost Web Hosting (R173-LROR)

WHOIS : whois.publicinterestregistry.net

REFERRED :

CONTENT

SCORE

6.2

PAGE TITLE
the Nothing itself nothings | nothings.org Reviews
<META>
DESCRIPTION
Home page of Sean Barrett, dysfunctional programmer. Source code on github. Stb image.h: public domain C image loading library. Stb vorbis.c: public domain C ogg vorbis decoding library. Stb truetype.h: public domain C truetype rasterization library. Gamedev: 2011-09-19: The 3D Software Rendering Technology of 1998's Thief: The Dark Project. Gamedev: 2011-10-22: Herringbone Wang Tiles. Multiple papers and source code regarding a variant on Wang Tiles. My edited NIN videos. 2010); my better. Public domain...
<META>
KEYWORDS
1 my games
2 greatest hits
3 my twitter
4 my music
5 wanted to die
6 stb image c
7 see also this
8 imv stb
9 qmap
10 zip file
CONTENT
Page content here
KEYWORDS ON
PAGE
my games,greatest hits,my twitter,my music,wanted to die,stb image c,see also this,imv stb,qmap,zip file,my photos,my lisa germano,fan site,posts,game writings,advanced minesweeper tactics,writing about computers,analyzing judy,iteration is hard,sgrep
SERVER
Apache
CONTENT-TYPE
iso-8859-1
GOOGLE PREVIEW

the Nothing itself nothings | nothings.org Reviews

https://nothings.org

Home page of Sean Barrett, dysfunctional programmer. Source code on github. Stb image.h: public domain C image loading library. Stb vorbis.c: public domain C ogg vorbis decoding library. Stb truetype.h: public domain C truetype rasterization library. Gamedev: 2011-09-19: The 3D Software Rendering Technology of 1998's Thief: The Dark Project. Gamedev: 2011-10-22: Herringbone Wang Tiles. Multiple papers and source code regarding a variant on Wang Tiles. My edited NIN videos. 2010); my better. Public domain...

INTERNAL PAGES

nothings.org nothings.org
1

How I Found Myself In the Game Industry

http://www.nothings.org/gamedev/how_i_found_myself_in_the_game_industry.html

How I Found Myself in the Game Industry. Plus my Looking Glass Studios job-application demos. Sean Barrett, 2013-05-16. Mike Abrash's recent blog post. Begins with a discussion of how his writings influenced the course of his career. I was reminded about how his writings influenced the course of my. When I was a teenager in the 80's, I. I graduated from college in 1992, at the age of 25, and for my my first job, I moved to Texas to work at a long-struggling startup that made printer software. Would I hav...

2

The 3D Software Rendering Technology of 1998's Thief: The Dark Project

http://www.nothings.org/gamedev/thief_rendering.html

The 3D Software Rendering Technology of 1998's Thief: The Dark Project. In 1998 Looking Glass Studios. Released the stealth game Thief: The Dark Project. This was just as 3D hardware acceleration was taking off, so due to the development cycle it didn't use hardware acceleration; it was a purely software-rendered game. The Quake software rendering was thoroughly documented by Michael Abrash in a series of articles which were reprinted in his Graphics Programming Black Book. The techniques used in Thief w...

3

talk.bizarre FTSD archives

http://www.nothings.org/usenet/fts

December 1 is International Shlock Day on talk.bizarre. A day on which posters are requested to Fail to Suck. The following archives were collected by me (1997-2000) and by Dave Filippi (1994-1996), and do not exactly feature consistent decisions about what to include.

4

The Compositing Tree: How To Make A 2D Renderer With A Totally Different Performance Profile

http://www.nothings.org/gamedev/compositing_tree

How To Make A 2D Renderer With A Totally Different Performance Profile Than A 3D Renderer. Sean Barrett, April 2014. Although most discussion of GPUs is focused on 3D applications, the reality is that they are also used for 2D: 2D indie games, 2D industry games, 2D user interface in 3D games, and even operating systems, e.g. Windows Aero. Why would you do that? When I raise some issue with why my 2D UI software uses the GPU in unexpected ways, it's clear there are at least some. That's because we can eas...

5

nothing nothings: photos

http://www.nothings.org/photos

Ok, I guess I'm going to start using flickr, since it's a lot less work than doing things myself. New Year's Power Outtage in Oakland. Utah / Las Vegas trip. Utah / Las Vegas trip. From the Boston area reconstructed from photos taken in 2001. A few photos from Larkspur. Birds in motion, April 2002.

