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NP-complet offre des services de consultation en développement de logiciels.

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NP-complet | Consulting and Development

http://www.np-complet.com/index.html

In algorithm complexity theory, NP-complete is used to designate a class of decision problems for which we know of no solutions that execute reasonably fast. NP-complet (without the e) offers consultation and development services. Whether integrated into your existing team or working from our offices on a per project basis, we deliver quality software. Agility, pragmatism and simplicity. Keeping simplicity in mind allows us to deliver working software faster. Development on large .Net / C# projects.

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Articles, Essays and personal favorites – | ?- BlogName = _.

https://gillesleblanc.wordpress.com/articles-essays-and-personal-favorites

Gilles Leblanc's blog. Top Posts and Pages. Testing for exceptions in C#. Creating a random 2d game world map. Choosing a BDD framework for .Net. Algorithm to generate random names. Creating a random 2d game world map, Part 2: Adding rivers and lakes. Testing that an exception isn't thrown in C#. Using Gaussian blurring on heightmaps. Generating heightmaps using particle deposition. Using a local crate with Cargo. Seven Languages in Seven Weeks. Tales from the trenches. Follow Blog via Email.

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Delete things faster in Visual Studio with these two weird tricks – | ?- BlogName = _.

https://gillesleblanc.wordpress.com/2015/02/17/visual-studio-shortcut-tips-deleting-stuff

Gilles Leblanc's blog. Top Posts and Pages. Testing for exceptions in C#. Creating a random 2d game world map. Choosing a BDD framework for .Net. Algorithm to generate random names. Creating a random 2d game world map, Part 2: Adding rivers and lakes. Testing that an exception isn't thrown in C#. Using Gaussian blurring on heightmaps. Generating heightmaps using particle deposition. Using a local crate with Cargo. Seven Languages in Seven Weeks. Tales from the trenches. Follow Blog via Email. The second ...

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NP-complet – | ?- BlogName = _.

https://gillesleblanc.wordpress.com/np-complet

Gilles Leblanc's blog. Top Posts and Pages. Testing for exceptions in C#. Creating a random 2d game world map. Choosing a BDD framework for .Net. Algorithm to generate random names. Creating a random 2d game world map, Part 2: Adding rivers and lakes. Testing that an exception isn't thrown in C#. Using Gaussian blurring on heightmaps. Generating heightmaps using particle deposition. Using a local crate with Cargo. Seven Languages in Seven Weeks. Tales from the trenches. Follow Blog via Email. Il faut bie...

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Choosing a BDD framework for .Net – | ?- BlogName = _.

https://gillesleblanc.wordpress.com/2013/02/28/534

Gilles Leblanc's blog. Top Posts and Pages. Testing for exceptions in C#. Creating a random 2d game world map. Choosing a BDD framework for .Net. Algorithm to generate random names. Creating a random 2d game world map, Part 2: Adding rivers and lakes. Testing that an exception isn't thrown in C#. Using Gaussian blurring on heightmaps. Generating heightmaps using particle deposition. Using a local crate with Cargo. Seven Languages in Seven Weeks. Tales from the trenches. Follow Blog via Email. Before pres...

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Gilles Leblanc – | ?- BlogName = _.

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Gilles Leblanc's blog. Top Posts and Pages. Testing for exceptions in C#. Creating a random 2d game world map. Choosing a BDD framework for .Net. Algorithm to generate random names. Creating a random 2d game world map, Part 2: Adding rivers and lakes. Testing that an exception isn't thrown in C#. Using Gaussian blurring on heightmaps. Generating heightmaps using particle deposition. Using a local crate with Cargo. Seven Languages in Seven Weeks. Tales from the trenches. Follow Blog via Email. I profiled ...

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| ?- BlogName = _. – Page 2 – Gilles Leblanc's blog

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Gilles Leblanc's blog. Top Posts and Pages. Testing for exceptions in C#. Creating a random 2d game world map. Choosing a BDD framework for .Net. Algorithm to generate random names. Creating a random 2d game world map, Part 2: Adding rivers and lakes. Testing that an exception isn't thrown in C#. Using Gaussian blurring on heightmaps. Generating heightmaps using particle deposition. Using a local crate with Cargo. Seven Languages in Seven Weeks. Tales from the trenches. Follow Blog via Email. I had used ...

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Go and Rust, not Go versus Rust – | ?- BlogName = _.

https://gillesleblanc.wordpress.com/2015/01/12/go-and-rust-not-go-versus-rust

Gilles Leblanc's blog. Top Posts and Pages. Testing for exceptions in C#. Creating a random 2d game world map. Choosing a BDD framework for .Net. Algorithm to generate random names. Creating a random 2d game world map, Part 2: Adding rivers and lakes. Testing that an exception isn't thrown in C#. Using Gaussian blurring on heightmaps. Generating heightmaps using particle deposition. Using a local crate with Cargo. Seven Languages in Seven Weeks. Tales from the trenches. Follow Blog via Email. I have ofte...

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Creating a random 2d game world map – | ?- BlogName = _.

https://gillesleblanc.wordpress.com/2012/10/16/creating-a-random-2d-game-world-map

Creating a random 2d game world map. October 16, 2012. February 4, 2013. Top Posts and Pages. Testing for exceptions in C#. Creating a random 2d game world map. Choosing a BDD framework for .Net. Algorithm to generate random names. Creating a random 2d game world map, Part 2: Adding rivers and lakes. Testing that an exception isn't thrown in C#. Using Gaussian blurring on heightmaps. Generating heightmaps using particle deposition. Using a local crate with Cargo. Seven Languages in Seven Weeks. I wanted ...

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HTML Standard – | ?- BlogName = _.

https://gillesleblanc.wordpress.com/2015/01/20/html-standard

Gilles Leblanc's blog. Top Posts and Pages. Testing for exceptions in C#. Creating a random 2d game world map. Choosing a BDD framework for .Net. Algorithm to generate random names. Creating a random 2d game world map, Part 2: Adding rivers and lakes. Testing that an exception isn't thrown in C#. Using Gaussian blurring on heightmaps. Generating heightmaps using particle deposition. Using a local crate with Cargo. Seven Languages in Seven Weeks. Tales from the trenches. Follow Blog via Email. Join 36 oth...

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NP-complet | Consulting and Development

In algorithm complexity theory, NP-complete is used to designate a class of decision problems for which we know of no solutions that execute reasonably fast. NP-complet (without the e) offers consultation and development services. Whether integrated into your existing team or working from our offices on a per project basis, we deliver quality software. Agility, pragmatism and simplicity. Keeping simplicity in mind allows us to deliver working software faster. Development on large .Net / C# projects.

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comPOSITION

A New FYW Professor/Doctoral Student/Writing Center Tutor's Experience with Composition from Multiple Perspectives. Tuesday, May 16, 2017. Is a concept coined by Carole S. Dweck of Standford University's Psychology department. Essentially, it's the idea that a mind is capable of developing new skills or improving old ones without limitation. This stands in contrast to a fixed mindset. That believes the mind has finite limitations for learning. With Christine Gross-Loh, Dweck explains:. Yes, another misun...

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