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NoxDude

June 8, 2010. I was once tried out this funky 2D Game Engine, LÖVE. The community are a bunch of fun-loving people, and visiting the forums would make you feel like laughing. Anyway, I stopped working on it, but I recently received a message from the admin:. Hello there, LÖVER! As you might have noticed, the LÖVE website was recently hijacked by evil. Aliens, and thus the website went down. But now we’ve cleared out every single one of those slimy ******** and the. So come on back and make some LÖVE!

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NoxDude | noxdude.simiansoftwerks.com Reviews
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June 8, 2010. I was once tried out this funky 2D Game Engine, LÖVE. The community are a bunch of fun-loving people, and visiting the forums would make you feel like laughing. Anyway, I stopped working on it, but I recently received a message from the admin:. Hello there, LÖVER! As you might have noticed, the LÖVE website was recently hijacked by evil. Aliens, and thus the website went down. But now we’ve cleared out every single one of those slimy ******** and the. So come on back and make some LÖVE!
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1 noxdude
2 design and development
3 blog
4 biography
5 my games
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7 older
8 loading
9 newer »
10 less
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noxdude,design and development,blog,biography,my games,laquo;,older,loading,newer »,less,trim,untrim,löve,published on,in game programming,0 comments,was shiny,we’re waiting,wahahaha,let it crash,tags,games programming practices,getdata,wrong,armor valley
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NoxDude | noxdude.simiansoftwerks.com Reviews

https://noxdude.simiansoftwerks.com

June 8, 2010. I was once tried out this funky 2D Game Engine, LÖVE. The community are a bunch of fun-loving people, and visiting the forums would make you feel like laughing. Anyway, I stopped working on it, but I recently received a message from the admin:. Hello there, LÖVER! As you might have noticed, the LÖVE website was recently hijacked by evil. Aliens, and thus the website went down. But now we’ve cleared out every single one of those slimy ******** and the. So come on back and make some LÖVE!

INTERNAL PAGES

noxdude.simiansoftwerks.com noxdude.simiansoftwerks.com
1

Games « NoxDude

http://noxdude.simiansoftwerks.com/tag/games

Tag Archive for 'Games'. March 4, 2010. In News and Events. Hey all, I’ve added a new page titled “My Games”, which is my portfolio for the games I’ve worked on. Right now there’s only Armor Valley, a 3rd Person Aircraft Shooter and Real-Time Strategy hybrid game. Do check it out! Images with Rounded Corners using CSS. On Images with Rounded Corners using CSS. On Images with Rounded Corners using CSS. News and Events (2). 28 queries. 0.130 seconds.

2

CSS « NoxDude

http://noxdude.simiansoftwerks.com/tag/css

Tag Archive for 'CSS'. Images with Rounded Corners using CSS. March 3, 2010. I managed to create rounded corners for images using CSS, thanks to the tutorial at http:/ www.sitepoint.com/blogs/2005/08/19/dom-foolery-with-images/. The key concept is to overlay 4 white and rounded images. At each corner of the image. (Assuming that your website’s background color is white, of course). An Image with Sharp Corners. Overlay Round and White Corners. Image on a white background. This is the CSS:. If you wish to ...

3

LÖVE « NoxDude

http://noxdude.simiansoftwerks.com/2010/06/love

June 8, 2010. I was once tried out this funky 2D Game Engine, LÖVE. The community are a bunch of fun-loving people, and visiting the forums would make you feel like laughing. Anyway, I stopped working on it, but I recently received a message from the admin:. Hello there, LÖVER! As you might have noticed, the LÖVE website was recently hijacked by evil. Aliens, and thus the website went down. But now we’ve cleared out every single one of those slimy bastards and the. So come on back and make some LÖVE!

4

Images with Rounded Corners using CSS « NoxDude

http://noxdude.simiansoftwerks.com/2010/03/images-with-rounded-corners-using-css/comment-page-1

Armor Valley ». Images with Rounded Corners using CSS. March 3, 2010. I managed to create rounded corners for images using CSS, thanks to the tutorial at http:/ www.sitepoint.com/blogs/2005/08/19/dom-foolery-with-images/. The key concept is to overlay 4 white and rounded images. At each corner of the image. (Assuming that your website’s background color is white, of course). An Image with Sharp Corners. Overlay Round and White Corners. Image on a white background. Property to display our corner image.