UPGRADE TO PREMIUM TO VIEW 13 MORE

TOTAL PAGES IN THIS WEBSITE

18

LINKS TO THIS WEBSITE

nothings.livejournal.com nothings.livejournal.com

nothings - Profile

http://nothings.livejournal.com/profile

Created on 4 March 2002 (#486539). Last updated on 3 April 2015. Not a beautiful or unique snowflake. St Anselms Abbey School. Washington, DC (1979 - 1985). Claremont, CA (1985 - 1986). University of Maryland - College Park. College Park, MD (1986 - 1992). Sean, aka buzzard, aka Satoria. I am a commercial computer game author (Thief, Terra Nova), an indie game developer ( Chromatron. Lost in the Static. Etc) - see also the Indie Game Jam. I currently work at RAD Game Tools. I have some photos here.

libsiege.org libsiege.org

» Public Domain font loading and other improvements SIEGE Game Engine

http://libsiege.org/2012/09/29/public-domain-font-loading-and-other-improvements

Public Domain font loading and other improvements. September 29, 2012. A couple of days ago, SIEGE has received Public Domain font rendering via the excellent stb truetype. Library; other improvements have been added to both the STB and Freetype modules and implementations, however:. Kerning has been implemented. User-provided DPI setting for glyph rendering (default is 96). Loading fonts from generic streams (SGStream — see the previous post). Laquo; SIEGE Streams. Valid XHTML Strict 1.0.

cernthskei.wordpress.com cernthskei.wordpress.com

May | 2010 | ccernn

https://cernthskei.wordpress.com/2010/05

124; Comments RSS. Posted on 16. May 2010. The gui-less version is up’n’running, fully functional, but give me a few days, and you’ll be able to play around with it. and no, i’m certainly not a graphic designer! 124; Leave a comment. Posted on 9. May 2010. A few sites i’ve found lately, during searches for ways to brain-storm, optimize, streamline, expand, … the low-level parts of axonlib. Chris Lomont’s Publications page. Toshi’s Project Page. Be nice to your cache. Creating small win32 executables.

indiegamejam.org indiegamejam.org

Indie Game Jam 2

http://www.indiegamejam.org/igj2/index.html

Is the third installment of the Indie Game Jam. A yearly game design and programming event designed to encourage experimentation and innovation in the game industry. Took place March 18 through March 21st, 2004, in Oakland, California. 21 game developers. Worked on experimental and innovative games. Over the course of 4 days! To: A Small Group of Game Developers. Date: Mon, 09 Feb 2004 12:11:00 -0800. Read our Advance Press Release. Who is involved in IGJ2? The core IGJ2 engine was designed and written b...

indiegamejam.org indiegamejam.org

Indie Game Jam 0

http://www.indiegamejam.org/igj0

The Indie Game Jam. Is a yearly game design and programming event designed to encourage experimentation and innovation in the game industry. The 0th Annual Indie Game Jam. Took place March 15th through 18th, 2002, in Oakland, California, and it was an amazing success! Created 12 experimental and innovative games. To: A Small Group of Game Developers. Date: Dec 23, 2001. A few months back, Sean Barrett. So, we wrote some tests. We told Casey Muratori. Who knows what people will come up with? The participa...

indiegamejam.com indiegamejam.com

Indie Game Jam 1

http://www.indiegamejam.com/igj1

Was the second installment of the Indie Game Jam. A yearly game design and programming event designed to encourage experimentation and innovation in the game industry. Took place February 28th through March 3rd, 2003, in Oakland, California, and it was an amazing success! Created 18 experimental and innovative games. To: A Small Group of Game Developers. Date: Thu, 09 Jan 2003 18:50:00 -0800. Subject: Indie Game Jam 1, the details. Thanks so much, Zack! Some examples of Shadow Garden plugins. We'd also l...

indiegamejam.com indiegamejam.com

Indie Game Jam 1

http://www.indiegamejam.com/igj1/index.html

Was the second installment of the Indie Game Jam. A yearly game design and programming event designed to encourage experimentation and innovation in the game industry. Took place February 28th through March 3rd, 2003, in Oakland, California, and it was an amazing success! Created 18 experimental and innovative games. To: A Small Group of Game Developers. Date: Thu, 09 Jan 2003 18:50:00 -0800. Subject: Indie Game Jam 1, the details. Thanks so much, Zack! Some examples of Shadow Garden plugins. We'd also l...

indiegamejam.com indiegamejam.com

Indie Game Jam 0

http://www.indiegamejam.com/igj0/index.html

The Indie Game Jam. Is a yearly game design and programming event designed to encourage experimentation and innovation in the game industry. The 0th Annual Indie Game Jam. Took place March 15th through 18th, 2002, in Oakland, California, and it was an amazing success! Created 12 experimental and innovative games. To: A Small Group of Game Developers. Date: Dec 23, 2001. A few months back, Sean Barrett. So, we wrote some tests. We told Casey Muratori. Who knows what people will come up with? The participa...

