nothings.livejournal.com
nothings - Profile
http://nothings.livejournal.com/profile
Created on 4 March 2002 (#486539). Last updated on 3 April 2015. Not a beautiful or unique snowflake. St Anselms Abbey School. Washington, DC (1979 - 1985). Claremont, CA (1985 - 1986). University of Maryland - College Park. College Park, MD (1986 - 1992). Sean, aka buzzard, aka Satoria. I am a commercial computer game author (Thief, Terra Nova), an indie game developer ( Chromatron. Lost in the Static. Etc) - see also the Indie Game Jam. I currently work at RAD Game Tools. I have some photos here.
libsiege.org
» Public Domain font loading and other improvements SIEGE Game Engine
http://libsiege.org/2012/09/29/public-domain-font-loading-and-other-improvements
Public Domain font loading and other improvements. September 29, 2012. A couple of days ago, SIEGE has received Public Domain font rendering via the excellent stb truetype. Library; other improvements have been added to both the STB and Freetype modules and implementations, however:. Kerning has been implemented. User-provided DPI setting for glyph rendering (default is 96). Loading fonts from generic streams (SGStream — see the previous post). Laquo; SIEGE Streams. Valid XHTML Strict 1.0.
cernthskei.wordpress.com
May | 2010 | ccernn
https://cernthskei.wordpress.com/2010/05
124; Comments RSS. Posted on 16. May 2010. The gui-less version is up’n’running, fully functional, but give me a few days, and you’ll be able to play around with it. and no, i’m certainly not a graphic designer! 124; Leave a comment. Posted on 9. May 2010. A few sites i’ve found lately, during searches for ways to brain-storm, optimize, streamline, expand, … the low-level parts of axonlib. Chris Lomont’s Publications page. Toshi’s Project Page. Be nice to your cache. Creating small win32 executables.
indiegamejam.org
Indie Game Jam 2
http://www.indiegamejam.org/igj2/index.html
Is the third installment of the Indie Game Jam. A yearly game design and programming event designed to encourage experimentation and innovation in the game industry. Took place March 18 through March 21st, 2004, in Oakland, California. 21 game developers. Worked on experimental and innovative games. Over the course of 4 days! To: A Small Group of Game Developers. Date: Mon, 09 Feb 2004 12:11:00 -0800. Read our Advance Press Release. Who is involved in IGJ2? The core IGJ2 engine was designed and written b...
indiegamejam.org
Indie Game Jam 0
http://www.indiegamejam.org/igj0
The Indie Game Jam. Is a yearly game design and programming event designed to encourage experimentation and innovation in the game industry. The 0th Annual Indie Game Jam. Took place March 15th through 18th, 2002, in Oakland, California, and it was an amazing success! Created 12 experimental and innovative games. To: A Small Group of Game Developers. Date: Dec 23, 2001. A few months back, Sean Barrett. So, we wrote some tests. We told Casey Muratori. Who knows what people will come up with? The participa...
indiegamejam.com
Indie Game Jam 1
http://www.indiegamejam.com/igj1
Was the second installment of the Indie Game Jam. A yearly game design and programming event designed to encourage experimentation and innovation in the game industry. Took place February 28th through March 3rd, 2003, in Oakland, California, and it was an amazing success! Created 18 experimental and innovative games. To: A Small Group of Game Developers. Date: Thu, 09 Jan 2003 18:50:00 -0800. Subject: Indie Game Jam 1, the details. Thanks so much, Zack! Some examples of Shadow Garden plugins. We'd also l...
indiegamejam.com
Indie Game Jam 1
http://www.indiegamejam.com/igj1/index.html
Was the second installment of the Indie Game Jam. A yearly game design and programming event designed to encourage experimentation and innovation in the game industry. Took place February 28th through March 3rd, 2003, in Oakland, California, and it was an amazing success! Created 18 experimental and innovative games. To: A Small Group of Game Developers. Date: Thu, 09 Jan 2003 18:50:00 -0800. Subject: Indie Game Jam 1, the details. Thanks so much, Zack! Some examples of Shadow Garden plugins. We'd also l...
indiegamejam.com
Indie Game Jam 0
http://www.indiegamejam.com/igj0/index.html
The Indie Game Jam. Is a yearly game design and programming event designed to encourage experimentation and innovation in the game industry. The 0th Annual Indie Game Jam. Took place March 15th through 18th, 2002, in Oakland, California, and it was an amazing success! Created 12 experimental and innovative games. To: A Small Group of Game Developers. Date: Dec 23, 2001. A few months back, Sean Barrett. So, we wrote some tests. We told Casey Muratori. Who knows what people will come up with? The participa...