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Nathan Animation

Sunday, May 11, 2008. The Art of Acting Without Props – Mime. As Greece also influenced the future of the art of the world, it also did with Western Drama. The Romans, who conquered Greece, made mime their own as they did with Greek art (Tripod par.3). After the collapse of the Roman Empire, the Christian Church was opposed to adopting mime but started slowly accepting it by incorporating it into their religious plays (Tripod par.6). Mimes are always, by definition, wordless, but they present the fable o...

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Nathan Animation | nthnmillar.blogspot.com Reviews
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Sunday, May 11, 2008. The Art of Acting Without Props – Mime. As Greece also influenced the future of the art of the world, it also did with Western Drama. The Romans, who conquered Greece, made mime their own as they did with Greek art (Tripod par.3). After the collapse of the Roman Empire, the Christian Church was opposed to adopting mime but started slowly accepting it by incorporating it into their religious plays (Tripod par.6). Mimes are always, by definition, wordless, but they present the fable o...
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2 works cited
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4 nathan
5 38 comments
6 secondary animation
7 overlap depends on
8 posing overshoot
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Nathan Animation | nthnmillar.blogspot.com Reviews

https://nthnmillar.blogspot.com

Sunday, May 11, 2008. The Art of Acting Without Props – Mime. As Greece also influenced the future of the art of the world, it also did with Western Drama. The Romans, who conquered Greece, made mime their own as they did with Greek art (Tripod par.3). After the collapse of the Roman Empire, the Christian Church was opposed to adopting mime but started slowly accepting it by incorporating it into their religious plays (Tripod par.6). Mimes are always, by definition, wordless, but they present the fable o...

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nthnmillar.blogspot.com nthnmillar.blogspot.com
1

Nathan Animation: Are Games a Waste of Time?

http://nthnmillar.blogspot.com/2008/04/are-games-waste-of-time.html

Sunday, April 20, 2008. Are Games a Waste of Time? Out of most media of the modern age, lately games have been accused the most for influencing such people to commit these crimes because of how they allow the player to act in violent manners within virtual worlds instead of only viewing violent scenes. Mike Strobel, who is a Canadian journalist for the Toronto Star, stated:. How many times must a video game turn up as evidence at a crime scene before we wake up? According to studies by Mcdonald and Kim,.

2

Nathan Animation: Psychoanalysis of the Player’s Avatar

http://nthnmillar.blogspot.com/2008/04/psychoanalysis-of-players-avatar.html

Monday, April 14, 2008. Psychoanalysis of the Player’s Avatar. According to Bob Rehak concerning cinema, ‘spectator’s are “stitched into” the signifying chain through edits that articulate a plenitude of observed space to an observing viewer’ (pg. 121). Film expresses the subjects to the viewer by depicting the relevant scenes to them and by excluding the irrelevant ones through editing. Figure 1.1: Never Winter Nights Custom Avatar. Figure 1.2: Never Winter Nights 2 Custom Avatar Torso. Gard, Toby, &#82...

3

Nathan Animation: The Art of Acting Without Props – Mime

http://nthnmillar.blogspot.com/2008/05/art-of-acting-without-props-mime.html

Sunday, May 11, 2008. The Art of Acting Without Props – Mime. As Greece also influenced the future of the art of the world, it also did with Western Drama. The Romans, who conquered Greece, made mime their own as they did with Greek art (Tripod par.3). After the collapse of the Roman Empire, the Christian Church was opposed to adopting mime but started slowly accepting it by incorporating it into their religious plays (Tripod par.6). Mimes are always, by definition, wordless, but they present the fable o...

4

Nathan Animation: February 2008

http://nthnmillar.blogspot.com/2008_02_01_archive.html

Monday, February 25, 2008. Précis of Pascal Leférve’s “Incompatable Visual Ontologies”. According to Pascal Lefévre, films based on comic books are not regarded successes according to art critics and comic readers. Why these movies may have been successful is because of people who have hardly read the comics who watch and support these movies. The following is a concise summary on Lefévre’s article on what the problems are when making films as adaptations of comic books. The deletion/addition process tha...