5

Games Programming Practices « NoxDude

http://noxdude.simiansoftwerks.com/tag/games-programming-practices

Tag Archive for 'Games Programming Practices'. April 6, 2010. Just want to share a simple debuggin practice that I picked up while working at Envisage Reality. Consider the following snippet:. Include iostream #include "Dummy.h" using namespace std; void main() { cout "Hello World! Endl; Dummy * dumdum = 0; dumdum- Render(); }. Now the application is bound to crash, because dumdum is not yet initialized. So we do this:. Dummy * dumdum = 0; if (dumdum) { dumdum- Render(); }. If you removed all those "safe...

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amazingretardo.simiansoftwerks.com amazingretardo.simiansoftwerks.com

Programming « The Ramblings of Amazing Retardo

http://amazingretardo.simiansoftwerks.com/category/programming

The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Archive for the 'Programming' Category. May 1, 2013. It’s been a lonnnnnng time since I’ve posted anything. Studying at DigiPen really takes all the time away from you. Awesome HDR with tone mapping (uncharted 3) also features gamma correction. However, since I’m free now here are some screenshots from my latest game project. When I first got deferred shading up (with lambert diffuse term). Adding specular term (blinn-phong) :P. I’v...

amazingretardo.simiansoftwerks.com amazingretardo.simiansoftwerks.com

Projects « The Ramblings of Amazing Retardo

http://amazingretardo.simiansoftwerks.com/category/projects

The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Archive for the 'Projects' Category. May 1, 2013. It’s been a lonnnnnng time since I’ve posted anything. Studying at DigiPen really takes all the time away from you. Awesome HDR with tone mapping (uncharted 3) also features gamma correction. However, since I’m free now here are some screenshots from my latest game project. When I first got deferred shading up (with lambert diffuse term). Adding specular term (blinn-phong) :P. Here’s...

amazingretardo.simiansoftwerks.com amazingretardo.simiansoftwerks.com

interpolation « The Ramblings of Amazing Retardo

http://amazingretardo.simiansoftwerks.com/tag/interpolation

The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Tag Archive for 'interpolation'. A Robust C Interpolation Animation System. January 23, 2011. TweenLite.to(mc, 1, {x: 100, y: 100, ease: Back.easeOut}). Of course, such a solution is not possible to completely replicate in C due to its limited support for reflection. But before I begin discussing a viable solution for the C language, here’s a basic explanation on what interpolation is! According to wikipedia: interpolation. Here are some ...

amazingretardo.simiansoftwerks.com amazingretardo.simiansoftwerks.com

Biography « The Ramblings of Amazing Retardo

http://amazingretardo.simiansoftwerks.com/biography

The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Bryan Dismas, 25, is a game developer from Singapore. He specializes in programming game engines, designing application architectures and real-time visual effects with shaders. Holding a merit diploma in Digital Entertainment Technology, he aspires to run an indie game studio and eventually secure a foothold in the game industry. Summer internship, where he met other like minded individuals and produced the game prototype: Phorm. Atomic G...

amazingretardo.simiansoftwerks.com amazingretardo.simiansoftwerks.com

Quick Update « The Ramblings of Amazing Retardo

http://amazingretardo.simiansoftwerks.com/2014/12/29/quick-update

The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. December 29, 2014. Been a while since I’ve posted anything on this blog. So here’s a quick update about what’s going on recently:. Finished my final project in school, “Earthrune: The Demae’n Wildwood” (website pending @ http:/ earthrune.simiansoftwerks.com). Graduated from DigiPen Institute of Technology – Singapore with the honor of representing the school as its Valedictorian of the class of 2014. Living the game development dream!

amazingretardo.simiansoftwerks.com amazingretardo.simiansoftwerks.com

C++ « The Ramblings of Amazing Retardo

http://amazingretardo.simiansoftwerks.com/tag/c

The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Tag Archive for 'C '. A Robust C Interpolation Animation System. January 23, 2011. TweenLite.to(mc, 1, {x: 100, y: 100, ease: Back.easeOut}). Of course, such a solution is not possible to completely replicate in C due to its limited support for reflection. But before I begin discussing a viable solution for the C language, here’s a basic explanation on what interpolation is! According to wikipedia: interpolation. Here are some visualizati...

