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Programming « The Ramblings of Amazing Retardo
http://amazingretardo.simiansoftwerks.com/category/programming
The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Archive for the 'Programming' Category. May 1, 2013. It’s been a lonnnnnng time since I’ve posted anything. Studying at DigiPen really takes all the time away from you. Awesome HDR with tone mapping (uncharted 3) also features gamma correction. However, since I’m free now here are some screenshots from my latest game project. When I first got deferred shading up (with lambert diffuse term). Adding specular term (blinn-phong) :P. I’v...
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Projects « The Ramblings of Amazing Retardo
http://amazingretardo.simiansoftwerks.com/category/projects
The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Archive for the 'Projects' Category. May 1, 2013. It’s been a lonnnnnng time since I’ve posted anything. Studying at DigiPen really takes all the time away from you. Awesome HDR with tone mapping (uncharted 3) also features gamma correction. However, since I’m free now here are some screenshots from my latest game project. When I first got deferred shading up (with lambert diffuse term). Adding specular term (blinn-phong) :P. Here’s...
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interpolation « The Ramblings of Amazing Retardo
http://amazingretardo.simiansoftwerks.com/tag/interpolation
The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Tag Archive for 'interpolation'. A Robust C Interpolation Animation System. January 23, 2011. TweenLite.to(mc, 1, {x: 100, y: 100, ease: Back.easeOut}). Of course, such a solution is not possible to completely replicate in C due to its limited support for reflection. But before I begin discussing a viable solution for the C language, here’s a basic explanation on what interpolation is! According to wikipedia: interpolation. Here are some ...
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Biography « The Ramblings of Amazing Retardo
http://amazingretardo.simiansoftwerks.com/biography
The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Bryan Dismas, 25, is a game developer from Singapore. He specializes in programming game engines, designing application architectures and real-time visual effects with shaders. Holding a merit diploma in Digital Entertainment Technology, he aspires to run an indie game studio and eventually secure a foothold in the game industry. Summer internship, where he met other like minded individuals and produced the game prototype: Phorm. Atomic G...
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Quick Update « The Ramblings of Amazing Retardo
http://amazingretardo.simiansoftwerks.com/2014/12/29/quick-update
The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. December 29, 2014. Been a while since I’ve posted anything on this blog. So here’s a quick update about what’s going on recently:. Finished my final project in school, “Earthrune: The Demae’n Wildwood” (website pending @ http:/ earthrune.simiansoftwerks.com). Graduated from DigiPen Institute of Technology – Singapore with the honor of representing the school as its Valedictorian of the class of 2014. Living the game development dream!
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C++ « The Ramblings of Amazing Retardo
http://amazingretardo.simiansoftwerks.com/tag/c
The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Tag Archive for 'C '. A Robust C Interpolation Animation System. January 23, 2011. TweenLite.to(mc, 1, {x: 100, y: 100, ease: Back.easeOut}). Of course, such a solution is not possible to completely replicate in C due to its limited support for reflection. But before I begin discussing a viable solution for the C language, here’s a basic explanation on what interpolation is! According to wikipedia: interpolation. Here are some visualizati...
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An update… finally! « The Ramblings of Amazing Retardo
http://amazingretardo.simiansoftwerks.com/2010/04/16/an-update-finally
The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Taking a break from game programming…. PCSX Android Update ». An update… finally! April 16, 2010. I’ve also realised that debugging when writing native code for the android platform is seriously a pain in the ass. XD. Anyway, I will be updating this blog more frequently from now onwards! Thanks for all the comments in the character physics article (apparently it’s getting lots of hits from google. o O). Feed for this Entry. PS I notice pe...
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Swarm Trailer « The Ramblings of Amazing Retardo
http://amazingretardo.simiansoftwerks.com/2012/01/18/swarm-trailer
The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. A Robust C Interpolation Animation System. January 18, 2012. Check out the game I’ve just completed! It was a submission for a school project and the result of 3 months of hard work! Responses to “Swarm Trailer”. Feed for this Entry. Will not be published) (required). A Robust C Interpolation Animation System. A new phone (that doesn't lag). A HOTS ranked team. Win a game creation competition. IGF China, Student Showcase).
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animation « The Ramblings of Amazing Retardo
http://amazingretardo.simiansoftwerks.com/tag/animation
The Ramblings of Amazing Retardo. Bryan Dismas's Development Blog. Tag Archive for 'animation'. A Robust C Interpolation Animation System. January 23, 2011. TweenLite.to(mc, 1, {x: 100, y: 100, ease: Back.easeOut}). Of course, such a solution is not possible to completely replicate in C due to its limited support for reflection. But before I begin discussing a viable solution for the C language, here’s a basic explanation on what interpolation is! According to wikipedia: interpolation. Here are some visu...