5

Nathan Animation: Walk Cycles

http://nthnmillar.blogspot.com/2008/04/walk-cycles.html

Sunday, April 20, 2008. All people vary in the manner that they walk and mostly because of subconscious reasons. They reveal aspects of themselves without being completely consciously aware. It allows people external to them understand what may be in their thoughts through their body language. With animation one can make a character act out movements and body language to convey it’s thoughts to viewers. According to Porter and Susman:. Toby Gard, the character designer of Tomb Raider agrees that:. Theref...

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Quaymberley 3D Animation: Animation Captures

http://qdudley.blogspot.com/2008/10/animation-captures.html

Friday, October 10, 2008. ModelR1 and ModelD1 at the stadium.

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Quaymberley 3D Animation: Kaizer Chief Fans

http://qdudley.blogspot.com/2008/11/kaizer-chief-fans.html

Tuesday, November 4, 2008. I am an Orlando Pirates fan. So I'm not too excited about this. However, this is the preliminary lighting and stadium. Game Over 3d Animation Project.

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Quaymberley 3D Animation: May 2008

http://qdudley.blogspot.com/2008_05_01_archive.html

Friday, May 16, 2008. Friday, May 9, 2008. Research Assignment: The Art of Acting without Props. and Animation. Research Assignment: The Art of Acting without Props and Animation. How to Act without Props. When acting without props, the actor should use his body to speak. According to ChangingMinds.org, research has shown that it is much easier to understand someone when one is watching them because the body supports the verbal message. Lighting can affect the mood of the scene that is being acted out&#4...

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Quaymberley 3D Animation: September 2008

http://qdudley.blogspot.com/2008_09_01_archive.html

Tuesday, September 30, 2008. This is ModelR1 in different poses. The fingers need to be adjusted as they are too long. No weight-painting was done. Thursday, September 25, 2008. New and Improved Ritchie Character. Still working on his hair. Sorted out the eyebrows texture and the eye lids. Thursday, September 18, 2008. Textured face with slight eye lids. Wednesday, September 17, 2008. Texturing and toon shader. Charcater without toon shader, but with a texture:. Character with a texture and toon shader:.

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Quaymberley 3D Animation: Game Over 3d Animation Project

http://qdudley.blogspot.com/2008/11/game-over-3d-animation-project.html

Saturday, November 8, 2008. Game Over 3d Animation Project. You can view my final animation here. The name is Game Over. I'll put it on youTube soon. For more information, go to my website: quaymberley.com. Game Over 3d Animation Project.

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Quaymberley 3D Animation: October 2008

http://qdudley.blogspot.com/2008_10_01_archive.html

Thursday, October 23, 2008. ModelR1 and ModelD1 at the stadium. The animation is half way there. Just trying to think of a name for it. Also experimenting with colours and styles for the background. Friday, October 10, 2008. Monday, October 6, 2008. Wednesday, October 1, 2008. Subscribe to: Posts (Atom). ModelR1 and ModelD1 at the stadium.

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Quaymberley 3D Animation: November 2008

http://qdudley.blogspot.com/2008_11_01_archive.html

Saturday, November 8, 2008. Game Over 3d Animation Project. You can view my final animation here. The name is Game Over. I'll put it on youTube soon. For more information, go to my website: quaymberley.com. Tuesday, November 4, 2008. I am an Orlando Pirates fan. So I'm not too excited about this. However, this is the preliminary lighting and stadium. Subscribe to: Posts (Atom). Game Over 3d Animation Project.

qdudley.blogspot.com qdudley.blogspot.com

Quaymberley 3D Animation: August 2008

http://qdudley.blogspot.com/2008_08_01_archive.html

Tuesday, August 19, 2008. Painting weights on Winter. Friday, August 8, 2008. Subscribe to: Posts (Atom). Painting weights on Winter.

qdudley.blogspot.com qdudley.blogspot.com

Quaymberley 3D Animation: July 2008

http://qdudley.blogspot.com/2008_07_01_archive.html

Monday, July 21, 2008. Designed the model and I rigged him! Subscribe to: Posts (Atom).

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Nathan Animation

Sunday, May 11, 2008. The Art of Acting Without Props – Mime. As Greece also influenced the future of the art of the world, it also did with Western Drama. The Romans, who conquered Greece, made mime their own as they did with Greek art (Tripod par.3). After the collapse of the Roman Empire, the Christian Church was opposed to adopting mime but started slowly accepting it by incorporating it into their religious plays (Tripod par.6). Mimes are always, by definition, wordless, but they present the fable o...

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