amazingretardo.simiansoftwerks.com amazingretardo.simiansoftwerks.com

An update… finally! « The Ramblings of Amazing Retardo

http://amazingretardo.simiansoftwerks.com/2010/04/16/an-update-finally

The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Taking a break from game programming…. PCSX Android Update ». An update… finally! April 16, 2010. I’ve also realised that debugging when writing native code for the android platform is seriously a pain in the ass. XD. Anyway, I will be updating this blog more frequently from now onwards! Thanks for all the comments in the character physics article (apparently it’s getting lots of hits from google. o O). Feed for this Entry. PS I notice pe...

amazingretardo.simiansoftwerks.com amazingretardo.simiansoftwerks.com

Swarm Trailer « The Ramblings of Amazing Retardo

http://amazingretardo.simiansoftwerks.com/2012/01/18/swarm-trailer

The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. A Robust C Interpolation Animation System. January 18, 2012. Check out the game I’ve just completed! It was a submission for a school project and the result of 3 months of hard work! Responses to “Swarm Trailer”. Feed for this Entry. Will not be published) (required). A Robust C Interpolation Animation System. A new phone (that doesn't lag). A HOTS ranked team. Win a game creation competition. IGF China, Student Showcase).

amazingretardo.simiansoftwerks.com amazingretardo.simiansoftwerks.com

animation « The Ramblings of Amazing Retardo

http://amazingretardo.simiansoftwerks.com/tag/animation

The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Tag Archive for 'animation'. A Robust C Interpolation Animation System. January 23, 2011. TweenLite.to(mc, 1, {x: 100, y: 100, ease: Back.easeOut}). Of course, such a solution is not possible to completely replicate in C due to its limited support for reflection. But before I begin discussing a viable solution for the C language, here’s a basic explanation on what interpolation is! According to wikipedia: interpolation. Here are some visu...

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NoxDroid on a ride in the inner city of Copenhagen. Sunday 08 January 2012 at 1:45 pm. NOxDROID v 0.1. The NOxDROID was presented today to our teachers and fellow students at ITU. The project paper was also handed in and can hopefully be submitted for CHI 2012. Overall the we are quite content with the outcome, and intend to keep on working on the NOxDROID. It is still in an early alpha version 0.1 with a lot of technical issues to deal with. Other challendes of the visualization includes overlay of over...

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Пользователи программ чтения с экрана: нажмите здесь, чтобы отключить Живой поиск Google. Недоступен. Для поиска нажмите "Ввод". Отключен из-за низкой скорости интернет-подключения. Чтобы выполнить поиск, нажмите "Ввод". Для поиска нажмите "Ввод". Скачать videoshowlite video editor на андроид. Показаны результаты по запросу. Video editor на андроид. Не найдено результатов по запросу скачать videoshowlite video editor на андроид. Imovie для андроид - Totif.ru. Video editor for Android. Беесет андроид арк ...

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Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! Pendan les vac on sprépare prendre notre premiere leçon de jet. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (54.145.69.42) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. N'oublie pas ...

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noxdu91170's blog - NoX - Skyrock.com

Le garson ki mange du niglo (91). 05/07/2008 at 2:24 PM. 22/07/2010 at 9:56 AM. Soundtrack of My Life. C-RiiSTiiANoOx MON SKY OFFiiCiiEL CRiiS' 33. Subscribe to my blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Thursday, 22 July 2010 at 9:56 AM. Posted on Monday, 08 September 2008 at 2:47 AM.

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NoxDude

June 8, 2010. I was once tried out this funky 2D Game Engine, LÖVE. The community are a bunch of fun-loving people, and visiting the forums would make you feel like laughing. Anyway, I stopped working on it, but I recently received a message from the admin:. Hello there, LÖVER! As you might have noticed, the LÖVE website was recently hijacked by evil. Aliens, and thus the website went down. But now we’ve cleared out every single one of those slimy bastards and the. So come on back and make some LÖVE!

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Noel López | Portfolio

52) 1 55 5940 4088. I'm a graphic designer whom always went for the path of the digital stuff. After a long way of experience on print and digital hand work, I have been into project management as well, directing development teams and having direct contact with clients. I have always been a big traveler so I'm not afraid to pack and relocate. Audio / Video edition. Clean, modern website designs. Desktop and Mobile apps design. Corporate identity, graphic concepts, branding. Sep 2000 - Aug 2003.

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