UPGRADE TO PREMIUM TO VIEW 77 MORE

TOTAL LINKS TO THIS WEBSITE

85

OTHER SITES

nothings.blogfa.com nothings.blogfa.com

Nothing'S

There are 2 things in life that are very painful :. One is when your love loves you and doesn’t tell you. And second when your love doesn’t love you and tells you. هرگونه کپی برداری از مطالب این وبلاگ بدون ذکر منبع ممنوع می باشد! نوشته های این وبلاگ مخاطب ندارد و نیازی به بازدید کننده و کامنت ندارد! تاور کرین و آسانسور کارگاهی. ساخت کد موزیک آنلاین. موزیک اختصاصی از nothing'S. این دیگه بار آخره دارم اینجا با خودم و دلم حرف میزنم. این وبلاگ با خوب و بدش تموم شد. اتفافات جدید مثل ازدواج. Data: 12 Apr 2016.

nothings.com nothings.com

nothings.com -

nothings.inasentence.org nothings.inasentence.org

nothings in a sentence | simple examples

In A Sentence .org. The best little site that helps you understand word usage with examples. Nothings in a sentence. Sweet nothings from the Goldschmidt people (Jack Bogs Blog). The previous post in this blog was Sweet nothings from the Goldschmidt people. The next post in this blog is Sweet nothings from the Goldschmidt people. I will tell him in no uncertain terms nothings going to change, he told the radio station. Use backplane in a sentence. Use bloodroot in a sentence. Use classmate in a sentence.

nothings.livejournal.com nothings.livejournal.com

not a beautiful or unique snowflake's journal

Not a beautiful or unique snowflake's journal. Thursday, April 2nd, 2015. I've moved all of my programming library announcements to twitter, but I probably should have at least posted this one here yesterday. For April Fools' Day, I posted an over-the-top "release trailer" for my newest programming libray, which claims to help you make making Minecraft-like games full of supposedly-fancy features. Wednesday, October 22nd, 2014. And that polished album is done now. It's called Music for Plastic Instruments.

nothings.net nothings.net

Price Request - BuyDomains

Url=' escape(document.location.href) , 'Chat367233609785093432', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=640,height=500');return false;". Need a price instantly? Just give us a call. Toll Free in the U.S. We can give you the price over the phone, help you with the purchase process, and answer any questions. Get a price in less than 24 hours. Fill out the form below. One of our domain experts will have a price to you within 24 business hours. United States of America.

nothings.org nothings.org

the Nothing itself nothings

Home page of Sean Barrett, dysfunctional programmer. Source code on github. Stb image.h: public domain C image loading library. Stb vorbis.c: public domain C ogg vorbis decoding library. Stb truetype.h: public domain C truetype rasterization library. Gamedev: 2011-09-19: The 3D Software Rendering Technology of 1998's Thief: The Dark Project. Gamedev: 2011-10-22: Herringbone Wang Tiles. Multiple papers and source code regarding a variant on Wang Tiles. My edited NIN videos. 2010); my better. Public domain...

nothings.wordpress.com nothings.wordpress.com

blogging, eh? might as well try it out | Just another WordPress.com weblog

Might as well try it out. May 28, 2006} Money. Watched that show…til debt do us part…made me realize my own debt situation isnt as bad as it could be. And makes me so thankful that Im starting to deal with it. Really excited at the prospect of being debt-free in a couple of years. Maybe buy a house, who knows. Nothings @ 8:20 pm [filed under Uncategorized. May 19, 2006} the brutality of writer’s block. Whats the logic behind writing about your writers block on a blog? May 18, 2006} Bingo. Just another Wo...

nothings23change.deviantart.com nothings23change.deviantart.com

nothings23change (léonard) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 9 Years. Last Visit: 5 weeks ago. This deviant's activity is hidden. Deviant since Apr 24, 2007. You can drag and drop to rearrange.

nothings66.bandcamp.com nothings66.bandcamp.com

nothings66

Ships out within 3 days. Icelandic music indie / underground scene. Icelandic dub techno label Thule Records, wchich was run from 1997 by artists such as Sanasol, Exos, Thor, Octal and Ozy (Örnólfur Thorlacius). From deep underground music scene in Iceland, finally we will release Ozy new album Distant Present. The release will include new material by Ozy, as well as remixes by prominent artists such as Laurel Halo (Hyperdub records) and Miles Whittaker (Modern love records), a longtime collaborator of A...

nothings66.com nothings66.com

nothings66 records

nothingsacred.bandcamp.com nothingsacred.bandcamp.com

Nothing Sacred

1 & (pageBandParentLabel() pageLabel() , col1: columns() = = 1, col2: columns() = = 2, col3: columns() = = 3 } ". 0 }" Other Linked Artists/Labels. Edit artists… add more artists…. No tracks here yet. Log in.